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PasserThru

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  1. I like this idea. Even better if you could use it to resurrect others and enchant weapons with infinite charges.
  2. Skyrim to me is missing the feel of enchanted forests and enchanted creatures. Someone has made some unicorns and pegasai which has helped, but those mods don't add them to the wild. The potential is there for the forest's to come alive. They just needs some help. Frequent low laying dense fog in the woods Carnivorous and poisonous plants Plants that entangle, whip, and or shred with their thorns The Faeries and other Faery-kin Faery & Brounie Races I don't know if anyone here has seen the movie Willow? Anyway there were small (about hand-size), but proportionate faery-kin little savages called brownies or brounies that lived in the forest. They were numerous, ie there was hundreds of them. If you watched the movie, you'd see that they would surround and surprise outsiders and rain down tiny poisoned arrows and spears upon them. Once the outsider was down they were at the little faery-folk's mercy. In the movie, they served a greater faery-kin or goddess, and they were friends with the more magical Faeries. This easily fits into Skyrim lore. There are even unused faery rings around skyrim. I'd personally really like to see the brounies made. I tried making them already. I wanted to try copying the wood elf and essentially shrinking them and dumbing them down with forsworn like equipment copies using the riekling voice and shrunken riekling spears. I realized that for there to be a bunch of them that smaller, less detailed, textures could be used and simpler/vanilla meshes used for their bodies and clothing or hell leave them naked. They wouldn't care. You could even use .5 scale arrows for their spears.
  3. Thank you Floordan, that's the idea exactly. Thanks for your response.
  4. I hope this isn't overwhelming or under-whelming. I know the sleep eat drink thing has been done, but NOT like this. This is easy for people ingame and even fun. I used imp's complex needs mod for a long time, but I always wanted something I could see. Now Imp is no longer updating his mod and I've always had a better idea. Something just like the basic game with a little fun thrown in. Please give it a read! Thanks! PasserThru Fatigue Bar Explanation: A new 4th bar for a new attribute called Fatigue with the intention complementing and being handled much like the Health, Magicka, and Stamina bars already in the game. Handles needs to eat and sleep and more... Brief Description of function: In a simple manner, using built in values and prexisting systems, it expands upon the 3 main bars Health, Magicka, and Stamina by adding the concept of (overall) fatigue and the control thereof to simulate the missing needs of hunger, thirst, rest, sleep, and even time to heal while at the same time naturally allowing a more appropriate place for spells, powers, and potions and ingredients in the care of these needs. In Addition, it adds a simple, fun, interesting, and somewhat immersive result to failure by players and NPCs to manage those needs effectively. Advantages: Simplicity: It's just a simple bar that is derived from and affected by only what affects the other 3 bars and uses that to limit the character's actions accordingly using mostly built in elements and a few various programmed new effects. It uses what's already in the game to accomplish it's functions. Visual: Like the other 3 bars, the player will be able to see their level of Fatigue and be aware of their/its status at all times. Canon: It's inline with the original design of the game like the Health, Magicka, and Stamina bars. It's designed to complement them and their functions. Compatibility: There aren't very many mods out there that really mess with how the game manages health, magicka, and stamina. It uses what's already in the game to accomplish it's functions. Should work with any new DLC. It's less invasive, less complicated, and should enhance most anyone's game experience. Funny: It's fun watching people pass out ragdoll and it's fun seeing people passed out in odd positions, especially NPCs that didn't find a place to sleep. They collapse where they stand and you find them that way. Useful: I know where you sleep! You gotta sleep sometime! Since everyone has to sleep Vampires and Assassins will find this very useful. What it is not: It's not over-complicated or over-restrictive. It is not designed to add penalties to the character's stats depending on their relative level of fatigue. Of course, after this, it would be easy for someone else to use the Fatigue bar to implement penalties, but I think getting tired, having to sleep and eat are penalities enough on their own. I don't intend on this being a "Reality mod." Indepth Description of Function: Just like the health, stamina, and magicka bar, your Fatigue bar also scales with level. The Fatigue bar is at all times the total base size of your Health, Magicka, and Stamina bars added together. Every time they increase, it does. Anything that fortifies Health, Magicka, or Stamina, fortifies your Fatigue Bar. If the effect wears off it shrinks the Fatigue bar too. What decreases Health, Magicka, and Stamina increases your Fatigue and vice-versa. The Fatigue bar fills with exertion. Exertion is caused by any act that reduces the other 3 main bars. The degree that the other 3 bars affect the Fatigue bar is determined by various formula. [important standard] Loss of health is exertion directly added