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Devilman1975

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Everything posted by Devilman1975

  1. Still feeling ticked of how much of a sorry outfit that the Minutemen are after the quest Pinned I decided that new Minutemen recruits needed to suffer a little. I've turned the Castle into a proper military base with an area for new recruits and given Cait and MacCready jobs as instructors. I know that it would not make sense for them to join the Minutemen army but it would be in their characters to be hired as instructors. I even imagined telling Cait not to hold back in getting the new recruits whipped into shape but I'm looking for something more. Hence the request for a Sgt Gunnery Hartman inspired drill instructor companion that can join the General on missions and shout expletives at Minutemen recruits when sandboxing.
  2. Remember the Institute quest "Pinned" where you encounter a group of Minutemen trying to ambush the Institute and one in particular was so insubordinate that you required a speech check to get him to stand down? The one who tells you that the Minutemen is not the military and does not have to obey your orders. Can we get him as a follower or a settler? I usually have him shot for his insubordinate attitude but realise that might be too extreme but passing the speech check when I threaten or convince him fails to satisfy me. If he can be made as a follower or settler I can headcanon that I had him kicked out of the Minutemen, had him relocated to some s***hole settlement or place him in a Minutemen military prison. He might be labled as a generic Minuteman but I've done that quest many times and he always has the same face which leads me to think that he has his own unique face model. If anyone takes up this request I and I'm sure many others would greatly appreciate it.
  3. While I think having a Liberty Prime with Trump's lines would be hilarious I don't think the Nexus would allow it. There was a Trump companion mod on the Nexus some time ago but we got some cock and bull story about the legal troubles using Trump's voice files and it ended up being removed. I think the Nexus admins just hate Trump and they wouldn't stand for a mod like this.
  4. You can't just rescale a child npc and pass that off as a four year old. Kids that age act different to the ten year old child npcs in the game. Have you ever seen a four year old in a shop with their parents? They're always running amok. You would have to make new animations of them playing or have them crying every time a settlement gets attacked. If Bethesda could create a four year old npc they would have done so but they can't even make child npcs without looking like some kind of clone of each other. To be honest Macready having a son seemed to be a poorly written plot device. If he was looking for a cure for his kid then it would make more sense for MacCready to ask for assistance in going to Med-Tek upon hiring him instead of waiting for his affinity to reach a certain level or dealing with the Gunners. As a concerned father MacCready seems to have his priorities backwards.
  5. I think that would be difficult to do since there are only two models for child npcs. There's the model for baby Shaun then we got the one for the rest of the kids in the game that all seem to be near the age of ten. Duncan would most likely be a toddler. Fallout 4 is only set ten years after Fallout 3 in which MacCready was only twelve years old. Taking into consideration that MacCready left Little Lamplight when he turned sixteen then add a year or two working as a mercenary before he meets Lucy. Then we can add another year for Lucy to give birth to Duncan we can round Duncan's age to either three or four.
  6. Having committed myself to an Institute playthrough and becoming Director of the Institute I thought to myself "Wouldn't it be better for the Institute to interact with the Commonwealth by using the MIT Ruins as a settlement location?" This would allow the Institute to trade for goods that they need and recruit outside talent when they feel the need to. The quest "Nuclear Family" would have to be completed as a prerequisite condition since I doubt Shaun would be open to the idea. I realise that the Fusion City mod allows the player to encourage the Institute to interact with the Commonwealth but ends up turning the Institute into a nightclub that anyone can enter. That kind of solution always felt unrealistic to me so I looked for a mod which would turn the MIT ruins into a settlement location. Unfortunately there hasn't been a mod made for that yet. So here I am throwing that idea out there hoping that someone will pick up on it. Obviously the Sentry bots patrolling the exterior would have to be removed as well as the Supermutants in the ruin's interior area. I think that only the exterior area needs to be used as a settlement. The interior area would only need the supermutants removed and maybe allow the player to tidy up inside using the same build options that we get when we purchased the house in Diamond City without turning that area into part of the settlement. I would recommend leaving the synths and Coursers that were fighting the supermutants as they would want to restrict access against unwanted visitors. Anyway I hope that someone takes on this request as it could be one of the few ways that show the player making changes to the Institute after becoming Director.
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