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Lucky Dearly

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Everything posted by Lucky Dearly

  1. from what i can manage I'm getting a CTD every time I exit the area where you talk to Jason Bright (when he sends the courier to investigate the Nightkin in the basement of the test site) but when I exit back to the factory room the game does a CTD here's my load order FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm NVEC Complete.esm TribalPack.esm CaravanPack.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm Project Nevada - Core.esm NVEC Complete + NVCE.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp NVEC BugFixes + NVCE.esm ELECTRO-CITY - CompletedWorkorders.esm NVEC BugFixes.esm ELECTRO-CITY - Highways and Byways.esm MoMod.esm AngelPark.esm FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp LightSaber.esp EVE FNV.esp FOOK GRA Ammo Hotfix.esp VG0PreorderAlternative.esp EnergyWeaponDeNerf.esp PB-AR1.esp ShinohaiOuka.esp meridianelectronTEST.esp FNVMod Firestorm.esp Jswords4freeDMGPlus5.esp Jswords4saleDMGPlus5.esp Classic MEC Gauss Minigun.esp Lightning Gun.esp alien gatling lazor.esp Railway Rifle 2.0.esp Energy_Specialist.esp ZR-92 Blaster.esp Green Gatling Laser.esp ae86seiryuu_easy.esp ae86seiryuu2h_easy.esp Plasma Beam.esp lohengrin_easy.esp BlueLaserRifle.esp hunter.esp Alien Merchant.esp BinglesMeleeComplete.esp TeslaThrower.esp BinglesMelee4Every1Rare.esp NVEC Enhancements.esp The Sword of a Thousand Truths.esp NVEC Reduce CTD.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Dead Money.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Dead Money (Rebalance).esp Project Nevada - Gun Runners' Arsenal (Rebalance).esp Project Nevada - Extra Options.esp AngelParkRemix.esp WeaponModsExpanded.esp WMX-FOOKNV CP.esp WMX-FOOKNV-DLCs CP.esp WMX-PreOrderPackMercenary.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackTribal.esp WMX-PreOrderPackClassic.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-MW-GRA.esp WMX-EVE.esp PlasmaSword.esp Electro!.esp Pulse Launcher.esp
  2. nope, Sky Captain hasn't worked on it in ages, 6 is still in beta. 5 is pretty stable as far as I can see, gonna miss deep freezing enemies and shattering them like in 6 though
  3. ah okay, though I did an alternative solution and restarted on a new file but thanks for the info incase I need to do this again (and I hope not)
  4. I was using the enchanting station in Frostcrag Spire for my enchantments The mods in question are Highlander Swords, Legend of Zelda equipment, and Siegfried's Soul Calibur
  5. trying NMM and still no change, I'll go check out Wrye Bash Edit: Got wrye bash but I dunno what to do next
  6. Oblivion Mod Manager (been using it for the longest time)
  7. hey guys, ran into a bit of a bug, I disabled a few mods cause I messed up on enchating (these mods in question are weapon mods) but when I loaded my save up the modded weapons I disabled remain as if I never disabled them in the first place. I tried disabling other mods and dlc but the modded weapons remained (the other mods I have including Deadly Reflex 5, Mighty Magic, Midas Magic, OOO, and others deactivated as normal) I'm just about frustrated with this so any help would be appreciated
  8. Got a few odd errors in Oblivion while using the Deadly Reflex 6 mod. one the kicking animations don't seem to work, the cheat console gives out scripting errors when I tried to execute kicks, another bizzare thing is, I did a quick decap on a bandit but the skull crush animation plays instead (I was using a sword and not a mace or hammer) here's what I get in the console about the scripting errors. error in script 4a605dd7 invalid array axcess - the array was not initialized Error in script 4a605dd7 File: Deadly Relfex 6 - Combat Moves.esp Offset: 0x003e Command: Let error in script 4a605dd7 the error repeats up to four times in console, unsure how to resolve this but any advice would be good thanks in advance
  9. yeah, most of my stats are maxed out on my character so I should have them already
