To be honest I would see paid mods having more success in multiplayer games. That is if you are the type that wants to make a living out of it, but to start pricing modding in general is off. I understand both sides in the matter, some nodders want recognition and compensation for their hard work and other just want to make the game better and share their work with others. Now, let's look at the workshop model! There are pros and cons, but the cons outweigh the pros in my opinion. Modders received compensation for there work after achieving $100 in sales and received 25% while the rest of the 75% was split between Bethesda and Valve. Now this is a pro and a con at the same time, because you are being compensated and at the same time you are receiving very little for your efforts. Now let's look at the users, we got used to a model in which we can download a bunch of mods and then have the best Skyrim experience ever and I THANK EVERY SINGLE MODDER WHO MADE IT POSSIBLE! However, by incorporating this paywall, some modders just forgot about the community, DIDN'T EVEN WARN US that this was coming and all of a sudden all of those mods that made Skyrim better, started to vanish behind a paywall (Boy did I feel like an idiot that i didn't save those mods). So you see, from the bright said modders would've gotten paid, but the community would've been forever lost and replaced by this model. Leading to a downfall of PC gaming (at least in my situation). But, now something else has awoken... a civil war between modders and users. So sad...