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This is the site feedback/questions section
VulcanTourist replied to Dark0ne's topic in Site Support
I've also been experiencing this for months, and reported it as a bug, but I don't expect a resolution when Vortex is no longer a development focus. To add some specificity, Vortex continuously shows me as logged-in with my profile displayed, but in spite of appearances it seems that when push comes to shove during a download attempt it briefly forgets that login and fails the download. The condition does not persist: more often than not a subsequent download attempt will succeed as if nothing had happened prior. It only happens when Vortex has already been running, and seems to be tied to it being backgrounded for a certain length of time. Worst of all about this behavior is that the two paired error messages offer no information at all about what specific download has failed! Since Vortex was backgrounded and you may have been selecting multiple mods for download, you're left trying to guess which one failed! They are quite literally two of the top ten most incompetent error messages I've ever seen software produce in 45 years. -
No, I didn't know that.
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It absolutely IS a Vortex - or Vortex extension - issue, when the software claims a feature that may now be out-of-date because of changes to the supported game's engine. My question was and is about whether Vortex is up-to-date in that respect, not about Skyrim's engine. I'm in the middle of reworking my huge collection of Skyrim mods from scratch, and had a bunch of missing masters at the moment that stopped me from being able to run SSEEdit. It was easier to ask here, or so I thought. I guess I'll have to clear the missing masters and test it myself, since the team that developed Vortex isn't monitoring its support forum.
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I've been waiting for confirmation from of the Vortex development team, but apparently that won't be forthcoming.
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Clearly the "Ignorable_Files" are no longer being ignored... except by me. I started to click through all the contests to choose random winners, but there were literally hundreds so I reset all of them and just ignored it all and played. Previously it was still failing to ignore changelog and readme files, and I had spent the time to choose winners for those.
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Vortex and/or its Valheim extension are now copying manifest.json and icon.png files for mods, in addition to the changelog.md and readme.md files that were previously copied, creating HUNDREDS of irrelevant file conflicts that have to be manually ignored one by one. WTF???
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I've learned that Skyrim's Anniversary Edition, with one of its updates, extended the Light plugin format first created by Special Edition to double the number of allowed Forms from 2048 to 4096. This means that potentially now further plugins that previously could not be made Light, for having exceeded the former limit, can now be made so with no other changes necessary. Now, it's been true that Vortex had a feature that could assess each active plugin and determine whether it could be made Light by simply changing the plugin header. That of course meant that it was looking for plugins with less than 2048 Forms. Since that is now no longer true, has that feature of Vortex been updated to now include plugins that have less than 4096 Forms? (This selfishly matters to me personally because my Skyrim SE play ended years ago when I exceeded the base plugin limit, had no other mods I could trivially Lighten, and was too terrified to attempt merging mods, with or without the assistance of Vortex. I'm revisiting my mods now and working toward restoring and improving my mod collection without having to take a machete to very much of it.)
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Did you ever publish this ModSetManager, even as alpha? I'm revisiting my broken Skyrim environment now with the intent to make hard choices if necessary, but wouldn't it be wonderful if I had a tool that sidestepped those choices and let me eat all the cake? This was the tool that promised to let me do that.
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A voxelized version of Fallout 4 with deformable terrain could be interesting, but Empyrion already exists and ships can also be built, from the small to the massive. I'd rather have block-grid building, as it's more predictable and less "eccentric" (to put it charitably). Every snap-point-based building system I've encountered has been a disappointment, and especially so this game.
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Vortex is hosing latet Bepinex in Valheim
VulcanTourist replied to SwampyDan's topic in Vortex Support
Today (October 24, 2023), a v1.1.0 update to this extension was released that makes the above steps unnecessary. It now stores the current version of BepInEx AND adds an extra option to give players agency to manually update it from GitHub directly whenever they feel it necessary. There's even a new Open drop-down menu option for the directory where Vortex stores it, so that it can be overwritten with any other version if needed. This is a Good Thing. The modal dialog announcement of this was also a very Good Thing. -
It amazes me that no one has thought to make a mod that overlays a polar coordinate grid over the map, with some nomenclature strategy - like letters for latitude and numbers for longitude - for identifying and locating each grid element. The value of it should be obvious: it would provide a very handy means of naming and locating portals placed around the map. I'm struggling right now with how to name and re-locate my portals later, since no land masses in the game are even named, much less something more predictable.
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https://www.nexusmods.com/valheim/mods/2323 Works right now and has options for both those behaviors.
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No, BepInEx doesn't show that, Vortex does. BepInEx does not update mods.
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Mods already exist that could allow that. https://www.nexusmods.com/valheim/mods/1606
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Is there a mod that profiles the CPU loads of other active mods and saves that data to a log file for later review? I have stuttering issues that are caused by excessive reliance on the CPU, and I need to efficiently narrow it down to worst offenders.