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JKSENSEI

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  1. So I've definitely made spells before and never had this problem, but I've take a break from Skyrim for a while, and coming back after going through the same process- My custom spells are not functioning in game. They still cost magicka but there's no sound or casting art. I have a feeling it's something wrong with the CK but I really don't know. If you can help I'd really appreciate it
  2. Very sorry to revive a 3 year old thread, but I'm using this script and having trouble with it :( Right now for testing, I'm only using 2 enemies. I made a new global variable, and set the script on each enemy to point to that variable, but it doesn't seem like killing the enemies is affecting it at all. Killing both enemies is supposed to move the stage forward, but nothing happens. Everything up to that point works just fine though. here's what my version of the script looks like Scriptname KillCountScript extends ReferenceAlias Int Property QuestObjective Auto Int Property QuestStage Auto GlobalVariable Property KillCountProperty Auto Event OnDying(Actor akKiller) Quest myQuest = GetOwningQuest() myQuest.SetObjectiveCompleted(10) KillCountProperty.SetValue(KillCountProperty.GetValue() + 1) if KillCountProperty.GetValue() >= 2 myQuest.SetStage(20) endif EndEvent ; Killing this actor completes obj 10, add +1 to the KillCountProperty, and if the value meets the requirement-sets the stage to 20, completing the quest. Have any idea why this isn't working? It seems like it should work just fine. But then again I don't know very much about scripting. Any help is much appreciated.
  3. I'm making a quest mod, and last night everything was working smoothly. But this morning when I loaded it up none of my quests aliases will fill. I used the sqv command to check, and I'm using a fresh save to test the mod on. I had this problem initially but I used sseedit to generate a seq file and that fixed the issue. But now that's not working anymore. Any suggestions? I can provide screenshots if necessary.
  4. I'm making a weapon that uses shotgun shells and is supposed to fire like a Laser Rifle with a Beam Splitter. When editing the weapon in the creation kit I can't seem to find a configuration that gives me the desired effect. Right now it uses shotgun shells correctly, and can play either a laser beam effect or a shotgun pellet effect, but not both at once. So I can't seem to give the weapon both shotgun pellets and the laser beam effect. Any idea how I can workaround this?
  5. For some reason when I'm in the ENB menu (shift+enter) under the 'shader parameters box', I have no options for depth of field, bloom or anything like that. I was using Natural and Atmospheric Commonwealth (NAC) when the problem initially began. Let me know if you need a photo or my load order
  6. I'm looking for a mod that changes the crosshair to an open circle like a shotgun in other FPS games. This is my favorite type of crosshair for hip-fire and I'd really like it for Fallout! If you know any mods like this or can possibly point me in the right direction to do it myself, I'd be grateful! Example image:
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