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erickaqua

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  1. Why are people obsessed with remaking :D? No, not that it's wrong, but, IMO, it's much more interesting to create current-time Capital (sacked by Thalmors) and Morrowind (eruption). And plus, current-time imagining saves you guys from legal nightmares.
  2. I see, that means I have to generate random content in the "in-between" cells :D Okay, seems possible enough, it shouldn't take too much PC resources :D Thank you very much for your input, everything will be clear after creation kit is released. Yeah^^, I fell in love with Daggerfall too hahahahahahahaha XD
  3. Oooh you're right :D, other modders could benefit from this. I'll try to keep this in mind when filling the gaps :D
  4. Thank you very much for your input :D After replaying the game today (I haven't played for a week XD), I'm not sure if I can upscale the map to more than 3x I'll try to upscale the map to 2x first :D
  5. Correct me if I'm wrong, but didn't Skyrim engine renders the world in cells? So theoretically, The size of the world would mattered little, since Skyrim only processes only small parts of it, so computers would be able to run it normally. Besides, we may be able to extend Skyrim script using SKSE. True, part of the issues is filling the "in-between" areas, this could be accomplished by: 1. Getting help from hundred of modders :D 2. Randomly generating landscape. "Nothing to see" is exactly one of the purpose of this mod. It's not so the game would be more fun, but it's for immersion only :D, the Earth is full of "nothing to see" areas. Plus the tedium is solved by free fast travel (you can fast travel to any point on the map, discovered or not)
  6. Thank you very much for your input :D Yeah to be honest 1:1 scale would be too much :D, maybe I'll scale it down a bit to 1:50 or more Oh and, the fast travel in this mod would be modded so you can go to any point in the map, discovered or not. It kills the fun of discovering, sure, but like I said, this mod is only for world immersion, since I can't take Skyrim seriously because it's only as large as Singapore hahahahaha XD
  7. Let's hope I'm still alive filling those huge maps before I saw them dying hahahahahahaha XD Anyway, if the creation kit have random landscape generator, it might be more possible :D
  8. Hey guys, since Skyrim's strongest point is the world itself, I find it very dissapointing to see that Throat of the World is 10-minute hike... or Markath to Riften would take 1-2 days. So I have this idea after seeing Daggerfall. Daggerfall's map has a realistic scale, in which a travel between point A and point B could take 10 hours real life time! So I thought, hey, let's make Skyrim more epic by upscaling the map! Just like real Earth! Ideally: 1. The map would be upscaled so Throat of the World will be 8800 m high (just like Everest), or... 2. Markath to Riften would take at least 10 real life days. 2. The clock progression would be those of real life. 1 second IRL is 1 second game time. I know, the game would be boring if everything is too far away. So: 1. Fast travel will be available to any point in the map, not just places. The purpose of this mod is not making the game fun to play because of the huge map. It is just for immersion so the epic world would be much more believable. And the question is, Is it possible? Feel free to destroy the ideal scenario :D
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