Jump to content

SerZachky

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About SerZachky

Profile Fields

  • Country
    United States

SerZachky's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. In the mod "Quest and Legend", there is a feature in which warden and all other companions can change their class, even mix them all (Warrior, Rogue, and Wizard) together. The option that QoL provided is: Warrior Rogue Wizard Warrior + Rogue Warrior + Wizard Warrior + Rogue + Wizard. I want to make some similar option on my Follower Hire mod too, the problem is QoL doesn't package its original nss file, I can't trace back the source code. For now, all I know is we can call function Chargen_SelectCoreClass() to assign a core class to follower. If anyone knows the trick, please tell me. This will make the game much more fun.
  2. Hi everyone : Im working on a party picker mod, but for now I desperately need some advice for a feature I try to Implement. My ultimate goal is to make Party Picker like "group viewer" with "next" and "previous" button. I will explain it more clearly with screenshot -- https://imgur.com/a/Lc8szXs My Current Area have these companions like screenshot shows, but I'm going to add more companions from other mods(including mature content). Although this area still has enough space to place more companion, however I don't want them look too small on the screen. I know in the Party Picker, the camera angle is aim on the main character, so if main character move forward then camera can shows larger space on the screen. However, those companions who stand far away from the main character will looks smaller. I want to implement a feature that move main character around in this area to get different view. If this work, I can separate these companions into 2 group and move main character to a specific spot to get best view of each group. For now, I'm going to put a lever on the ground as switch, when user click this switch the main character will move to another position in this area. Here is the question : 1. Is it possible to set a trigger area that cover this "lever" then call out "EVENT-TYPE-CLICK" after mouse click this lever once ? I'm not even sure if "EVENT-TYPE-CLICK" can act like mouse-click event. Dragon Age Toolset Wiki doesn't have detail, only Usage example. If this won't work, I need someone to point out a right direction :pinch: . 2. I suppose it's possible to get waypoint information in the script too, does anyone know this kind of script to do that ? a script to get and assign waypoint value. Sorry for asking these...noob-like question. To be honest I'm new to mod development, still learning and wish to get some valuable opinion from you all experience developer. That's all !
×
×
  • Create New...