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anzolino

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Everything posted by anzolino

  1. Hi buddah, I got this error when I uploaded a file. It appeared below the upload bar (which is not working): Fatal error: Call to undefined function apc_fetch() in /home/dragon/public_html/members/upload/getprogress2.php on line 3 Upload works, I just want you to know.
  2. @buddah: I got it in Opera: It was the third party cookie - this have to be enabled, it's disabled by default here. Maybe you can add an additional note about this on the "40 second" site? I think this could be a trap for some other users.
  3. @buddah; Nope, that doesn't work too. The login page is now in the new window. HTTP referrer information and the automatic redirection is activated.
  4. Hi Dark0ne, so, besides the lost buttons on the Linux Opera there is another error on the Windows Opera: I cannot download any file even if I'm logged in. If I choose to download a file the "40 seconds waiting window" appears and then the window with these download servers. Now I can choose one of them and then I get a login window (I'm logged in - the account info on the top is already there). The firefox is working. I loved the old site because all functions have worked in my Opera versions. Not anymore. Can you please take a look of it? That would be really nice. It's the last Opera version. Many thanks anzolino
  5. Hi there, I'm using the last Opera and have noticed that the "sort by" GO-Button (the green one) in the "Manage your files" section just disappears on Linux. So, there is no way to sort the files. The same Opera on Windows shows the button normally. So long anzolino
  6. I've got this description for opening the steam console. Can somebody confirm if this is right? - Right-click the "Dragon Age 2" option - select "Properties" under "My Games" tab. - In the "General" tab, select "Set Launch Options" - enter "-enabledeveloperconsole" in there and accept. - Follow everything else on the guide - in game, hit tilde key first before hitting the consolekey (if that doesnt work, hit the two keys at the same time)
  7. I have it reinstalled twice and also tried different and the newest ATI driver and the newest PhysX too. Since the 1.02 patch it is messed up and now without any patches. I asked at BSN but it seems nobody knows a solution. It's time for The Witcher.
  8. That was the problem: some of the bones were wrong. Thanks to your description I could see it. Now it looks fine in DAO too. The Golem isn't mine - it's the original model in the game. When I change the form into Golem, Spirit or Burning Man in the Circle quest "Lost in Dreams" they all are looking that strange, only the Mouse is right. Many thanks.
  9. If you are right about the skin would I see the dissonance in max? I tested the model in max and everything looks fine. But I will test your sugesstion. Is this also a skin problem? Until now I thought this unfunny looking Golem and my model problem have the same cause. http://social.bioware.com/uploads_user/371000/370424/130313.jpg
  10. Your problem is the white background behind the colors in all channels. Make it black (like the alpha channel) and your problem is solved.
  11. Hi there, I've converted a robe mesh from DA2 for using in DA:O. In Toolset it looks as normal but in Awakening it looks verry strange: http://i772.photobucket.com/albums/yy7/anzolino/dao/dao_tanamrun.jpg I've used Dragon Blender and Blender and a simple way to convert: - Export DA2 mesh and save as blend file - Loading original DAO robe into Blender with Dragon Blender - Open the DA2 blend file and rename the bones from number to BONE-number - Replace the original mesh with new mesh and save - Rename relevant name parts in *.mmh and *.phy - Create a new item in Toolset -> looks fine Does anybody know what I made wrong? BTW: All armours looks that way in The Fade: Lost in Dreams. Thanks anzolino
  12. I think the script writers are using the meshes in other games and not in DA2. As I already wrote in this topic blender model export... my experiments failed - the model doesn't appears at all. I'm using DX9. Ish, do you think that can be the problem?
  13. I found import scripts for blender and 3ds max here: http://forum.xentax.com/viewtopic.php?f=16&t=6119. But at the moment there seems no way to export the mesh directly back into the DA2 msh format or exporting a XML file and compiling it with the DAO processors. Ish is the lucky one who can. I can only confirm that the import works but I also don't know if the bones are right.
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