  10. Having a strange glitch in using Deadly Reflex 6 beta. For some odd reason I'm unable to execute kick attacks in game, the game console brings up a error message whenever I attempt a kick attack. Also I've not been able to behead or dismember any npcs at all though magic criticals have worked for me. here's my mod list Oblivion.esm Oscuro's_Oblivion_Overhaul.esm HorseCombatMaster.esm DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCFrostcrag.esp DLCThievesDen.esp DLCBattlehornCastle.esp ArmamentariumStaffs.esp Bluefire Claymore by Mr. V.esp Gizmodian - FF Ultima Blade.esp JediLightsabersCollectionV1.5.esp Running4Cover's Welkynd Weapons - Free.esp Dragon Claw Sword And Shield.esp Knights.esp mythsandlegends.esp Pilgrim Spells.esp MidasSpells.esp Bashed Patch, 0.esp realmasamune.esp SwordofOmens.esp Soul Edge 2h.esp Conan Swords - Atlantean Fur Scabbard.esp ANBPowerSword.esp Arcan Ice Claymore.esp Alyeid Dagger.esp Blade Of Olympus.esp freezers v1.1.esp Excalibur.esp BluefireDragonclaw.esp Highlander Sword.esp Siegfrieds Soul Calibur.esp OOO-Dangerous_Traps.esp OOO-Combat_Skills_Perks_Marksmanship.esp OOO-Deadly_Combat.esp OOO-Magic_Effects+Spells.esp OOO-Magic_Game_Settings.esp OOO-DLT_Immersion.esp OOO-Magic_Effects+Enchantments.esp OOO-DaedraLord_Quests.esp SP1stPLegs.esp Oscuro's_Oblivion_Overhaul.esp OOO-WaterFish.esp Ninjaman'sParticleFlameSwords.esp Mighty Magick - Magicka Pool Progression.esp No Recharge.esp Mighty Magick - Restore Magicka Potions [Vanilla].esp Mighty Magick - Restore Magicka Potions [OOO].esp Mighty Magick - Sigil Stones.esp Mighty Magick - Core.esp Mighty Magick - Skills.esp Mighty Magick - Side Effects.esp Custom Enchanting Unlocked.esp Legend of Zelda Equipment (placed).esp Deadly Reflex 6 - HeX NifSE Patch.esp Deadly Reflex 6 - Timed Block and 250% damage.esp Mounted_Spellcasting_Deadly_Reflex_Compatible.esp DRSplatter.esp DeadlyReflex 6 - Combat Moves.esp
  11. I did try to use Oblivion Graphics Extender but that caused a CTD so I deleted it but it caused the game to mess up still I might as well do a clean reinstall and install my mods
  12. yes it was stable and now its doing this. The crash happens just after I choose to launch the game (it doesn't even display the Bethesda logo, it just goes to black then goes back to the desktop), I'm on the admin account and I'm on Windows 7 Ultimate. I don't have any obse plugin mods, odd how mine seems to check for that folder when I don't even have a plugin for it
  13. I'm getting a ctd everytime I try to launch Oblivion (from both the launcher and obmm) there is no windows error it just closes on it's own obse log shows this OBSE: initialize (version = 20.6 010201A0) oblivion root = K:\Bethesda Softworks\ plugin directory = K:\Bethesda Softworks\Data\OBSE\Plugins\ patched OBSE: deinitialize just to note there isn't a obse/plugins/ directory in my data folder
  14. alright though I wanted to use Deadly Reflexes though, might have to work around that one
  15. tried that and still the same result till I removed Oblivion Graphics Enhancer and Oblivion Overhaul, the game loaded but i couldn't start a new game at all or load my old saves without a CTD happening I uninstalled and deleted everything and I hope when I do this next clean install everything will work better
  16. well its happening again, it started to ctd again! OBSE won't load Oblivion, it auto crashes to the desktop when i click launch Oblivion in obmm my log from OBGEv2 Hooked: kernel32.dll Hooked: kernel32.dll Hooked: user32.dll Hooked: d3dx9_27.dll Hooked: d3dx9_43.dll Detoured GetRenderedSurfaceParameters(); succeeded Replacing the built-in shaders. Override directory data\shaders\override\ doesn't exist, deactivating feature. Detoured GetShaderBinary(); succeeded Detoured LoadTextureFile(); succeeded Init: D3D9.DLL queried. Init: D3D9.DLL loaded. Init: Took over Direct3DCreate9. OD3D9: Driver queried from 0x00ca76d7 OD3D9: Driver 0x01e87de8 constructed from 0x00ca7643 (1 drivers available) OD3D9: Driver 0x01e87de8 destructed from 0x00cad7c5 (0 drivers left) OD3D9: Driver queried from 0x00ca76b8 OD3D9: Driver 0x01e87de8 constructed from 0x00ca7643 (1 drivers available) OD3D9: Device queried from 0x0076a547 OD3D9: Device 0x02770870 constructed from 0x00cad8bb (1 devices available) Loading texture (data\textures\shaders/unbound.dds) Pre Hook RESZ not supported. Failed to create buffer texture (INTZ). Failed to create buffer texture (DF24). Failed to create buffer texture (DF16). Depth buffer texture (RAWZ) (640,480) created OK. Depth buffer attached OK. 3 Setting IsRAWZflag.