to the Fatigue bar. [Arbitrary guess] Any reduction in stamina or magicka adds a tenth of that reduction as exertion to the Fatigue bar. To simulate the daily cycle, the Fatigue bar slowly fills with time regardless, called Daily Exertion. It takes about a day to totally fill like you'd expect. [version 1.x] Walking slightly increases daily exertion. Walking while encumbered really increases normal daily exertion. Walking, jumping and falling should affect stamina and still count as exertion and therefore increase fatigue, but they don't right now in stock Skyrim. [version 1.x] Actions that knock down or stagger opponents, but do no/little health damage should cause (more) fatigue also. Respite is the opposite of exertion. Respite is a reduction from the Fatigue bar caused by anything that refills or refreshes the other 3 main bars in addition to rest and sleep. Spells, powers, potions, ingredients, and food can provide Respite for characters, Player and NPC alike, as they refresh the other 3 main bars. However, restorative spells, potions and ingredients cannot provide anymore Respite than it takes to refresh the 3 main bars. [version 1.1] Some powers and food and drink will continue to provide Respite even after a character's health, stamina, and magicka, are completely refreshed making them an important thing to have. [version 1.2] As a matter of fact a quarter of the Fatigue bar can only be filled by food and drink. So, if you're fully rested you'll always wake up hungry. A good meal keeps you going. [version 1.2]Conversely, the last half of the Fatigue bar can only be recovered normally by sleep or rest or supernaturally by spells, powers, or potions. Food and drink won't keep you awake. Think of it like this... If you're so tired you can barely stand, eating an apple is not going to help. Regeneration of health, stamina, or magicka counts for only half toward reducing exertion (Respite). Thereby despite regeneration, reduction in the 3 main bars still causes exertion and still adds to the Fatigue bar. Regeneration will not allow you to stay awake. It's not a good idea for players to wait until the last moment to sleep. If you find a nice chair or a warm bedroll while roaming take advantage of it. When you notice you're getting tired get some sleep or take a seat and rest. Better safe than sorry. Just make sure there aren't any interruptions from enemies and monsters. Nobody wants to wakeup dead either. Getting to Sleep or just passing out... Once a character reaches a certain level of high fatigue ( [Arbitrary guess]The last 4th of the bar) they MUST find a (safe) place to rest/sleep. Players must be careful, because any over-exertion at this point will cause them to collapse and pass out. Any action attempted without the necessary room left in the fatigue bar to accomplish it will not work/happen/will fail just like trying power attacks with no stamina. Some things might even result in harm to the character if they can't handle it. [[version 1.5] NPCs are an important part of this mod but can be put off until the basics are finished] NPCs will go to their bed like normal unless they don't have one. If they don't NPCs will find a free bed if there is one or they can choose to sleep on the floor or even in a nearby chair. If a character, NPC or Player, has not found a place to sleep and actually started to sleep by the time the Fatigue bar maxes out, they will simply pass out and collapse ragdoll unconscious until they have either recovered the [Arbitrary guess]minimum to go find a (safe) place to sleep or they are awakened by health damage. Once asleep they will remain asleep until a [Arbitrary guess] minimum amount of the Fatigue bar is recovered then a Player can choose how long to remain asleep or get up. NPCs will remain asleep unless in danger, unless they decide to sleep somewhere else close that is better, until they are no longer fatigued, or activation of a script wakes them up. Generally, passing out should be avoided. You don't sleep well in ragdoll positions and it leaves you open for attack. [version 1.2] It is important to know that the character's sleeping "arrangements" will determine how well they sleep or how quickly they recover. Obviously, your own bed is best, an inn second, bedroll inside, bedroll outside, on the floor inside, and lastly outside on the ground. Passing out inside a house is better than sleeping outside on the ground. [version 1.3] Sleeping on the floor of a cave is only marginally better than sleeping on the ground outside unless it's raining or snowing. [version 1.5] You can't sleep on the ground when it is raining or snowing without a bedroll unless you passout. [version 1.x] And, that should make you sick with hypothermia or pneumonia, the flu, or atleast a cold, but that might be a little beyond the perview of this mod. You won't sleep well or very long at the very least. Severe Health damage will immediately wake characters up in the red ( [Arbitrary guess] the last 8th of the bar) and give them a short period of time to save themselves and find a better resting location. They must use this time wisely, because they can pass out again quite easily. This is a good way to get killed as finding a place to sleep while you're being attacked is unlikely. [version 1.2] This situation and severe damage can make a character "Over-Fatigued" as they both cause exertion beyond the Fatigue bar maximum, requiring twice the sleep to recover. I have more regarding the rest in chairs feature and other things, but I think this is enough for now. Trying to keep it simple. Let me know what you think.
