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xextremex

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  1. I played it clean and saved the log, hoping to compare. Then did the advanced hash check and had no issues this time. Then installed the armor tint mod. No issues. :ermm: Any game-breaking issues I come across I'll get that info for you. Fingers crossed though
  2. I always play in Offline mode. How do I do the spoiler tag? I could paste some of my log I just noticed something. "[0157.53] ScriptWarning: Accessed None 'm_kDesc' XGGeoscape Command1.TheWorld:PersistentLevel.XGGeoscape_0 Function XComStrategyGame.XGGeoscape:SkyrangerTakeMission:006C [0157.53] ScriptWarning: Attempt to assign variable through None XGGeoscape Command1.TheWorld:PersistentLevel.XGGeoscape_0 Function XComStrategyGame.XGGeoscape:SkyrangerTakeMission:0080" Command1.... as in Command1.upk? Is that supposed to be advanced disable hash too? Because I only did Startup.upk
  3. Okay, so the "Advanced -> Disable hash..." is causing my game to freeze after missions when the skyranger flies back to base. It makes the game unplayable because I cannot get through the freeze. I restored all my files to get rid of the freeze because I did not know what was causing it. Later, right after Disabling the hash, it froze on the next mission again. Why would this happen?
  4. Oh sorry. How do I do the spoiler box? Long post about not wanting to connect to steam and lose all my modifications Yes! That did it! Thought I did that. Maybe it was another file. I don't know. But this worked. Thank you, sir!! :D
  5. Try doing it again. Then Click Tools - Show Debug Log. Copy and paste that here so they can see where the issue is.
  6. Ok this is getting beyond frustrating. I cannot get anything to work to change the armor tints. I follow every single direction in all the read me files. I try to follow the wiki which returns no results because it uses different hex numbers so I cannot even find the correct area I need to edit. I've searched way too many random letters and numbers and I simply cannot find the area for EU!!!!! :wallbash: Tried Patcher GUI. Tried UPK Decompressor. Tried HEX Editor. Tried Resource Hacker. Tried UE Explorer. Tried UModel. Hours and hours, days and days of just trying to change a few numbers that I know some of you could easily explain exactly how to do it. I'm not a complete moron. Really I'm not. But these wikis are in another language. I try the mods written by wghost and rdngmikey. Everything says Success in PatcherGUI. In fact the log shows: Writing backups to -\XCOM Enemy Unknown Modding\PatcherGUI/Backup/1424905944 Startup.upk saved to backup dir Backup completed successfully Executing external PatchUPK program: "-\XCOM Enemy Unknown Modding\PatcherGUI/Binaries/PatchUPK.exe" "-\XCOM Enemy Unknown Modding\3.txt" "C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown/XComGame/CookedPCConsole" PatchUPK Opening package ... Package file: C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown/XComGame/CookedPCConsole/startup.upk Package opened successfully! Searching for object named UnitPalettes.ArmorTint ... Object found! Relative offset: 0x00000158 (344) Writing data chunk of size 0x00000068 (104) at Scope: Object Data Offset (absolute): 0x00749953 (7641427) Offset (scope-relative): 0x00000158 (344) Write successful! Uninstall script saved to -\XCOM Enemy Unknown Modding\3.txt.uninstall1.txt Mod applied successfully (By the way this is a great, simple program to use, thank you). But you'd think successfully meant it would work. Five different mods, tried one at a time. None work. Game will not run. It immediately says Not Responding. I uninstall them and then the game loads fine. I've followed every single line in the Read Me file. Yes Disable Hash Check. Yes disable phoning home. Yes Enable ini loading. Yes the UPK is uncompressed. Yes I've done every single damn thing! Yes Steam is running offline. Yes I have zero knowledge for modifying hex codes. But I've read through the same pages OVER and OVER and OVER. Please do not tell me to go read them. http://wiki.tesnexus.com/index.php/Changing_colors_and_tints_-_XCOM:EU_2012 http://wiki.tesnexus.com/index.php/Color_Palettes_-_XCOM:EU_2012 http://wiki.tesnexus.com/index.php/Initial_soldier_appearance_-_XCOM:EU_2012 http://wiki.tesnexus.com/index.php/Adding_and_changing_art_assets_-_XCOM:EU_2012 All of it is starting to look the same. I've Decompressed, Unhashed, Deserialized, Patched. It's driving me insane. Why can no one just tell me exactly where the hex is. And in English please. No ANSI Hex container assets with primary and secondary tints in the deserialized palette with a reference code I have to figure out for the elements or property arrays...... just ENGLISH. Just "go straight here". None of that makes any sense to me. It tries to be explained in detail but it doesn't help at all when I cannot find the hex string to change! Someone please please help me. Criticize me all you want that I cannot figure it out by myself. I'm just hoping one person can guide me. Because nothing is working!
  7. Ok yes found it thanks. I installed PatcehrGUI and I see the code you wrote. Umm how do i download a file for the PatcherGUI to read? :sad: Am I supposed to copy/paste the code into a txt file and browse to that? There's no instructions on the wiki :confused:
  8. I've stared at the codes here and tweaked them for hours and hours. For whatever reason I am having zero luck making any successful changes. I just want Titan, Ghost, and Archangel armor available in 5, 6, and 7 Kevlar decos. I do not understand the combination of files that must be edited to get this. And I know it's a combination because I've done each one individually, I've even done some together with the same changes, and 5, 6, and 7 are just Kevlar. It's just not working and it's beyond frustrating! Please if someone can explain.
  9. But won't the new weapon or alien need its own animation, texture, attributes paths? Probably a bunch of files would have to be changed. It's hard enough customizing stuff that's already in the game I can't imagine adding more o_O
  10. I've read everything far more than you think. Numerous times. Please understand how confusing it is to people who have never worked on hex editing.
  11. Ok thanks I will look into that. Thank you for the guidance :)
  12. I'd rather bump this than start a new thread... This. Can this be done? I saw that the explosives had their own "explosive" written under one of their... attributes. All the other objects said "none". But I figure this is too simple and can't be it....
  13. Thank you for your reply. That is unfortunate especially since I've read many times EU is much easier to mod.... I was just hoping there was some part of one of the mods that could be released, the info about how to do it. But I guess people want to keep that to themselves...
  14. Hi I need some help please. I can't do this... I just want to change the armor tints. I've tried for hours and hours but the tutorial for changing the armor tints is for the Long War patch which I am not using, and therefore is a tutorial that doesn't help me at all because I do not know the offset for the hex... can anyone please please just either point me to a good tutorial for EU or explain clearly where armor tint #2 and #3, for example, are in the code? I tried hex editor- I can't find which area to change. I tried UE Explorer nothing is working correctly. I'm not able to view much at all. Ideally I wish I could just modify the actual textures.... there are actual textures right? There has to be. Not everything was made through hex codes?? Example: the top right picture. That is a file buried somewhere right? http://wiki.tesnexus.com/index.php/File:SPC_Texture_Channels.jpg :confused: This is really frustrating please help before I mess up my game.
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