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CcaidenN

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Everything posted by CcaidenN

  1. I have a modded weapon that I want to add blood loss build-up to, but have no idea which value in yapped controls that.
  2. I want to remove the weapon art from the Erdtree Greatshield so I can use my main hand's weapon art instead. Could anyone explain how I would do that in Yapped? Edit: Nevermind. I figured it out
  3. I've been messing around with making the best looking LOD setup and a few users suggested to use SSELODGen beta for the terrian followed by DynDOLOD for everything else. I downloaded xLODGen beta, ran it for SSE with only terrian selected, then ran TexGen and DynDOLOD. When I went in game, my world map was messed up. The water was all blocky/pixelated and there was flickering on random parts of the map. Exited out, turned off "Quality World Map" mod; no change. Exited back out, disabled the textures and meshes added by SSELODGen and it was fixed. Anyone experience this? Can I prevent it? Currently I'm just not using it and sticking with DynDOLOD.
  4. Let's say I have a heavy armor from one mod that I like, and a cloth hood from a second mod that I like. I want the hood to be the same color as the armor, so when worn together, they match. How would I go about doing this? I've been doing research for hours and am not making much progress in this. What program do I need? I think I need GIMP but I'm not sure. Any tips would be much appreciated.
  5. I'm a bit confused about DynDOLOD. Say I have Terrain LOD Redone, Majestic Mountains and Skyrim Flora Overhaul. MM and SFO both have their own separate LOD mods, and Terrain LOD Redone is obviously a LOD mod of it's own. Once I generate LODs using DynDOLOD, are all three of the aforementioned mods now redundant? Do I get rid of them? Or do I keep them activated?
  6. I have a couple wearable mask mods and I was wondering if it's possible to move the mask back, and closer to my characters face to prevent the hair hanging in front of his right eye from clipping with the mask. I need the mask to move back just a little. I was playing around with Racemenu options to see if that would work with no luck.
  7. Thought more about what you said and you're right! I didn't realize moving mods around in the left pane did anything. Moving ELFX below MM seems to overwrite it. Hiding MM's files works too though, I believe.
  8. I organized my load order using Loot. Loot has ELFX at 11 and Majestic Mountains at 25. I don't feel comfortable moving ELFX to 26 incase one of the mods (12-24) need ELFX to be loaded first for them to work properly. So I figured just having MM overwrite those two files would be safer so to speak. I went to the MM file tree and hid the files that were overwriting ELFX. I think it did the trick.
  9. I'm using "Majestic Mountains" and "Enhanced Lights and FX." Majestic Mountains overwrites 2 files from ELFX but according to MM's mod author, ELFX should have the priority in this case. How do I have Mod Organizer use ELFX's files rather than Majestic Mountains without changing the load order?
  10. Currently using Stalker Lights Sweet FX and ENB and was wondering if it recommended to turn off/down the in-game DoF since this ENB provides its own dynamic DoF. It doesn't specify to turn it off or leave it on in the mod description. Currently have mine set to Bokeh. Should it be turned off or lowered? Does it even really matter? I kinda assumed the ENB's DoF overrides the built in one.
  11. I use See-Through-Scopes Framework, which after installation, you receive a holotape with settings. I wanted to make a patch so this holotape gets sorted properly in the subcategory that Valdacil's Item Sorting creates for "Settings Holotapes." How would I do that? EDIT: I went into FO4Edit and changed the name of "See-Through-Scopes Settings" to "[settings] See-Through-Scopes" which did exactly what I wanted. But I still want to know how I would make a patch that'd do the same thing without changing the original record.
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