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JKSENSEI

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  1. So I've definitely made spells before and never had this problem, but I've take a break from Skyrim for a while, and coming back after going through the same process- My custom spells are not functioning in game. They still cost magicka but there's no sound or casting art. I have a feeling it's something wrong with the CK but I really don't know. If you can help I'd really appreciate it
  2. Very sorry to revive a 3 year old thread, but I'm using this script and having trouble with it :( Right now for testing, I'm only using 2 enemies. I made a new global variable, and set the script on each enemy to point to that variable, but it doesn't seem like killing the enemies is affecting it at all. Killing both enemies is supposed to move the stage forward, but nothing happens. Everything up to that point works just fine though. here's what my version of the script looks like Scriptname KillCountScript extends ReferenceAlias Int Property QuestObjective Auto Int Property QuestStage Auto GlobalVariable Property KillCountProperty Auto Event OnDying(Actor akKiller) Quest myQuest = GetOwningQuest() myQuest.SetObjectiveCompleted(10) KillCountProperty.SetValue(KillCountProperty.GetValue() + 1) if KillCountProperty.GetValue() >= 2 myQuest.SetStage(20) endif EndEvent ; Killing this actor completes obj 10, add +1 to the KillCountProperty, and if the value meets the requirement-sets the stage to 20, completing the quest. Have any idea why this isn't working? It seems like it should work just fine. But then again I don't know very much about scripting. Any help is much appreciated.
  3. I'm making a quest mod, and last night everything was working smoothly. But this morning when I loaded it up none of my quests aliases will fill. I used the sqv command to check, and I'm using a fresh save to test the mod on. I had this problem initially but I used sseedit to generate a seq file and that fixed the issue. But now that's not working anymore. Any suggestions? I can provide screenshots if necessary.
  4. I'm going to move my mods back into NMM and see if that fixes anything. Also I'm not seeing the Vortex files anymore. All I've done is transfer my mods from the old Vortex folder into a backup folder before uninstalling. Pretty sure I didn't do anything else.
  5. I know that screenshot is not my game folder, that's where I extracted my files to. I'm changing the color of a spell, and the tutorial I'm using says to extract the meshes into the same path directory. (In my ACTUAL game folder) Basically making duplicates of certain meshes, so I can recolor them and add them to a new spell. "Using the BSA extractor or other chosen tool, find and extract this mesh to the same directory as stated in the projectile’s data." The path being Data/Meshes/Magic/X (my Meshes folder is straight up gone now also...)
  6. Shouldn't there be more than just that file though? Pretty sure there are supposed to be meshes in there. Same file structure from what I extracted using BAE, and there's a ton of stuff in that folder.
  7. Version: 0.17.3 Game: Skyrim Special Edition Mods Installed: 80 (none enabled) Enviroment: Windows 10 Pro 64 bit w/ 8 GB RAM I'm trying to work on a Skyrim SE mod, but I can't access the necessary folder because it says "Folder Managed by Vortex". I tried uninstalling Vortex to see if the association would change, but it didn't. No error messages received from Vortex. Windows asks to select a program to view the file within. Screenshot: https://imgur.com/9JGjViI
  8. I need to access my Data/meshes/magic folder, but it says "Folder Managed by Vortex" even after I uninstalled it. Any idea how to fix this?
  9. I'm making a weapon that uses shotgun shells and is supposed to fire like a Laser Rifle with a Beam Splitter. When editing the weapon in the creation kit I can't seem to find a configuration that gives me the desired effect. Right now it uses shotgun shells correctly, and can play either a laser beam effect or a shotgun pellet effect, but not both at once. So I can't seem to give the weapon both shotgun pellets and the laser beam effect. Any idea how I can workaround this?
  10. For some reason when I'm in the ENB menu (shift+enter) under the 'shader parameters box', I have no options for depth of field, bloom or anything like that. I was using Natural and Atmospheric Commonwealth (NAC) when the problem initially began. Let me know if you need a photo or my load order
  11. I'm looking for a mod that changes the crosshair to an open circle like a shotgun in other FPS games. This is my favorite type of crosshair for hip-fire and I'd really like it for Fallout! If you know any mods like this or can possibly point me in the right direction to do it myself, I'd be grateful! Example image:
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