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motoma197

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  1. Hi all Fairly new to modding and attempting to make my own custom flavour patch. There are two things I'm having trouble doing and a little uncertain. I would like to edit the time that the 'ravage' alchemy effect lasts so they're not completely useless, as well as the time that beneficial potions last, things like elixirs and those that give protection against elemental magic. I figured I could do this by reverse engineering another mod that seems to add a perk from the beginning of the game, though I don't see where this is stated or what info id need to input to do so Apart from this I've given the effect as 'mod spell duration', function as multiply value, perk condition tab count 3 (apparently this is necessary?) From here I added the condition Subject.GetIsObjectType(Potion) =1 and then MagicAlchBeneficial = 1. With the function parameter float at 2. Will this do what I want? Will it affect beneficial potions without durations like the 'restore' potions? As for the ravage potions, I did the exact same as above although i replaced the second condition with EPMagic_SpellHasKeyword, and attached that keyword to the relevant effects under magic effects. Will this work? Since these are poisons can I still use the object type of potion? I'm very new to all of this and sorta stumbling my way through working it all out. Help massively appreciated!
  2. Hello all. New member. Greetings and good day and all of that. So I've come here as a last resort in trying to lighten the load on my games scripting system. Mainly because of Frostfall notifications telling me it's too slow. So what I'm asking is which mods I'd be able to uninstall to get it functioning normally again. Things to note that I'm starting a new playthrough as soon as I get this under control so I can uninstall anything. Mods I consider essential are Frostfall, RND(IS iNeed better?) and Hunterborn. And to a lesser extent ETaC and Loot and Degradation. Any suggestions on mod deactivations greatly appreciated. I will love you forever. Other queries I have, how well does Complete rafting Overhaul remade, Immersive Armour and Spergs item breakown systems integrate, should I disable any in their respective MCM's? Or will that shut it down all together? And SPERG with forgotten magic redone, compatible? Strange, odd shadow effect outdoors appears on surfaces I'd say 10 metres away from me, but moves further away if I try to move closer to it. Almost like shadow striping but not exactly. Sorry I can't describe it more eloquently but I have no idea what's going on. Lastly, if anyone sees any 'bad' mods, poor load order(I use LOOT) or incompatibilities, just let me know. I have searched extensively on the net for answers on all of these but nothing conclusive. My love and gratitude to anyone who can help. I will post free tacos to you all. Yes, I am aware my load order is full of mods but the only thing that isn't running smoothly is the scripting, most of the order is graphics related or patches so no "you've got too many mods responses" I need something more specific or no tacos for you. Load order is: Specs are:Intel Core i5-4210U 1.70 GHzNVIDIA GeForce 840M4GB RAM
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