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projectmayhem1983

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  1. Everything seems to work when testing in debug mode. I played a couple rounds after training one squaddie into my class. When I leveled up, both abilities showed fine, everything was good except the icon. Still gotta learn that
  2. Ok, turns out that is because I needed to set the modlauncher to run in admin mode. So now the game loads, but I get a new set of errors This is what my file looks like, did I do something wrong? [XComGame.X2SoldierClass_DefaultClasses] +SoldierClasses=Rogue [Rogue X2SoldierClassTemplate] +bMultiplayerOnly=0 +ClassPoints=4 +IconImage="img:///UILibrary_RogueMod.class_rogue" +NumInForcedDeck=1 +NumInDeck=4 +KillAssistsPerKill=4 +SquaddieLoadout="SquaddieRogue" +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle") +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol") +AllowedArmors="soldier" +bAllowAWCAbilities=1 ; squaddie +SoldierRanks=( aAbilityTree=( (AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="Phantom")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=35), (StatType=eStat_CombatSims,StatAmount=1)), ) ; corporal +SoldierRanks=( aAbilityTree=( (AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown), (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown) ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), ) ; sergeant +SoldierRanks=( aAbilityTree=( (AbilityName="RunAndGun"),(AbilityName="ReturnFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), ) ; lieutenant +SoldierRanks=( aAbilityTree=( (AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), ) ; captain +SoldierRanks=( aAbilityTree=( (AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown) , (AbilityName="Quickdraw") ), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), ) ; major +SoldierRanks=( aAbilityTree=( (AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), ) ; colonel +SoldierRanks=( aAbilityTree=( (AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="FanFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
  3. I followed this guide here https://imgur.com/a/5NRRW when I am done, I get this error. I assume this tutorial is outdated maybe? I've tried three times from scratch. Does anyone have links for an update tutorial on creating classes?
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