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SynysterShadows1213

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Posts posted by SynysterShadows1213

  1. I really liked the simulation aspects of the game .. mixed with the realism of TES and their ambient AI then I could see an amazing "role playing" expiriance.

    I could see the ultimate role playing experience :thumbsup:

  2. I read that in Skyrim you will be able to have a lot more in-depth conversations, even with average joe, so maybe you will be able to have a 'kind of' chat with someone like in Fable 2. So your replies and line of questioning/interacting govern your change in skill. I know that you can marry and companionise many NPCs and they all have a believeable backstory, so I guess merchants will be important enough for multiple dialogue options.

    I'm hoping this is how it pans out: enter shop for first time, get to know the merchent i.e. are they married? kids? what's the town like? what's that, someone stole your 'insert item name'! I'll get it back!

    Runs off to do quest in 'nearby interesting place'. Grabs some loot. Saves the day. Gets meta-happy-discount. Ker-****ing-ching.

     

    Or- talking doesn't go so well, prices went up! Wait till night-time, follow merchant to bar. Ply with drink. Let simmer with a song for 1 hour (in-game that is). Stalk home, knife in back at first opportunity.

    Talk to next owner, show severed finger/item of significance. Gets meta-fearful-discount. Ker-bloody-ching.

     

    Wow I need to stop dreaming...

    That's actually.......a pretty good idea. The only thing is like in Fable 3 you basically do the same the quest over and over again for people, but in Skyrim you're not actually out to get people to help and support you in a revolution. You should be able to go on dates! If things don't work out.....

     

    You: Uh huh...uh huh *bored*

    Date: Oh and you wear dirty socks.

    You: -.-

    *Dragon comes out of nowhere to kill you*

    Dragon: RAWR

    You: *push date in front of Dragon*.

    Date: Ahhh!

    Dragon: *slurp*

    You: *whistles and walks away*

  3. Your Speech imo would honestly have to be based on dialogue options. In FO3 you leveled up your Charisma to get people to help you and give you information (the occasional extra story changing result) , that's the only reason why you would level it up. In Skyrim it wouldn't be worth trying to be nice or anything to people JUST for that... or actually leveling it up as a skill would not work for that aspect.

     

    I make no sense...What I mean is....

     

    You can probably level it up (skill or dialogue) and then have different options of outcomes on certain things when talking to NPCs...you bring up a good point however, because I truly don't know :/

     

    I found this thread, maybe it can give you a few pointers or ideas?

  4. GREY FOX!!!!!!!!!! Oh wait wrong game again.......a cat would be a cool companion, but then again it won't fetch you supplies or attack your enemies....unless it attacks and beats down enemies with its adorableness!!!!! XD and unless it's Ser-Pounce-a-lot.

     

    But it depends...cat...domestic cat or giant white Siberian tiger with paws the size of a continent and claws as sharp as daggers? I would ride a tiger....but anyways a Maine Coon cat would be pretty awesome...not gigantic, but it would be large enough. They get about 20-25lbs, 40in length and 16in tall.....Pretty big cats is you ask me. Plus they have long fur for the weather :thumbsup:

     

    http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/MaineCoonSilverTabby.jpg/800px-MaineCoonSilverTabby.jpg

  5. I want a wolf, not a dog.

    Or even better, a dragon. Impossible to have a pet dragon, i know, but if someone makes a mod for one it could work. If they are like baby dragons or teenage dragon pets, it be easyer to have them follow u around instead of this massive dragon following u wherever u go lol

    If there is anything that I've learned from Bethesda games....nothing is impossible...except for *names long list*

     

    I do want a pet dragon, I think it would be awesome to stumble upon a Dragon's nest or something and then...UH OH adoption! Plus I would want to be able to ride it and fly around WEEEEEEEEEE!!!!!!

    http://i109.photobucket.com/albums/n54/Kaloray/Lil_dragon_by_DarkuAngel.png

    And if I had some sort of Canine..it would be a wolf and like I said....pet CRAB! :devil:

  6. Heck no! I'm more of a 'do some main questing, but go off and do all those side quests' kind of person. I played Oblivion and well......I did everything BUT the main quest. However, Skyrim seems like the main quest is consisted of many things other than closing the same Oblivion gate 100x.

     

    I have a feeling it will be more in depth and that is why I shall finish the main quest line. But it won't be the first thing I do nor will it be my number 1 priority. I like running around doing side quests and joining guilds and such :)

  7. 'Stop by at Mick and Ralph's for all your shopping needs!' oh wrong game......

     

    I think Children in the game will make Skyrim seem more realistic, but I'm just afraid because NPCs have this thing of running in front of my sword when I attack something :confused:

  8. I've always felt like horse riding didn't belong in Oblivion because its the one skill you can't improve!

     

    So how about making a mod with the Horse Taming skill: beginners fall off horses (when it rears up) and must tie it up to prevent them running away, apprentices can tame wild horses, journeymen's horses stay put when dismounted (except stolen horses), masters never fall off and stolen horses can become owned after a while, experts can whistle and their horse comes running to you a la zelda.

     

    I love you're way of thinking! That sounds like an awesome and excellent idea :thumbsup: It would be really cool to have horseback riding/taming as a skill. It's a skill in real life so why not have it be a skill in the game? Who knows maybe Bethesda has come up with something like that, they have to at least thought about it.

  9. If anything Bethesda will just make it to where your horse stays put wherever you dismount. You know they should just have something like in Assassin's Creed, where you just whistle and your horse comes running.

    I agree with the whistle concept, that would be cool. Otherwise hitching posts would be nice. :thumbsup:

    It would be pretty awesome to hitch your horse to a tree/post or something, Oh, a dragon and see it fly off!!!......no? Just me? Okay...forget I said anything.

  10. If anything Bethesda will just make it to where your horse stays put wherever you dismount. You know they should just have something like in Assassin's Creed, where you just whistle and your horse comes running.
  11. In Bethesda games I always end up wanting more than 2 companions no matter how much they get in the way. If you wanted, let's say 5 companions, Bethesda would have to make it where they actually do something other than stay close or keep their distance from you. They would have to acknowledge a situation for EX: if you're sneaking up to someone's camp and you want to raid them, it would be a smart thing to have someone lying in wait in the bushes or something and attack from afar and have someone back you up if you get cornered. I mean let's just face it, having 5 companions and trying to sneak up on someone, wouldn't exactly work seeing as they would attack on sight and just ignore everything else. In games like Fallout, your companions just attacked on sight and just kept whatever distance you told them to. They were pretty much just mindless zombies.

     

    So companions.....make them smarter and more aware of their surroundings. I certainly don't want to be sneaking at night and have my companions start shooting at the nearest enemy...

  12. Having played the last few Elder Scrolls games, I predict you will start the game as a prisoner locked in the hold of a Nordic ship. Bethesda seems to have a thing for starting us out in jail for some reason.

    Not to be that guy, though I'm totally gonna.

    Devs have already stated that you're being led to your execution at the start of the game. Seems to me you'll start off on foot. :thumbsup:

     

    I want something to blow up at the beginning of my escape. What better way to start the story than with some destruction?! >: D Mwahaha!

  13. I think that a hardcore mode would work better with Skyrim then it did for NV. It seems that in Skyrim you're more apt to actually sleep, drink, and eat to regain energy and such. Other than the gun you get in NV for completing HC mode in NV it just seemed pointless. In my opinion.
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