  17. Well I decided to reinstall the game and set it back up fresh again, seems to be running smoothly but now when i click on new game in the main menu nothing happens <BR><BR>Edit: Good news Oblivion works, DLCs and all, now to recompile my mods
  18. Alright, I'll try these for now, I'll edit if I have success <BR><BR>Edit: tried both methods and still the same thing, it crashes before loading the game in. I even disabled all my mods and DLCs and still the same result
  19. Got a bad problem here, was loading up Oblivion earlier and the save file I loaded caused the game to crash, I tried a different save and the same problem happened, also tried starting a new game and the same happened here's my load list on OBMM Oblivion.esm Oscuro's_Oblivion_Overhaul.esm HorseCombatMaster.esm DLCShiveringIsles.esp DropLitTorchOBSE.esp DLCHorseArmor.esp DLCOrrery.esp DLCMehrunesRazor.esp DLCSpellTomes.esp 2masamune.esp ArmamentariumStaffs.esp Bluefire Claymore by Mr. V.esp bustersword.esp Excalibur2.esp Jedi LightSabers with Sound.esp KatanasMod.esp Dragon Claw Sword And Shield.esp DLCThievesDen.esp Oscuro's_Oblivion_Overhaul.esp OOO-Deadly_Combat.esp OOO-Magic_Effects+Enchantments.esp OOO-Magic_Effects+Spells.esp OOO-Magic_Game_Settings.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp MidasSpells.esp SP1stPLegs.esp Bashed Patch, 0.esp SwordofOmens.esp lightningswords.esp Arcan Ice Claymore.esp Alyeid Dagger.esp Custom Enchanting Unlocked.esp Blade Of Olympus.esp freezers v1.1.esp Ninjaman'sParticleFlameSwords.esp Highlander Sword.esp SathixClaymoreV1.esp Blade of Lightning.esp ANBPowerSword.esp Soul Edge 2h.esp Conan Swords - Atlantean 2Hand Leather Scabbard.esp Siegfrieds Soul Calibur.esp BluefireDragonclaw.esp Gizmodian - FF Ultima Blade.esp Legend of Zelda Equipment (placed).esp Deadly Reflex 6 - Timed Block and 250% damage.esp Mounted_Spellcasting_Deadly_Reflex_Compatible.esp DRSplatter.esp DeadlyReflex 6 - Combat Moves.esp I can't figure this out for the life of me also my obse log OBSE: initialize (version = 20.6 010201A0) oblivion root = K:\Bethesda Softworks\ plugin directory = K:\Bethesda Softworks\Data\OBSE\Plugins\ checking plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\NifSE.dll SetOpcodeBase 000024F0 RegisterCommand NifGetAltGrip (24F0) RegisterCommand NifGetOffHand (24F1) RegisterCommand NifGetBackShield (24F2) RegisterCommand NifWriteToDisk (24F3) RegisterCommand NifOpen (24F4) RegisterCommand NifClose (24F5) RegisterCommand NifGetPath (24F6) RegisterCommand NifGetOriginalPath (24F7) RegisterCommand NifGetNumBlocks (24F8) RegisterCommand GetNifTypeIndex (24F9) RegisterCommand NiObjectGetType (24FA) RegisterCommand NiObjectGetTypeName (24FB) RegisterCommand NiObjectTypeDerivesFrom (24FC) RegisterCommand NiObjectNETGetName (24FD) RegisterCommand NiObjectNETSetName (24FE) RegisterCommand NiObjectNETGetNumExtraData (24FF) SetOpcodeBase 00002510 RegisterCommand NiObjectNETGetExtraData (2510) RegisterCommand NiObjectNETGetExtraDataByName (2511) RegisterCommand NiObjectNETAddExtraData (2512) RegisterCommand NiObjectNETDeleteExtraData (2513) RegisterCommand NiExtraDataGetName (2514) RegisterCommand NiExtraDataSetName (2515) RegisterCommand