Jump to content

evenstargw

Members
  • Posts

    167
  • Joined

  • Last visited

Everything posted by evenstargw

  1. Changing spells isn't that difficult, the trouble is that you will have to restart or make a clean save for it to take effect, as spells they have learned are saved in your savegame. What I did to reduce CTD's (which happens when you accidentally try to access inventory of someone with a bound weapon) is first make copies of the leveled lists the companions use. Then I removed LL1ConjurationAllLvL100 (or something like that) from the new lists, and instead added smaller lists of just the summons. You can opt to leave those out as well if you don't like them. Then open the companion, go to the SpellList tab, remove their leveled spells and replace them with your new lists. Class can be selected on the stats tab (first tab when you open the character). I'm not sure how much difference it actually makes for behaviour. You can make new classes by duplicating one, renaming it and editing the stats. They're under the character menu. To use a custom race for a CM, I do the following: -Copy the race and put CMRace in front of the ID, into the new CM file. -Remove all references to hair and eyes from the new CMrace, except vanilla ones. Want to make sure it doesn't use anything from the original race file. -Copy the hair and eyes I want to use for the CM, putting CMHair/CMEyes in front of the ID for easy identification. -Drag those into the new race and it's ready to use, with no dependency on the original race. Also, when loading a CM file, also load CMPartners.esp at least. If the file depends on a race mod, try loading it as well. Like I said, I try to make mine not rely on separate race mods to make the file easier to maintain. But having the required masters loaded will greatly reduce errors and warnings. However, if one of those masters is an esp, that link will break when you save the file. You'll have to add the file as a master again using Wrye Bash.
  2. In the original bsa file, those have for some reason been saved with a space in front of the name. As soon as windows gets its grubby little hands on them, it will think the user is an idiot and made some silly mistake putting that space there, and "fix" this for you.
  3. looks like Bella Vampire reloaded (feral vamp) maybe some texturing done here or there, but that would be my guess. @Savage: thanks for the links :) Correct. The skin is altered (tattoo) taken from a HGEC tattoo resource I found here on Nexus.
  4. That's because some AI packages are flagged as "Armor unequipped" or "Weapons unequipped". For those packages, if a character has no clothing to fall back on, they will run around naked.
  5. Try putting the moveto last, I think it might function as a return, since it sends you to a load screen.
  6. Oops, that's actually the one I meant :)
  7. http://www.tesnexus.com/downloads/file.php?id=21556 Select a body for yourself or any NPC. Mind that it only affects naked bodyparts.
  8. @Lehcar - I believe that was taken at Hentai's Lovely House.
  9. Turn around, head straight back into the city. Wonder for a second why none of the guards seem to care that I just escaped their prison. Then happily sell all of the crap from the tutorial dungeon to Jensine or Maro Rufus and head off to my private armory to give my character some decent equipment. I refuse to run around in rags when i have so much stuff at my disposal.
  10. Lol, that's what I did. Gave the place a bit of a facelift, redid the lighting, gave the guards some cosmetic upgrades, added ancient elven furniture. It's barely recognizable, apart from the layout. Me and my girlfriend also used the ayleid new tileset to make a brand new shiny copy of Moranda (lvl2) which is perfectly suited due to it's symmetry. It's become a massive esp completely loaded with armors. She's been nagging me to post some screenies of it, so maybe I will soon. Sadly, I can't ever post the file itself because of the amount of people I'd have to contact for permission.
  11. Not sure what the name of the mod is, but someone made a method to have different facial features (scars/tattoo) dependent on your age slider. Would that be what you're after?
  12. I'm hoping you have your sword mesh exported to a nif. Using the functions Block > Copy Branch and Block > Delete Branch, you can place your sword into the existing working nif and remove the old sword from it. Make sure it's in the same position or it won't equip right.
  13. If you haven't tried it, playing as a vampire with one of the various vampire overhauls can be a nice variation. I'm currently using LTD vampire overhaul, which adds various quests and features to vampirism.
  14. Simplest way I think would be to pick an existing sword that is very similar in size to yours. Open it in nifskope, select the meshparts and delete them. Then paste your own sword back in its place.
  15. As far as I know, if you add something straight into a merchant's container, you'll break any mod that does the same and loads before it. That's why I suggested loading up the CS and doing it the old fashioned way :)
  16. Hi there! I don't know if someone has found them for you yet, but I just came across them here http://paparoach-slowdown.blogspot.com/2011/07/sleepydswigs.html I tested them in game and they look great. There is some clipping issues on the back of the head with one of them for me {I am using DesuChan's Dolls, lop-eared elf}, so it could just be specific issues with that one mod. Elf ear add ons look a tad funny with some, but the human ear add ons look great with all of them. :) Thanks a bundle for that link. Can't wait to try them out.
  17. To add an item to a store, a simple, compatible way is to make a new container record, put your item in there, shove it under the floor of your favorite shop and double-click it. Go to ownership and set the shopkeeper as the owner, and he should sell the items, provided they sell that type of item (armor at smithy, clothing at general stores). And yeah, i think that requires the toolset. As for the items that won't merge, they probably use exotic slot configurations. I've encountered the same problem myself, which is why I have a full set of premade armor molds in all sorts of slot configurations, using glass, daedric or clothing stats. I'm planning to add a similar package to my mod soon.
  18. Looks like several magic overhauls combined with a complex installation :) Maybe try disbaling SupremeMagicka or (I think) LAME. I haven't used the latter myself but I think that's the bgmagic files, right? I think those might overlap. If the problem is in there, you may even be able to tweak one of them to stay off the suspect spell.
  19. She's a personal modification of Bella's Vampire reloaded. The eyes are Cernasite Dragon eyes, the hair came from some asian site, where I got lucky and clicked the link that apparently said download. It's called KKK008. Also has a tattood body I made but I don't think that shows much in that armor :P. If you have the time and willingness to learn modding this game, you should give it a try. Usually, if there's something you want, chances are someone else has made something that's almost what you want. Then it's just a matter of fixing it.
  20. Indeed, it's a mania sky from All Natural.
  21. If you don't like going into the toolset, I may have an easier solution for you: http://www.tesnexus.com/downloads/file.php?id=39474 I've seen a couple of similar requests lately, so I decided to break my modified Panzer Kleidung mod out of my personal armory mod so I could share it. Hope it's of use to you.
  22. Lol, real lava was one of the first mods I downloaded years ago. It's been an essential part of my oblivion to the point I've almost forgotten the tomato soup.
  23. To fix your face: 1 - Get Wrye Bash 2 - Get Scanti's Vampire Race Disabler 3 - Use Wrye Bash to import the face from one of your old savegames, before you became a vampire 4 - Load the modified save and the vampire race disabler should do the rest 5 - You can alter the ini of vampire race disabler to change what features of vampirism you want, check its readme I also use LTD vampire overhaul. It lets me change back and forth between monstrous form and normal human features, so I can look scary whenever I want to. I never used to play vampires, but with these changes, and Bella's vampire races, it's great.
  24. Oh those look nice. I'd be interested in knowing as well :) I'll have a quick look to see if google likes me any better ;)
×
×
  • Create New...