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CrimJackal

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Everything posted by CrimJackal

  1. Dark0ne thanks for continuing to check into the issue. I got ATT support back online tonight. Maybe something was finally spotted on their end. I noticed I get Request timed out on pings to nexusmods.com during the outage and tracert also has request timed out. During the day while working both ping and tracert look good. From ATT support: "I see there is an issue with the server. However I will escalate this issue to my internal team. My internal team will work on this issue and get back to you through email once it is fixed." No other detail though as to what the "issue with the server" was. If I get any email back from ATT, I will let everyone know.
  2. Dark0ne, in most instances when a "Connection Timeout" is received it is coming from the host. You should be seeing these timeouts in your (the host provider's) web logs. Can you or your team verify there is absolutely nothing in the web logs? Thanks. I will try AT&T support again today.
  3. Finally pulled the following error: Failed to connect to www.nexusmods.com port 80: Connection timed out. Is your host provider doing server maintenance and taking down some of the web servers/web sites and you are losing too much capacity in the evenings?
  4. AT&T is not seeing any issues with my personal NIC setup (on 4 different devices), no issues on my connectivity through their routers. Can't find any other sites with similar issues - just nexus. Nexus support/admins. Would a tracert from my machines help any? Where would I send that to? Other users, anyone able to recreate issue with any other site?
  5. Worked all day for me till about 8 pm central time. I have AT&T support online currently. Will post if anything is discovered.
  6. In Texas, central time zone, AT&T u-verse. Two gaming rigs, a Mac Laptop, and iPhone on wireless will not connect. iPhone on LTE will connect. I tried Krystal.co.uk and get the same thing. Endless loading and just a white screen. Using http://www.proxysite.com allows me to get on the site and to these forums. Also tried IE, Firefox, Chrome, and Safari browsers. All the same. Endless loading, white screen.
  7. I pulled the BC_Aristocrat_UL_Patch and all objects appear to be fine in the area. I'm guessing the latest version of Better Cities resolved the original issue this patch was trying to fix? I am not sure but again everything looks ok after doing another round of testing.
  8. I have run across some "floating" trees and rocks on the north side of the imperial city. I have Better Cities (with IC Imperial Isle.esp) and Unique Landscapes (with xulImperialIsle.esp). I have the BC_Aristocrat_UL_Patch installed. That section of my Load order is: xulImperialIsle.esp Better Cities.esp Better Cities Full.esp Better Cities - IC Imperial Isle.esp BC_Aristocrat_UL Patch.esp Better Imperial City.esp Here is one of the examples: BC_Aristocrat_UL Patch.esp Base Object: 0009c71e From mod: 00: Oblivion.esm Model Location: meshes\rocks\colovianhighlands\chrock105.nif is located at World Tamriel (0000003c) cell (3, 19) position (13706, 80897, 10661) I was wondering if anyone else has run into this "floating" issue, if the load order and patch looks correct (pretty sure I am following the suggestion), and if anyone is aware of any other patches or techniques to fix the floating items. (note: I also have the Better Cities - Unique Landscapes patches mod esps a little lower in the load order). Thanks.
  9. Sorry for the waste of time. I wasn't enabling the mod in the data files of the game startup (was just enabling in OBMM).
  10. Been searching the forums and just general google searches with no luck. I am trying to get Harvest Flora mod to function without any luck. Any plants I harvest there is no change to it. Mushrooms caps are still there. I have removed Improved Trees and Flora 1 and 2, Enhanced Vegetation, Oblivion Grass Overhaul but yet still no visual change. Really Textured Normal Maps, Qarl's Texture Pack III, and Weather - All Natural is all that is still installed other than unofficial patches. I also have Oblivion Reloaded installed. I have been using OBMM for installs. There is an issue using the supplied omod conversion script (goes to wrong directory). So I created an omod by importing the folder and ignoring the script. It showed the correct location for my setup doing it that way. Confirmed all the .esp and the meshes are in the game folder in the correct locations. Thanks.
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