NiExtraDataGetNumber (2516) RegisterCommand NiExtraDataSetNumber (2517) RegisterCommand NiExtraDataGetString (2518) RegisterCommand NiExtraDataSetString (2519) RegisterCommand NiExtraDataGetArray (251A) SetOpcodeBase 0000251C RegisterCommand NiAVObjectGetLocalTransform (251C) RegisterCommand NiAVObjectGetLocalTranslation (251D) RegisterCommand NiAVObjectGetLocalRotation (251E) RegisterCommand NiAVObjectGetLocalScale (251F) SetOpcodeBase 00002523 RegisterCommand NiAVObjectSetLocalScale (2523) RegisterCommand NiAVObjectSetLocalTransformTEMP (2524) RegisterCommand NiAVObjectSetLocalTranslationTEMP (2525) RegisterCommand NiAVObjectSetLocalRotationTEMP (2526) RegisterCommand NiAVObjectGetNumProperties (2527) RegisterCommand NiAVObjectGetProperties (2528) RegisterCommand NiAVObjectGetPropertyByType (2529) RegisterCommand NiAVObjectAddProperty (252A) RegisterCommand NiAVObjectDeleteProperty (252B) RegisterCommand NiNodeGetNumChildren (252C) RegisterCommand NiNodeGetChildren (252D) RegisterCommand NiNodeGetChildByName (252E) RegisterCommand NiNodeDeleteChild (252F) SetOpcodeBase 000025C0 RegisterCommand NiTexturingPropertyGetTextureCount (25C0) RegisterCommand NiTexturingPropertySetTextureCount (25C1) RegisterCommand NiTexturingPropertyHasTexture (25C2) RegisterCommand NiTexturingPropertyGetTextureSource (25C3) SetOpcodeBase 000025C6 RegisterCommand NiTexturingPropertyGetTextureClampMode (25C6) RegisterCommand NiTexturingPropertyGetTextureFilterMode (25C7) RegisterCommand NiTexturingPropertyGetTextureUVSet (25C8) RegisterCommand NiTexturingPropertyTextureHasTransform (25C9) RegisterCommand NiTexturingPropertyGetTextureTranslation (25CA) RegisterCommand NiTexturingPropertyGetTextureTiling (25CB) RegisterCommand NiTexturingPropertyGetTextureRotation (25CC) RegisterCommand NiTexturingPropertyGetTextureCenterOffset (25CD) RegisterCommand NiTexturingPropertySetTextureClampMode (25CE) RegisterCommand NiTexturingPropertySetTextureFilterMode (25CF) SetOpcodeBase 00002660 RegisterCommand NiTexturingPropertySetTextureUVSet (2660) RegisterCommand NiTexturingPropertySetTextureHasTransform (2661) SetOpcodeBase 00002664 RegisterCommand NiTexturingPropertySetTextureRotation (2664) SetOpcodeBase 00002666 RegisterCommand NiSourceTextureIsExternal (2666) RegisterCommand NiSourceTextureGetFile (2667) RegisterCommand NiSourceTextureSetExternalTexture (2668) plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\NifSE.dll (00000001 NifSE 0001002F) loaded correctly checking plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll SetOpcodeBase 000025D0 RegisterCommand mqSetMessageBoxSource (25D0) RegisterCommand mqGetSelectedClass (25D1) RegisterCommand mqGetHighlightedClass (25D2) RegisterCommand mqGetMenuTileChildren (25D3) RegisterCommand mqGetEnchMenuBaseItem (25D4) RegisterCommand mqGetMapMarkers (25D5) RegisterCommand mqGetMenuChildFloatValue (25D6) RegisterCommand mqGetMenuChildStringValue (25D7) RegisterCommand mqSetMenuChildFloatValue (25D8) RegisterCommand mqSetMenuChildStringValue (25D9) RegisterCommand mqGetMenuChildHasTrait (25DA) RegisterCommand mqGetMenuChildName (25DB) RegisterCommand mqGetMenuChildCount (25DC) RegisterCommand mqCreateMenuFloatValue (25DD) RegisterCommand