Jump to content
⚠ Known Issue: Media on User Profiles ×

Templario66616

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Templario66616

  1. Latin America is probably the least explored territory in Fallout games despite the enormous abundance of natural resources it has. This could be because the actions taken during the resource war were so aberrant that it was necessary to censor what happened to prevent the population from rebelling or Bethesda simply wanted to leave it to our imagination. ¯\_(ツ)_/¯ Whatever the answer to the above, I would like to see content based on Latin American countries, something extremely elaborate is not necessary, for example, paintings based on the flags of these countries for weapons, armor and power armor would be great. If someone wants to do more elaborate things based on the South American continent, that's fine with me, after all something is almost always better than nothing. PS: I in particular would like to see one armor based on South American gauchos but with the aesthetics of the game. :)
  2. It doesn't meet what I'm looking for, but I appreciate the suggestion.
  3. Hello, I would like to suggest a mod for the Minutemen. The characteristics that I am looking for for this mod are the following. Clarification: All these quests should be after taking the castle. 1) Some missions to conquer ammunition and weapons factories, so that the minutemen can have laser muskets, combat rifles, combat shotguns and .44 pistols. 2) A quest to unlock Ballistic Weave without needing to join the Railroad and allow our Minutemen to have the Minutemen uniform with Ballistic Weave to increase their defenses. 3) A mission for the atom cats to support the Minutemen by earning T45 servo armor with the Minutemen paint for our militia. 4) An option for the Paladin Brandis to join the Minutemen and in this way our militia can scale in level with the protagonist. (Alternatively it could be justified with the presence of Ronnie Shaw) 5) Once the general unlocks the Broadsider the Minutemen in power armor will start using it. 6) The Broadsider and Miniguns should only be used by Minutemen with power armor. 7) Starting at level 50 some Minutemen in power armor will be legendary and might drop a legendary version of the Broadsider. 6) To be able to recruit Minutemen from our settlements and get them to give us defense points, (5) the normal ones (10) those with power armor. 9) A special chest for settlers to hunt and collect scrap from the surrounding area. 10) The Minutemen general's suit and hat should accept the ballistic weave upgrade and we can put a legendary effect on it to our liking. 11) Some Legendary Minutemen in power armor may have a Gauss Rifle. 12) Guarantee that the scientists of the institute (provided that we do not annihilate them) end up asking us for help, as long as we have at least one settlement without clearing enemies. 13) If we complete the main mission of the Automatron DLC and We forgive the Mechanist in the Minutemen General's outfit it should allow us to recruit her, earning Assaultron and Sentry bot for the Minutemen. (only for patrols) 14) We should have the option to invade Nuka-Word and turn it into a city for the Minutemen, this will allow you to use Nuka-Word weapons, the Handmade rifle and the Western revolver. 15) The Mechanist's Lair and Nuka-Word should be able to be populated with Minutemen to "get them up and running". (outside construction zones, they don't count as part of the settlement and are immortal)
  4. Google Traductor Hello I would like to propose an idea. I would like an altar with the ability to consume souls and enhance the enchantments of the artifacts in the game to compete with the custom enchantments that we can create. If I can create an iron dagger that deals 200 to 600 chaos damage and absorbs 165 health, why can't the Daedric gods and princes? Why can't the umbra or the ebony sword (Mephala's Katana) acquire more power? Umbra: Vanilla: Health Draw & Stamina 25 Soul Trap 20 Mod: Health Draw & Stamina 175 Soul Trap 125 Max Ebony Sword (Mephala's Katana): Vanilla: Health Absorption 30 Max Mod: Health Absorption 200 Max That said thanks for your time and have a nice day. PS: If balance is what you are concerned about, I recommend setting a level 80 requirement and a quest.
  5. Hola Me gustaría proponer una idea. Me gustaría un altar con la capacidad de consumir almas y mejorar los encantamientos de los artefactos del juego para que compitan con los encantamientos personalizados que podemos crear. Si yo puedo crear una daga de hierro que causa 200 a 600 de daño del caos y que absorbe 165 de salud ¿Por qué no pueden los dioses y los príncipes daedricos? ¿Por qué umbra o la espada de ébano (Katana de Mephala) no pueden adquirir mas poder? Umbra: Vanilla: Absorción de salud y resistencia 25 Trampa de almas 20 Mod: Absorción de salud y resistencia 175 Trampa de almas 125 Max Espada de ébano (Katana de Mephala): Vanilla: Absorción de salud 30 Max Mod: Absorción de salud 200 Max Dicho esto gracias por tu tiempo y que tengas un buen día ​PD: Si lo que preocupa es el balance recomiendo poner un requisito de nivel 80 y una quest
×
×
  • Create New...