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Kaizerwolf

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  1. Sorry you've had to wait a bit for a response. I don't know if this will help, but let's hope for the best. My source of Oblivion crashes is usually a wrong resolution set up, but this will typically not let them game get as far as the Bethesda intro logo, so maybe that's no an issue. If you've got Steam, try Validating the Oblivion files. If you're not using Steam, I would try uninstalling and reinstalling the game, if that's easy and convenient for you to do. Files may be missing, and either Validation or a fresh install would help that. If that doesn't work, give the Unofficial Oblivion Patch a run. That patch fixes a whooooooole lot of issues and your crash may be a potential fix in the patch. Other than those few things, unfortunately I'm not so sure what to tell you. Best of luck! Kw
  2. I have an issue with Better Cities in that it crashes on exit from Oblivion. With this in mind, perhaps there is a conflict with Better Cities. The Better Cities readme claims that all Better Cities .esp files should be as low as possible in your load order, preferably on the bottom of the load order. I don't know much about Bash patches, but I would assume it's fine to leave the bashed patch below Better Cities. If that doesn't fix it, I would try disabling Better Cities on a clean game, and see if it will load properly then. I do not know what kind of alternative start mod you are using, but I would check the mod page as well to see if there are any non-bsa (loose files) versions of the mod. Since Better Cities is a BSA mod, it can conflict. I had just solved an issue with Better Dungeons in another thread, and I was trying to use the BSA version first. Oblivion wouldn't load my save at all, and it was because of a BSA conflict. Hope that helps!
  3. Okay, this has been solved! I didn't realize that I needed both the .esp and non-bsa packages. It is working smoothly now, thanks for the help everyone!
  4. There is no ".esp version". You need either .esp + BSA or .esp + non-BSA. Well now isn't that something! I didn't know you needed both files for this to work right. I'll try it with both the .esp and non-bsa packages. In terms of all natural, I probably need to look in to that. I'm not sure why it's got an odd version number, since I'm sure I just downloaded it recently. Edit: @Sergio1992, just a small mistype, sorry. I'm on version 1.31.
  5. Okay, I've tried the Non-BSA loose files version. The omod was created without any issues, and there was one texture from COBL (something about the water) that conflicted, as well as some textures from the TARDIS mod. I left those alone, and chose not to replace them with the Better Dungeons alternatives. Once it has been activated, nothing happens in OBMM, and nothing changes in game. I am not new to Oblivion modding, but there may be something I'm missing. The textures and meshes are all in the oblivion data folders, but nothing changes in game. Any further ideas? I'm not sure what I could be doing wrong. Thanks, Kw
  6. Try the non-BSA version of Better Dungeons and see if that works. Ah yeah I did read that. I had first installed the BSA version, and Oblivion wouldn't even launch (and I'm sure it was Better Cities, as that's a BSA conflict). I then tried the Non-BSA version, and this did not work either. I am currently running the .esp version, but I will try the non-BSA version and report back. Thanks!
  7. Hey all I've recently installed Better Dungeons (found here: http://www.nexusmods.com/oblivion/mods/40392/?) And I'm having some big issues with it. Some parts of the dungeons are modified, but there are a lot of yellow star signs with "WTF?? I AM A MISSING MESH!" inside them. The mod page claims it has no conflicts with other mods, but I am at a loss here. My currently installed mods: All Natural 3.1 Arrows Weight Nothing *and Vanilla Better Cities 5.4.1 Better Dungeons Cobl 1.72 DarNified UI Detect Arrows GW71 Life Detect Illumination Within Improved Signs Let the People Drink LightSabers Loading Screens Replacer Natural Faces Nighteye Shader Replacement Nighteye Shaders No Psychic Guards Oblivion PolyGone Overhaul Rainbows in Tamriel Seraphim Blade Shadowcrest Vineyard Oblivion Stereo Overhaul Streamline TARDIS The Lost Spires I assumed that maybe the PolyGone overhaul had something to do with it, but after disabling it the problems were still present. I don't know why any of the other mods would interfere either. This is Bramblepoint (name?) Cave. Giant hole in the cave. I am at a loss as to what to do. Does anyone have any ideas? Thanks, Kw
  8. Hey all. I've been wanting to find Gilgamesh's weapon set as a mod for Skyrim. After finding a japanese page that gave a dead MediaFire link, I've been looking everywhere. Does anyone know of this kind of mod? The weapons are beautiful and masterfully recreated in Skyrim. If you have this mod already or know where to find it or anything, input would be greated appreciated. Any help would be awesome! -Kw
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