mqCreateMenuStringValue (25DE) RegisterCommand mqGetMenuActiveFloatValue (25DF) RegisterCommand mqGetMenuActiveStringValue (25E0) RegisterCommand mqSetMenuActiveFloatValue (25E1) RegisterCommand mqSetMenuActiveStringValue (25E2) RegisterCommand mqGetMenuActiveChildIndex (25E3) RegisterCommand InsertXML (25E4) RegisterCommand mqGetCurrentQuests (25E5) RegisterCommand mqGetCompletedQuests (25E6) RegisterCommand mqGetActiveQuest (25E7) RegisterCommand mqSetActiveQuest (25E8) RegisterCommand mqGetQuestCompleted (25E9) RegisterCommand mqUncompleteQuest (25EA) RegisterCommand mqGetActiveQuestTargets (25EB) RegisterCommand InsertXMLTemplate (25EC) RegisterCommand mqGetMenuGlobalStringValue (25ED) RegisterCommand mqSetMenuGlobalStringValue (25EE) SetOpcodeBase 000026B0 RegisterCommand mqSetMenuGlobalFloatValue (26B0) RegisterCommand mqGetMenuGlobalFloatValue (26B1) RegisterCommand ShowGenericMenu (26B2) RegisterCommand ShowMagicPopupMenu (26B3) RegisterCommand ShowTrainingMenu (26B4) RegisterCommand GetGenericButtonPressed (26B5) RegisterCommand SetMenuEventHandler (26B6) RegisterCommand RemoveMenuEventHandler (26B7) RegisterCommand GetMenuEventType (26B8) RegisterCommand GetFontLoaded (26B9) RegisterCommand UpdateLocalMap (26BA) RegisterCommand GetLocalMapSeen (26BB) RegisterCommand GetWorldMapData (26BC) RegisterCommand IsTextEditInUse (26BD) RegisterCommand GetMousePos (26BE) RegisterCommand SetWorldMapData (26BF) RegisterCommand GetWorldMapDoorway (26C0) RegisterCommand GetTextEditString (26C1) RegisterCommand GetMousePosInText (26C2) plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctly patched loading from C:\Users\nwofan\Documents\My Games\Oblivion\Saves\Save 40 - Siegfried - The Fringe, Level 255, Playing Time 21.39.17.obse Reading mod list from co-save Loading strings Loading array variables OBSE: deinitialize
  20. thanks I'll download it and give it a whirl Edit: I installed and used BOSS to rearrange my load list to look like this FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm BlueLaserRifle.esm FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp FOOK GRA Ammo Hotfix.esp VG0PreorderAlternative.esp EnergyWeaponDeNerf.esp LightSaberMod.esp PB-AR1.esp ShinohaiOuka.esp EVE FNV.esp meridianelectronTEST.esp FNVMod Firestorm.esp Clanf_CryoWeapons.esp Jswords4freeDMGPlus5.esp Jswords4saleDMGPlus5.esp Classic MEC Gauss Minigun.esp PlasmaSword.esp Lightning Gun.esp alien gatling lazor.esp Railway Rifle 2.0.esp Energy_Specialist.esp ZR-92 Blaster.esp Green Gatling Laser.esp ae86seiryuu_easy.esp ae86seiryuu2h_easy.esp Plasma Beam.esp lohengrin_easy.esp Total active plugins: 39 Total plugins: 39 I'm still getting a CTD when encountering the brotherhood of steel when I'm forced to strip down Edit: I think i figured out which mod was causing the CTD, it's BlueLaserRifle.esm