  5. I like your voice mod better than the other one I tried.
  6. Here are the screen shots you asked for. One is in the main court yard and the other is near the clock tower on the right of the castle when facing the gate on top of the castle.
  7. Hi, Raithfyre. I just wanted to say that Nightwish kicks ass and that wonderful girlfriend of yours is probably a lucky chick. But I still wish I had your angel. :)
  8. ah... I stand corrected. Well you seem to have caught me in an embarassing assumption. I apologize. I should've known, really, most men/guys aren't that helpful as evidently you are. I will remember not to do that with those folders or BSA's Since my last post I have found the offending files and fixed them. Then, I had a glorious long uninterrupted game afterwards. Great fun. SO, Thanks again Milady!
  9. Thanks for your help and hello Tomlong54210... Oddly, UV didn't overwrite anything when it installed. I paid close attention because it was a major change to my game. I didn't get any overwrite warnings at all about it when I installed it from OBMM. I will try playing the game without mesh folder as you suggested now... ... ... ... ... OK, all problems I noted disappeared, so it IS something in the MESHES folder. Thanks TomLong for showing me I could do that with oblivion's data files.I wasn't aware I could without it just crashing. Probably only certain things would. Anyway, I know where to look now and what to do. I can find the problem with a little trial and error and analysis. Much obliged kind Sir! Thank you very much
  10. I appear to have 2 different glitches, but I can't tell if they are related other than they might have been caused by the same mod. The first person animation glitch: In First Person, after drawing my sword ok, when I click to attack, my character lunges forward and makes the sounds of the attack and target sparks or bleeds like the blade hit it, but the sword never moved, staying just as it was drawn. Also if I run a ways and then stop the bob of the camera continues as if I was still running as does the 1st person model effects/animations for the hands and weapon while running. Bows seem to animate and work fine except they have the non-stop last movement animation. When I right click the shield doesn't move up either. NOTE: 3rd person is unaffected and works great. The floating creature glitch: When I enter an area where a collapsed skeleton or dead zombie creature is used for decorative effect as a dead body of someone, instead of the toppled skeleton or zombie just lying on the ground, or alter etc. like normal, they appear floating in mid-air and don't appear to have a collision model or physics. Any non-humanoid creatures that I've killed like imps, leopards, wraiths, zombies, etc. appear in they're editor positions floating with no physics or collision right above where I killed them after I left the area and came back. When I leave the castle/city I'm at, my horse is alive and moving, but laying on his side sunk half-way into the ground. The mod I think might be responsible for this is Unnecessary Violence which I tried and uninstalled. http://www.tesnexus.com/downloads/file.php?id=24936 I properly uninstalled UV via OBMM and nifscriptcleanup.bat reinstalling the mod again didn't fix the problem though, so I removed it again. I hope somebody has had this (-or- these) problem(s) and knows how to fix it. I guess all I need is the files that were affected so I can replace them with ones that work.
  11. Vagrant0, Makes sense, I hear and understand. Sorry. 10-4. Copy. Over and Out. In my original idea, I thought it would work pretty much like you just said. If the character was essential to the story/quests, they would turn down a fight to the death and opt for a friendly contest instead where if they lost they would only be knocked unconcious like the game does for all essential characters. As for isolating the fight, I didn't know that until now, but I see what you mean from playing the game. So this mod may interfere with the companions mod :( :ermm:
  12. This mod is by far one of the more cool ideas that have been suggested lately. I mean I think it's ahead of dog breeds, adding children, and making the NPC's have friendlier greetings. All the librarian haters here will be able to challenge book store owners to a fight. I think there is at least one alchemist that needs his butt kicked. Me, the first NPC's I'm gonna challenge are the Head Mage at the Cheydinhal Mages's guild and Cheydinhal's Ulrich Leland Captain of the Guard.
