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Danikov

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Everything posted by Danikov

  1. Hello everyone. I am willing to tweak certain things relevant to the Hardcore mode of the game to my own preference along with other things, been searching for a while and couldn't find all the answers. So, here are some questions and hope you folks can help me out: 1) How can one tweak the Hunger/Thrist/Sleep Deprivation rates? 2) How does the game determine how much Hunger/Thirst a consumable diminishes? 3) How can one change the timescale? and how low can the value of it can be as I remember from Skyrim and New Vegas that a timescale too low breaks quests and other engine related things and I suppose it would be the same case in Fallout 4.. that's it for now, thanks.
  2. Thank you very much for this input, I have been searching for a few couple of good hours through the Nexus forums and also TESA forums to no avail. I have stumbled upon this template already but I had a different approach in mind, again to no good, oh well. Really, thank you for dedicating a few moments read and give an answer to this, I could have kept searching how it could be done for another good while.
  3. Hello. I would like to create a single script that will be used by several items in the form of 'Magic Effect' but I don't much experience scripting in Lua/Papyrus and also there aren't many examples out there similar to what I am trying to do, so am having quite some trouble getting anywhere. What I am trying to do is to get and store the ID value of the object into a variable( I am also not quite sure of how variables are defined here) that has just been consumed, and run a series of checks( using if and else ) that compare the ID value of the consumed object with the ID values that are defined in this series of checks, and if the ID value matches, the player receives different items that also will be defined. What I am asking for is if anyone can write down things like what functions do I need achieve that? How do I store the ID value into a variable(and again, what kind of variable)? Do I need to load the items before requesting them to be added, if so, how? Thank you very much.
  4. Hello all,I have interest in making a change in the game's equipment,I want to be able to assign attributes for equipment as in assigning resistances and weaknesses pretty much like it had been done for Fallout 3 and New Vegas,for example wearing a metal armor would give make me take 10% more shock damage and 10% less ice/frost damage,something like that would even be possible to do? If so,where do I start from and how to do so? Thanks.
  5. Thank you very much for replying. I spared very few details about what I am willing to do,so its not just about learning only,what I'd like to do is recreate the food,beverage and some misc items' models in greater detail rather than just throwing it like that into the game. The information you have provided is clear and I understand it. I have been doing some brief modeling in the past using 3ds max for a short period of time. I have a question,why do I need to use version 2.49 specifically for exporting? Thank you very much once again.
  6. Hello to you all. Recently I have been finding a lot of interest in modeling and invested quite a lot of my time into it,and thought of giving a shot at trying to recreate something in higher quality for New Vegas using Blender. Out of all models,I took the Beer model as it was looking quite disappointing and created a model of my own over it,and this is the result: I have not used any sub-division modifiers on it,as I am aware its not such a good idea to use such things for game assets. The Tris count for: Original Beer model - 142 tris My Beer model - 816(bottle) + 2205(cap) = a total of of 3021 tris I will try to mow down some tris off the cap and also figure out why the tris count is an odd amount,in the meantime,I'd also like to know what's required from me to get this into my game. I have looked into the pinned post of this forum section several times and couldn't find what I am looking for...does anyone happen to know where I can find a guide that contains all the steps for something like this? Thanks.
  7. I am willing to apply some tweaks to crafting and loot as well,therefore I have some questions: 1) How may I apply changes to loot using GECK? 2) I want to make some items appear on corpses (of creatures mostly) only if the player has a specific item in his inventory,is it possible? An example : If the player has a Knife,he may loot Gecko Meat from Geckos. Something related is possible,if the player has the ' Thems' Good Eatin' ' perk,it allows the player to have a 50% chance to loot Blood Sausage from creatures' corpses,so I suppose there's a way to do the same by using item-related conditions...? 3) Is there a limit on how many crafting ingredients the player can use in order to craft something? *EDIT : Please ignore this edit. Thanks.
  8. I have made several tweaks to some ingestibles by now,but there's something wrong,I made some of the ingestibles increase or decrease stats like hydration,hunger and radiation over time rather than instantly(much like stimpaks heal over time),but ingestibles that have this stat 'over-time' increase/decrease and the magnitude of the effect is low as about 1 or 2 for x seconds,the game sets these to 5 for x seconds,why does this happen? Thanks. EDIT : Damn it,nevermind,I forgot about the fact that the survival and medicine skill apply multipliers on ingestibles' effects.