  21. Hey everybody, got a bit of a bug while playing Fallout New Vegas. Anyhow I'm near the end of the ED-E my Love quest where you have to deliver ED-E to either the Followers of the Apocalypse or the Brotherhood of Steel, I choose to go to Hidden Valley where the Brotherhood of Steel is at, however my problem starts after you give the password into the intercom. When the BoS soldier tells you to strip down I choose the option, when the next area loads I get a CTD here's my mod load list FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm HonestHearts.esm DeadMoney.esm OldWorldBlues.esm CaravanPack.esm ClassicPack.esm FalloutNV.esm MercenaryPack.esm TribalPack.esm BlueLaserRifle.esm LonesomeRoad.esm GunRunnersArsenal.esm FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp FOOK GRA Ammo Hotfix.esp EVE FNV.esp FNVMod Firestorm.esp VG0PreorderAlternative.esp LightSaberMod.esp Clanf_CryoWeapons.esp meridianelectronTEST.esp EnergyWeaponDeNerf.esp Jswords4freeDMGPlus5.esp Jswords4saleDMGPlus5.esp Classic MEC Gauss Minigun.esp PlasmaSword.esp ShinohaiOuka.esp Lightning Gun.esp alien gatling lazor.esp Railway Rifle 2.0.esp Energy_Specialist.esp ZR-92 Blaster.esp Green Gatling Laser.esp ae86seiryuu_easy.esp ae86seiryuu2h_easy.esp PB-AR1.esp Plasma Beam.esp lohengrin_easy.esp Total active plugins: 39 Total plugins: 39 I suspect a mod might be causing a problem here. Any helpful info would be appreciated
  22. my mod list now Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm CRAFT - Activation Perk.esp CRAFT - Workbench and Crafting Expansion combined.esp FOOK2 - Mothership Zeta.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp MyFOOK2 - Black & White Tranquility Lane.esp Stealthboy Recon Armor - CRAFT.esp MyFOOK2 - No Rape Victims.esp Plasma Sword.esp Tesla Sword.esp Fission Sword.esp JQ-DuncanSword.esp Cryo Weapons - Vanilla.esp ElectronCannon.esp ElectroPulseRifle.esp Total active plugins: 27 Total plugins: 27 Now the game loads but when I load in my last save it does a CTD, it also mentions a missing mod error <BR><BR>Edit: I found a way around it by loading a previous save, all is well now ^^<BR><BR>before I get on with Mothership Zeta I need me a lightsaber mod
  23. okay I did check my version (since I have GOTY edition) its at 1.7 also what parent files are needed for craft? edit: my load up list in FOMM Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm CRAFT - Workbench and Crafting Expansion combined.esp FOOK2 - Mothership Zeta.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp MyFOOK2 - Black & White Tranquility Lane.esp MyFOOK2 - No Rape Victims.esp Total active plugins: 17 Total plugins: 17 Also used fo3edit and got this error on craft [00:29] Background Loader: loading "CRAFT - Workbench and Crafting Expansion combined.esp"... [00:29] Background Loader: [CRAFT - Workbench and Crafting Expansion combined.esp] Loading file [00:29] Background Loader: [CRAFT - Workbench and Crafting Expansion combined.esp] File loaded [00:29] Background Loader: [CRAFT - Workbench and Crafting Expansion combined.esp] Start processing [00:29] Background Loader: [CRAFT - Workbench and Crafting Expansion combined.esp] Adding master "Fallout3.esm" [00:29] Background Loader: [CRAFT - Workbench and Crafting Expansion combined.esp] Adding master "CRAFT.esm" [00:29] Background Loader: [CRAFT.esm] Loading file [00:29] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified>
  24. been having this problem with certain mods including craft gonna try a clean install again and see what happens
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