  13. Gee, don't you guys think this kind of solidifies the need for this Challenge NPC mod to be made. I mean we need one in real life. But since we can't (legally). You guys can all decide what character in oblivion most resembles your closest interpretation of me, since you've made me out to be such a bad guy, and challenge me to a fight and then kick my a--. I know you will all feel better afteward, SO INSTEAD, why don't you spend less time, talking crap, and more time encouraging Slawter. HE's the STAR here for taking this on. BTW, once this mod get's made, guys, I hope your chosen version of me in your games kicks your A--, instead, just to spite you. :thumbsup: Raithfyre doesn't need anyone to defend him, let him speak for himself. If Raithfyre has/had a problem with what I said. He would have said so, but I think he understood that he should have had the name of the mod he was talking about. True that, Raithfyre was NOT helping out. :down: :pinch: :huh: :wacko: :yucky: :rolleyes: I meant no ill will with my statement to Raithfyre. I wasn't angry. Neither was I impolite. I pointed out what he did and I was calling it as I saw it. I simply let him (Raithfyre) know that what he said didn't help, (from the perspective of me being the person who asked for this mod in the first place) UNLESS he had the name of the mod he was talking about. After looking at my post again, I concede that I could have come accross a little better, but I still stand by what I said about Raithfyre defending himself. People don't need crusaders taking up their battles for them. It just starts and fans the flames. My only intention was and still is to keep people on topic and rallying for making the mod. The more people that are genuinely interested in the mod being made, the more encouragement those making the mod have. People that come on here and make comments that don't have a thing to do with wanting the mod made are wasting valueable posting space. BTW, for the record, librarians are honest good hard-working people, worthy of respect. To anyone else that was offended: I apologize for your misinterpretation of my remarks and I wll try to word them better in the future so you may interpret them better.
  14. No inconvenience here. I'm patient. I'm trying to learn some on my own too. I've been looking over the Filtered Dialogue in the Construction Set. Oblivion.esm I'm gonna have some questions to ask you later if that's alright Slawter?
  15. I came across too gruff before this is what I should have said... Raithfyre, if you can locate the mod you are talking about please do. If you find it please post the name and if possible where to download it. I searched and searched this site and Google. I found nothing. The only thing that I've found that even remotely resembles challenging another character is sparring with one of your companions under the CM companion mod. I hope Slawter doesn't stop working on his mod if the one you are talking about isn't as good. I acknowledge that you were trying to help, but I still disagree that you actually did help. Obviously, If you do post the name and/or the place to download the mod you are talking about, that would be a great help.
  16. Thankyou Slawter500!!!! Take your time. If you need it tested let me know. I'd be glad to give you an objective opinion. I've done some script editing and a little coding so I can learn from you. I'm just an ineffiencent coder, because I like to be able to understand what I'm looking at LOL.
  17. C'mon ppl even if you can't mod, atleast say you'd like to see it made. I want to keep this idea alive, because I think that just the simple challenge by itself is a good tradeoff of fun-factor versus work on the behalf of any modder than takes it on. The mod has alot of bang for the buck, you might say. C'mon ppl I thought this was the place to go for sharing ideas! Was I wrong?
  18. Slawter500 Yeah I think it would not only be easier as a conversation option, but perhaps alot less cheesy than actually throwing a guantlet down on the ground. If someone got that into it though. I do have some suggestions. For now I'd rather follow the KISS rule. MithranArkanere I was already thinking of something like this, but I thought I would bring it up later. Since you mentioned it though, here are my Ideas. FORMAL CHALLENGE: Formal challenge increases the grand-standingness of the fight by making it a scheduled event, At the same time, you would set the "Optional Bet/Wager" with your opponent, you could also add selections to set an "Optional Date/Time and then an Optional Place." OPTIONAL DATE/TIME: Schedule the fight to take place "NOW" by default or set a "TIME OF DAY" and then "TODAY" by default or "TOMORROW or NEXT [insert day of week]" Post-poning the fight at all requires an additional OPTIONAL PLACE. When the fight is post-poned, if either opponent fails to show at appointed time and place, they automatically lose and forfeit any Bet/Wager. IF neither show (unlikely for NPCs unless deliberately delayed LOL by the player) then the fight is called off. OPTIONAL PLACE: IF the "OPTIONAL DATE/TIME" is not "NOW" and "TODAY" then an "OPTIONAL PLACE" for the, then post-poned, fight to take place at MUST be chosen or be defaulted to "HERE," the current location. When the fight is post-poned, if either opponent fails to show at appointed time and place, they automatically lose and forfeit any Bet/Wager. IF neither show (unlikely for NPCs unless deliberately delayed LOL by the player) then the fight is called off. Everybody talking about Martin: People I appreciate your enthusiasm and I'm glad you found the possible entertainment value this mod could bring, but please say whether or not you think this mod should be made or at the very least whether or not you like the idea. AND please... please... quit just hijacking my thread!
