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If you're talking strictly about enjoyment I can rank them easy: for me Morrowind > Skyrim > Oblivion More in depth, I agree with most of what has been said. The combat mechanics in morrowind were aweful (although I think the RNG part fitted the magic very well, but not anything else), the persuasion system was broken, and those faces, oh god those faces, Fargoth will haunt my dreams forever. Aside from that, Morrowind had more options, magic was more entertaining, and of course it was a masterpiece imersion-wise. The art, the musics (and sounds in general), the main quest was completely awesome. The way you discovered all this mythology and your part in it was incredible. I will always remember the first time I entered the wise woman yurt.. Oh and the "villain" and his house were excellent. He had a real personnality and motivations. The guild were less scenarized too but if you paid attention you'd understand how some seemingly innocent missions were related to, for example, the thief/warrior guild feud and the fact that not every job had to be related to some secondary main story was cool and imersive too. Another thing Morrowind did well is to have a lot of room for interpretation, inconsistensies or outright lies in its story and mythology. Oblivion had some strong points too: the graphics were extremely good, some quest were originals and entertaining, some storylines too (brotherhood and particularly the thieves guild... /love) the combat was better and more accessible. But apart from that it was average to bad. The graphics were good but the art was uninspired. It was bright and coloured with a bland environment in term of art and relief), They did make an effort to give each town its personnality but it wasn't enough plus the cities had to be enclosed. In term of gameplay, the auto leveling system was a complete disaster, destroying any semblant of balance for characters that were not enough combat oriented, destroying the imersion with their glass armored bandits, destroying unique items by auto leveling them and destroying creature variety by making low level one too rare. Simply by its presence, the fast travel condemned some categories of quests and scripts on top of tempting weak-willed players that would still like to roleplay. The density of points of interests was also a little ridiculous, borderline theme park. But one of the weakest point was the main story. It was such a step back that even as enthusiasm and forgiving as I was due to my youth I could not enjoy it. To this day I have yet to complete it a second time (which is also true for skyrim, but that's mostly due to the insane strength of moded dragons and the fact that I want to complete the DLC before the main quest). If you add to this the removal of a lot of options in term of weapons and spells (they tried to make the game more balanced but they didn't succeed and removed a lot of enjoyable elements in the process, a complete failure in this again). Oh I forgot about The Shivering Isled, that expansion was totally awesome. Oh and the interface is bad. Very very bad compared to Morrowind UI. Finally, Skyrim has not a very good main quest either but it's better than Oblivion's because... 1) Dragons 2) it's better anchored in the mythology of the province 3) the plot is still more interesting (it was cool to discover that -spoiler- Alduin actually had never stopped destroying the world but was just sent in the future) even if it's not great Skyrim had some options removed to but it wasn't as bad (except for the spell creation removal, that was really sad T_T) Skyrim autoleveling isn't perfect (f****** unique weapons) but it's incredibly better than Oblivion's I really liked the idea of ditching completely the primary/secondary skill system. It fits more with the philosophy of "learning by training" and it was a fundamentally flawed system anyway. the combat was improved further (I always play an archer, its gameplay was bad in Morro and Oblivion, and the combat feels nice enough for me to try a heavy fighter in this one) But it's imersion-wise that Skyrim destroy Oblivion. The world feels inspired again, dungeons are better crafted, the relief is great and for the first time they did not completely failed at making the character's heads! And the imersion part is particulary important because that's the hardest thing to fix with mods. Skyrim is a great base to install mods on. I think my greatest problem with skyrim (and it's something I don't think was nearly as bad in Oblivion) is the way the quests are organized. Most of the non radiant ones send you everywhere in skyrim instead of concerning some local problem. I can understand it coming from the civil war or main quest but for most other it's just a very bad idea. It destroys the feeling of an gigantic open world by making you fast travel (or carriage travel) everywhere, often for a simple letter. The geography would feel much more important (and the imersion would be reinforced) if most of the quest had been local with a few that send you elsewhere. This is not without problems too (the quest hub organisation in MMORPG is certainly not an example to follow) but it can be corrected by not having every quest accessible the first time you enter a city (each quest could have different triggers like reputation, advancement in another quest like the main one, criminal activities...). Oh, and the interface is even worse than Oblivion. PS: whoever invented the invincible NPCs probably doesn't deserve to die, but it was still the most god-aweful idea in history. I understand that console gamer can't fix their game, but let them assume their mistakes or give them some of our commands to fix their game! It's certainly not an ideal solution but immortal NPCs... That's just abominable in this type of game.
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Will be there "The Elders Scrolls VI" in your opinions?
Arkayjiya replied to CompanyOfGamers's topic in Skyrim's Skyrim LE
I think it's not a random choice that TESO takes place in the past. I believe it is done this way to prevent interference with the next opuses of TES. So I voted "yes in a couple of years" but I agree with those who said there will be a fallout 4 before that. I'm not in a hurry, I'm far from done with skyrim anyway. -
It's complicated because I regularly and automatically delete all cookies/password etc... and if I wait a little too long to endorse nexus tells me again that I didn't download the file. So apart from putting an alarm it's hard to time the endorsement. But anyway I found that you can see your downloaded files in your profile and endorse them there which is cool. It's a little stupid that if I use this menu I can endorse the mods easily but if I go to the mod page it tells me I didn't download it even if I signed in and my account said I did download them. Not everyone use NMM. But as you said, nothing hard in endorsing at least once you found the right way. +1 for commenting too, I think it's at least as important.
