Jump to content

RaulMZ

Supporter
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About RaulMZ

Profile Fields

  • Favourite Game
    The Elder Scrolls - Fallout

Recent Profile Visitors

7341 profile views

RaulMZ's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. I want to create mods for Lies of P but I don't have the know-how about the tools for the game, for like extracting files from the game and injecting the modded files back to it. For reference, I would like to create outfit mods so I would need to extract the original body and face mesh for modelling.
  2. Hi, Is there a way to export my characters' head meshes out of Skyrim in a FBX file? I'm working on a project and I would like to have the custom face presets I made using mods like Racemenu to a model so I can use it on external programs like Blender and such. Any comment and hint about this would be very helpful.
  3. HI, Once I acquired Skyrim Special Edition, I downloaded the Survival Mode from the Creation Club because of the nice addons and while I had some credits left I got that adds some wild horses to catch and tame (forgot the name). Ok so I downloaded some mods from the Nexus that had some compatibility patches with the Survival Mode but the NMM and LOOT says the Survival Mode is disabled and causing conflicts, while it is completely functional and working on my game. Is there a way the Creation Club is messing things up in a way that can be fixable? Or am I doomed?
  4. I know is kinda selfish asking for mods but it would be nice to have a first camera mod where you can see the body of your character like, for... inmersion. This mod is popular and has been made for Oblivion, Fallout 3, Fallout NV and every Skyrim version so I can't understand why this mods hasn't been done yet. Please god modders, fulfill a simple man wish
  5. Thank you Nexusmods, for supporting lewd mods!
  6. Hello sopmac45 Well, that the thing, I don't have a mod that directly changes any gameplay related to combat. The only thing that I could think of is a mod that let's me change some attributes of the Survival difficulty, which I use to deal as much damage as the rest of the NPC's. The thing is that sometimes combat only last a few seconds before it crashes. Yesterday I went All In and uninstalled everything, game and mods and proceed like this: Install the game, use Bethesda Archive Extractor to extract everything from the game's plugins to the installation folder, then played the Vanilla games for a few minutes and then installed all my essential mods. I will let you know if that worked. I did it because "Debugging Log" states missing scripts, hence the crashes, but the this is that those scripts aren't missing at all.
  7. Hi, So yesterday had some nasty crashes that I miraculously solved by extracting the STRING files of the workshop DLC's using BAE. I could play 5+ hours without issues, until a prolonged combat crashes my game and I think it may be related to scripts . Every know and then my Fallout 4 crashes in combat and some time ago I made some configurations to receive some sort of "Debugging Log" after every crash, a log reported by Papyrus I think. (https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging) After checking these logs (checking them is not the same as fully understand them) all I understand of it is that I have missing some combat-related scripts that are making my Fallout 4 CTD. Could I use Bethesda Archive Extractor to solve this problem by extracting all the scripts in the file to the installation folder? Here is a Google Drive link to check the log because Nexus Mods doesn't want to attach it https://drive.google.com/drive/folders/0B9c9WDLAUsYNZjRZSE96dTVUV0U?usp=sharing Thank you
  8. Hi, So LOOT informed me that I have some deleted navmeshes, that can explain why I have CTD's very frequently. I found some guides on how to fix it, one of those is from the LOOT website and the instructions are confusing to me. Here is the link to the guide I'm talking about: https://afkmods.iguanadons.net/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/ The part that bugs me out the most is the fact that the guide references you (me) as a modder that deleted some navmeshes by accident. That not true to my case, all I do is install mods, as far as my knowledge takes me is up to the 6th image, from there I honestly don't know what the f*ck to do next and I'm using the images as guide, the text are confusing to me. Any help is welcome. Thanks!
  9. So, I installed Abbalovesyou's More Super Mutant Weapon Animations and was able to shoot my way out leave Trinity Tower safely with no more CTD's (By the moment). I believe any CTD's related to Supermutant may be solved. Thanks everyone for your feedback
  10. Hello jdkzombie Sorry for the delayed reply, yes I have installed LOOT and I pretty much run it every now and then to see if there are any issue. I also have used FO4Edit to solve any ITM and Deleted References for any plugin, but I still have some Deleted Navmeshes I have been able to fix due to the lack of guide in the web. I will try to install a mod that will grant the supermutants more animations for more weapons, it could solve some or all the CTD's just have to search it from my tracking list.
  11. I think I found what's making me CTD. Every time (At least this playthrough) that I CTD is when I'm nearby a place where there are Supermutants. -The first CTD was outside Hancock's Warehouse, near the scrapyard overrun by Supermutants, south of Boston. -The second time was out and in Fort Strong, had to use the "kill all" command to kill all Supermutants and don't CTD. -The third time was in Malden, exiting the high school with the Vault, had to wait for an hour, don't know why but it worked. -This four and recent time was outside of Goodneighbor (There are plenty of Supermutans in Boston), had to run to Pickman Gallery (I went there already and I'm in Survival, so everything is dead), when I exited everything was fine so I headed to Trinity Tower and I'm currently CTD inside the first cell.
  12. Hello jdkzombie I have attached my current load order in a TXT file, there you can check it. I have a few weapon mods, but no mods that alter gameplay mechanics. Most of my mods are mods that add things to the settlement building system like OCDecorator or Homemaker. In case the plugin name are hard to read or interpret, the weapon mods activated are: -"Wasteland Melody's Chinese Assault Rifle" - Standalone version -"Remington 870 Pump Action Shotgun" -"DKS-501 Sniper Rifle" - Standalone version -"9mm Pistol (Browning Hi-Power) Redux" -"10mm SMG" I have been having these crashes in combat for a while, in several characters. I started my latest character with way fewer mods and I was playing happily, until these crashes started after 72+ hours of gameplay. I could avoid these crashes when I saved and exited the game before it could crash, entered the next day and no crashes until 16~ hours of gameplay. I have another mod that spawns weapons and ammunition from the DLC's to the commonwealth enemies, like Raiders wielding the Handmade Rifle or the Harpoon.
  13. Hello Arneercool I followed your advise and went to check the guide you mentioned. Used Wrye Bash to better sort the load order and FO4Edit to change some orange boxes to green boxes from most of the mods using the "appendix 1 method" suggested in the guide. Still, I loaded my latest save file from right outside Goodneighbor and my game CTD after I encountered some Raider shooting at a Vertibird just a few block away from I spawned. And I left my load order all in green, except for a single ESP of an armor mod that I couldn't fix. Check these photos, the first is a message box that appeared as soon as Wrye Bash opens and the other is how my load order looks in Wrye Bash, I looked at the "Beginners" guide and it doesn't reference any name being red as a bad thing.
  14. Hi, thank you for dropping by. As you could see on the title, I have been having a lot of CTD's with my Fallout 4 and I might know the reason why. I used LOOT to sort my load order to avoid more crashes but it tells me that there are a bunch of issue with the main plugins of the game (the DLC's), check the first image attached. I have a lot of mods installed, like 140 plugins activated and I have used FO4Edit to solve the ITM's and the Deleted References using the guide provided by the TES5Edit website but the instructions to solve the deleted NavMeshes are very confusing to me, especially the part that says to look the affected area with the deleted navmesh in the GECK because I don't know exactly which area is being affected, and other sites on the web don't provide too much of assitance. According to FO4Edit, the cell affected with the deleted NavMeshes is the Commonwealth. The second image is what the FO4Edit tells me when it finishes to "Undelete and Disable the References" The crashes happen when theres a fight, don't know much more, I only hear gunshots and then the CTD happens.
×
×
  • Create New...