  19. Actually, I thought people would be more interested in fighting Captains of the Guard in the cities's, snotty nobles like the Count's son of Bravil, or that annoying guy that threatens you when you run into him at the lonely suitors. There's plenty of people in the game that are expendable, mock your character, and the storyline won't miss them. :smile: I knew there would be certain characters that would have to turn down the "fight to the death" option to avoid breaking the game, but there's no reason they can't indulge in a friendly contest.
  20. I'm somewhat new to the oblivion scene, but I've absolutely been loving all the mods that very talented people have contributed. Looking around I've found a few gaps in the total mod coverage I'd like to see addressed. I'm a modder myself, but I'm still too early in the learning to make some simple things( I think) that can improve still more of Oblivion. CHALLENGE AN NPC TO A FIGHT (BTW, I searched for a mod like this first and couldn't find one) A simple concept that can be even more fun the more detail you want to add, People fighting online might like this too in a CHALLENGE OTHER PLAYER version. CHALLENGE(Normal/Standard): You walk up to another character, say a knight, in the city, initiate conversation like usual, and an option appears in the subject list that says for example "challenge to a duel." (*) When you choose to challenge them (set an optional wager) and they agree, the conversation immediately ends, you both jump back away from each other, and the fight begins. The fight is over when there is a winner* and since you both agreed to the fight making it a legal duel, there is no bounty for murder on the winner nor is there an increase in infamy. *FRIENDLY MATCH: the Loser doesn't die, and is instead just rendered unconscious like the game does for certain characters. *DEATH MATCH: the fight is to the death, and to the winner goes the spoils OPTIONAL WAGER/BET: I think it would be great if you could fight for anything in yours and/or your opponent's posession. --------------------------------------------------------------------------------------------------------------------------------------------------------- FORMAL CHALLENGE: This is likely a dramatic leap in difficulty to make, but would prove a modder's devotion to this individual mod. Formal challenge would increase the grand-standingness of the fight by making it a scheduled event, Imagine scheduling your fight to take place in another city, 3 days later for a serious amount of cash. It could work exactly the same as a standard Challenge except the following At the same time, you would set the "Optional Bet/Wager" with your opponent, you could also add selections to set an "Optional Date/Time and then an Optional Place." OPTIONAL DATE/TIME: Schedule the fight to take place "NOW" by default or set a "TIME OF DAY" and then "TODAY" by default or "TOMORROW or NEXT [insert day of week]" Post-poning the fight at all requires an additional OPTIONAL PLACE. When the fight is post-poned, if either opponent fails to show at appointed time and place, they automatically lose and forfeit any Bet/Wager. IF neither show (unlikely for NPCs unless deliberately delayed LOL by the player) then the fight is called off. OPTIONAL PLACE: IF the "OPTIONAL DATE/TIME" is not "NOW" and "TODAY" then an "OPTIONAL PLACE" for the, then post-poned, fight to take place at MUST be chosen or be defaulted to "HERE," the current location. When the fight is post-poned, if either opponent fails to show at appointed time and place, they automatically lose and forfeit any Bet/Wager. IF neither show (unlikely for NPCs unless deliberately delayed LOL by the player) then the fight is called off. I have ideas for at least 2 more challenge types and options I really think this could be a good start for an awesome mod, I hope I get atleast one taker. Serious Modder(s) if you don't want to get involved in this thread contact me by Personal Message and we'll exchange emails or chat.
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