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Brosephus

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Everything posted by Brosephus

  1. Thank you for your help. Maybe it's about time I get familiar with the geck anyway...
  2. Ah. I was using the CRL9000 sound modification(I forgot to mention in my post), but I uninstalled it(along with all my other mods)to check for compatibility issues. Still broken. Could it be an issue with my graphics card? Using an AMD Radeon HD 7800.
  3. How would I tweak the timescale? Is that in one of the INIs or do I have to type it in the dev console?
  4. Used an FPS counter, recorded the game at around 55 fps. Animation still breaks.
  5. Hello, So I've returned to playing NV recently and am using Hitman47101's weapon animations. I've noticed the the reload animation on the caravan shotgun allows you to fire before the animation finishes, breaking it. Currently using: JIP LN New Vegas Proper Re-animated Immersive Recoil MCM Darnified v4 Solid Project UIO Is there anything I can do on my end to fix it? Any advice is appreciated.
  6. This has become one of my favorite mods for NV. Unfortunately, it hasn't been updated in six years, so it's buggy and unstable. More importantly, it doesn't work in third person. Mod in question: http://www.nexusmods.com/newvegas/mods/39997/? It would be a real shame to see such a good idea not see its full potential.
  7. So i've been using Hitman's improved iron sights animations, and I've been having trouble with texture bugs. Spotted problems with the Caravan Shotgun, 10mm SMG, and .44 Magnum so far. Pics in the link below: http://imgur.com/a/y0nJn Any idea how to fix it?
  8. So the original Skyrim had first person animations that were impossible to change(I couldn't tell you why, you would have to ask someone familiar with 2011 Skyrim's animation system). But Skyrim SE runs in the Fallout 4 engine, and animators have had much more success modifying and improving F4's first person animations. FNIS may have to be ported(Assuming the author actually wants to port it), But...well... Here's to hoping SE will have responsive, heavy hitting first person combat animation mods(a la Dying Light) in the future...
  9. The newest version(1.4) doesn't come with darnified support. The description says that the author was working on it, but like I said, he seems to have lost interest. I've tried it with darn v4 beta, and the solid bars for HP and AP show up, but nothing else.
  10. So this mod hasn't been updated since 2015, and it's safe to assume that the author is no longer interested in working on it. I was wondering if anyone could add DarnUI support for it. It's a nice looking mod - modernizes the hud while being vanilla friendly. Mod in question: http://www.nexusmods.com/newvegas/mods/51750/?
  11. So I've trying to merge several armor mods into a single .esp and add them to the leveled lists using FNVedit. I'm a total noob, and as such have a few noobish questions to ask: 1. Is there a reference for which actors use which leveled lists? 2.How to I copy data into a new esp without the esp having the first esp as a master? Any advice is appreciated. -Brosephus
  12. Well, maybe something will change when Skyrim Remastered comes out using the fallout 4 engine.
  13. Pretty much what the title says. One of the most widely used(if not THE most widely used)weapons before the rise of gunpowder and projectile weapons is missing from Skyrim. It's a bit unfortunate - a real missed opportunity by Bethesda. There are a few spear mods out there. But they are all unpolished to one degree or another. The spears in Immersive Weapons use two-handed axe animations. Spears by Soolie(as awesome an effort as it is) is hard to get working properly - and even then the first person animation use vanilla sword swings. So if someone could make a spear mod(Easy, I know) or(More likely)update/fix/polish up Spears by Soolie, I think we may be able to take advantage of this missed opportunity. http://www.nexusmods.com/skyrim/mods/62609/ Spears by Soolie V2, anyone?
  14. So I've decided I would like to make an armor mod for New Vegas(despite the fact that I know next to nothing about 3d modeling). Although I have no experience in Blender, I do have some experience using FNVEdit. If you have any tutorials or advice for getting started making basic armor mods, feel free to post them here. Advice/comments are appreciated.
  15. What the title says. Basically, I just need an edited version of Ulyssses coat mesh. Not the full armor mesh itself - just the coat. this mod is a good estimate for the length: http://www.nexusmods.com/newvegas/mods/61420/? Any feedback/advice is appreciated.
  16. So I've recently gotten into modding F:NV. I've uninstalled mod organizer and switched to NMM. When I click on the "Download with manager" Button, chrome refuses to open NMM. I finally figured out that chrome is trying to open NXMHandler.exe in the now non-existent MO folder. I've tried toggling the NXM link setting in NMM as an administrator, changing windows's NXM file association, Reinstalling and Uninstalling MO, etc. Nothing seems to work. Any tips are apprieciated.
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