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Completely disagree with this. What's the point of having an open world if you're not sometimes confronted to an impossible (or nearly impossible) situation? A quest is impossible for your melee character at his level? Just come back later, that's the whole point of an open rpg (which they're ruining with too much leveling of the monsters ><). If the player is always confronted to challenges at its level, there is no feeling of progression. I like having my ass kicked in such a way I know I can't deal with the menace for now. It happened to my pure warrior when I met my first dragon (with the mod mighty dragon installed), I just fled from the tower since there was no way I could win. I came back far later (10 level later) and I had an amazingly cool fight, hard but still doable, showing me how much I evolved since the last time. And RP speaking, I just assumed the dragon attacked several times and was each time pushed back but not defeated by the whiterun guard until I returned and finally killed it.
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I do agree with this solution (well not entirely, 0 global CD is too powerful for me). 5/8 sec of global cd + normal skill CD is cool. You could litterally fight mainly with your shouts but could add a few hit/spells between two of them
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I thought oblivion was boring after the first playthrough and would never had touch it again if it wasn't for the mods. But in Skyrim I could have done at least three relatively complete playthrough (100-150 hours each) before stopping it, one with each archetype. Of course, with mods I'll play it a lot longer than that.
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Yup endorsing the mods you think that deserve it is a good thing, especially since it's in everyone interest including the one who endorses the file. Sadly I don't think people who will read this thread are the one who would disagree with you but hopefully it might remind some to do it if they forgot. Then again, nexus endorsement system is annoying. It's far more complicated than just "clic it"
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I was under the impression that endorsement was a kind of rating system to help people in finding reliable mods? Endorsing at every download kind of ruins the point, or doesn't it? I endorse something after downloading it, playing it and finding it enough at my taste to actually keep it on my mod list (which is pretty short, about 9 mods from steam, 8 mods from nexus and 2 from wiwiland) Then again, it's a good reminder. I'm not sure I endorsed every mode I'm actually using and they all deserve it. edit: btw, nexus constantly tells me I didn't download the file which means to endorse it I have to download it again and wait 15 minutes. It doesn't really help ><
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Not much, 215 hours total, including 130 hours on my first character. I made a big pause to play ToR and then Mass Effect 3 and now I'm back with a fresh new main (about 40 hours, lvl 24 ^^) and exciting new mods. I will probably continue to play moderately but for a very long time.
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Illusion is the solution I think. It's fun, it will help you greatly to slit throat and it's a very powerful tool in the hand of an assassin when forced to fight "fairly"
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If I remember correctly, the problem in the first video was that the Havok engine is unable to play animation while applying physics. The only difference is that the first giant fell vertically, this one horizontally. I hope that most of the times the giants fall like this one ^^
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You get to put around 50 points in your perks, but that's not what I was talking about. Like I said, you can put 3 or 5 points in some perks, which decrease the number of different perks chosen from 50 to around 20-25. And for your 120 perks these 120 are not the same as the 50. We can see in the video that there is around 9 perks for block (and 13 points to spend), + or - 8 perks for two handed weapon (for 18 points to spend at least in this tree), around 8perks/16points for one handed... 8 perks*18skill is about 144, so it's likely it is 120 different perks. So there is 50 points to spend on about 240 (didn't they say 280?) points. So depending of the choices of the player and what are the most interesting perks, we'll have 20-25 different perks with a level 50 (maybe more maybe less, that's just an estimation)
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I'll go with a nearly text-book nord thief. Marksmanship Alchemy Light-armored Sneak Security But I'll add some warrior/mage skills. One handed weapon and illusion. Both of them can serve sneaking but when I have to fight I'll use a sword in my right hand and illusion in the left (not the most offensive school but still). For the perks, if there are perks which improve the movements I'll take them. Otherwise, I'll take the infiltration perks (more critical, more sneaking, more security, more poison) if they are really useful. Since a lot of perks have 3 or 5 level, I'm betting we'll be able to chose around 15-20 perks, maybe 25 depending but no more so these should be enough.
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Euh non, my logics states that companies are not omniscient (but not necessarily wrong) which makes your argument invalid. The choice of DRM could be overally good or bad or good in short term but bad in long term, etc... And I will repeat myself a third time, this argument is false because there is no objective way to judge that, especially not on the long term. That would be true if companies were omniscient (omniscient at least about the present) which is not the case.
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So if I follow your reasoning, companies never go bankrupt... Of course companies do some stupid things, human reactions are not easily predictable or explicable. And with the increasing popularity of videogames, the number of copies sold AND the number of copies hacked are both increasing. How to know for sure what is efficient or not in these conditions?