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AGreatWeight

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Posts posted by AGreatWeight

  1. I have the nvidia plug-in installed so I could import the .dds into photoshop but I'll try the intel tool to see if it makes a difference. The pic above is the HoloTape01_d.dds, the normal and specular .dds also display this colour-bleeding when I zoom in, otherwise I'd have been able to use them to position the various layers that make up my retexture. Might this colour-bleeding have something to do with the way photoshop is set up?

    -edit- I noticed that in the channels tab, it's only showing RGB, Red, Green, and Blue, but no Alpha channel. Unfortunately, I had a look at the intel tool but I only have PS CS2, so the Intel tool won't work with the version I have.

  2. I'm attempting to make a custom holotape retexture to go with one of my mods. My problem is this: after loading the dds file into photoshop, the background is not transparent, but white. This causes a lot of colour bleed along the edges (though I'm seeing it everywhere) which makes it impossible for me to layer the retexture files as I cant make out where the actual edge of different parts are.

     

    I've scoured the internet trying to find a solution, and along the way I've seen numerous images from other mods (of the dds file open in photoshop) that show a non-white background; usually black or grey. Also, I've not come across any tutorials online that even mention anything about this specific problem and how to avoid it.

    If it's something that I'm doing wrong, then any pointers in the right direction would help!

    If I can't fix this, then it looks unlikely that I will be able to complete the retexture, so any help would be gratefully appreciated.

  3. I'm attempting to make a custom holotape retexture to go with one of my mods. My problem is this: after loading the dds file into photoshop, the background is not transparent, but white. This causes a lot of colour bleed along the edges (though I'm seeing it everywhere) which makes it impossible for me to layer the retexture files as I cant make out where the actual edge of different parts are.

     

    I've scoured the internet trying to find a solution, and along the way I've seen numerous images from other mods (of the dds file open in photoshop) that show a non-white background; usually black or grey. Also, I've not come across any tutorials online that even mention anything about this specific problem and how to avoid it.

    If it's something that I'm doing wrong, then any pointers in the right direction would help!

    If I can't fix this, then it looks unlikely that I will be able to complete the retexture, so any help would be gratefully appreciated.

  4. One thing that has consistently bugged me about F04 is that it has an unrealistic moon cycle, in that the moon always rises & sets at exactly the same time, and in the same place. I'd love to see a mod that actually adds an authentic moon cycle (complete with the very occasional solar or lunar eclipse) Regarding your suggestion of darker/lighter nights based on the wax/wane of the moon, I'm not sure if it's possible. The closest I've come to seeing something like this was with Extreme Cinema X ENB and it's resized moon. Version 7 had a gorgeous pink-hued moon in it, whilst version 8/9 have a more vanilla coloured moon, but also added luminosity/lens flare/god-moonrays. However, in version 9 the nights became ridiculously bright/light coloured, which was a deal-breaker for me... personally I love dark night skies (and this ENB isn't compatible with the darker nights mod unfortunately)

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