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MontyPython55

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  1. Any ideas on how to set it up to do that? I am aware of the mod already existing, but this way I can basically use it on any Bethesda game (as long as the activators stay the same). If I could hotkey them, that would work just as fine.
  2. Can anyone see the problem with this script? scn EssentialPlayerQuestScript ref State to player.GetKnockedState Begin OnStartCombat player setessential 00000007 1 if State == 1 player.setunconscious 1 player.setunconscious 0 endif End Begin OnCombatEnd player setessential 00000007 0 End According to G.E.C.K.'s refusal to let me save, I screwed up somewhere. But, I have no clue where.
  3. How are you trying to download the mods; manually, or through a manager?
  4. You need the following: A nexus account (done) NMM/FOMM/game through Steam (I use FOMM, but I am working on NMM.) 7zip First, find a mod you want (FNV4GB, for example. For a mod with ESM/ESP's, try Project Brazil). The vast majority of these will be on the Nexus. Next, go to the download files screen. Now's your choice: either manual (7zip), or automatic (NMM/FOMM (latter only if it's a .fomod)). Manual: If you use 7zip, then it will download, and you hit extract on 7zip (you'll probably have to select 7zip the first few times you download items). You select the proper folder (almost always Fallout: New Vegas/Data), and enable the esm/esp's (if applicable; not all will have them) either through Steam, or a mod manager (NMM/FOMM). This has the benefit of educating you on how your mods affect the game, but is a bit more difficult sometimes. Lastly, you may need to use this if NMM goes down. This I can do a video on if this guide makes no sense (which is probably the case). Automatic: If you use NMM, I can't help you yet. For FOMM, you download the .fomod, go to the button "Package Manager" on the right side (you'll need to sign in to the Nexus). Then, you find the .fomod, and select it. It should do the rest of the work for you.
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