  9. Thank you very much,gonna get to work now. and about my first question,forget about it,it was rather stupid to ask. Thank you very much once again!
  10. Thank you for replying. I have figured it out after fiddling with all this even more,but still,thank you. Just one more thing,I want to submit it as an .esp that has only the tweaks of mine,how do I do so? EDIT : I got another question - How can I make the game give the player a Lunchbox after he consumes a Caravan Lunch for example?
  11. I am not happy with the the properties of consumables,I tried to search and test mods that tweak these but couldn't find anything I liked, and I'd like to tweak them by my own preference,so my question is,how do I get started and how am I supposed to do this? EDIT : I am going to be more specific about this,I want to modify all the consumables' properties,my aim is to make them much more logical and realistic in order to enhance the hardcore mode. Plus,I have stumbled upon GECK(seems like that its the only thing I need) and tried to fiddle around with it,I have found where are all the ingestibles are located,but I do not know how can I edit their properties and buffs,so if anyone could help me out in this,it'd be greatly appreciated. Thanks.
  12. Thanks again for replying. This is the exact guide that I followed and mentioned in the OP,so if that's what's needed to be done,then I've been doing it right. As for the 'exclamation marke'ed NPCs,it is still present even though the plugin count is now at 128,seems like I broke something with all the adding and removing,but anyhow,I think I managed to understand now how exactly I am supposed to mess around with this,so thanks a lot for your help!!! EDIT : Found the reason why I was so certain that my game broke as if it had atleast 139 plugins loaded,it is because I somehow removed completely Fallout Character Overhaul,while New Vegas Redesigned 3 was still installed and NVR3 has to be installed over FCO,so it resulted in missing meshes and/or textures,I feel so stupid...
  13. Thanks,Matt. I have tried what you have advised me to do,and managed to get it work,merged like three of them,but there's this thing now,it seems to be that even though I am at 136 plugins loaded,the game breaks(characters are made of exclamation marks) as if it had atleast 139 plugins loaded,and that seems to be the case I guess... maybe I am attempting the wrong thing,or doing the right thing wrong? How exactly can one take several plugins and unite them into a single plugin in the load order?
  14. I am using 6 of Puce Moose's Tweaks,and I'd like to merge all 6 plugins into a single plugin because I am nearly exceeding the 139 plugin count,so I have been spending like 2 hours to understand how to do so, and found that you can use FNVEdit and script for it called XEdit (originally submitted in Skyrim's nexus but its written there that its also for FNVEdit),so I've followed a video tutorial that shows how to merge plugins in TES5Edit (for Skyrim) which is basically the same program as FNVEdit(I suppose) and when I launched my game with the merged-single ESP,the game gets stuck in the main menu screen and just hangs there(It crashes),and yes,I can verify that it is the merged ESP causing the crash because the game worked without it. So,can anyone help me out in this one? Oh,and if it is crucial to know which tweak plugins I am using,here they are: Master - FalloutNV.esm *PMT - Tougher Economy.esp *PMT - Destructible Ordnance.esp *PMT - Responsive Kill Reactions.esp *PMT - Explosive Robots.esp *PMT - Slower Reloading.esp *PMT - Nastier mines and grenades Longer Timer.esp Thanks.
  15. hmmmmm,seems like I have just hit the limit,I currently have 142 plugins,will look into what I can remove. and thanks for the reply,I think I got it to work. edit : has it been attempted to get that plugin limit broken anyhow?
  16. Thanks for the reply! I kind of fail to understand what to do,which files should I drop in the data folder? UIO's or the ones I am trying to get to work together? >in response to edit : About a 100(not 100 individual ones,as some are patches,but around that number)
  17. Hello,I started modding not quite long ago and until about now never had issues getting stuff to work. I want to install MTUI,the thing is,that it is dependant on some .XML files that are already modified and used by the Mod Configuration Menu and the Weapon Mod Menu,tried to google around for answers but I still can't get them to work together,I stumbled upon the Unified HUD plugin but still no avail in this one,anyone can explain me how the heck I can make them work together? There's another thing that showed up,it seems like the clickable options in text boxes/windows are with a little offset and sometimes mixed,for example when I want to inspect ED-E,the text window shows up with the possible interaction options(repair,leave it alone) mixed into each other and attempting to click anywhere in the text box simply doesn't work and I am simply left stuck like this...what could this be? Thanks.
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