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SkavenAssassin

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  1. Hi there, Quit a simple request I´ve got, which is having the grunt outfit with the holster of the dragonskin armor....I know there are many versions with the only holster armor, I´m looking for the real one, shotgun shells and spar clips on the other leg ( well cheak the dragonskin armor and you know what I mean ) Tried it myself with blender, looked good exporting it back to nif-scope but in geck it won´t show up and there´s no help there.....so I´m sure there is someone out there who could do this in 2min or so. Forget this one, got it to work :laugh: I also have 3 weapons which have to get a re-tex on them so they look a bit older and worn, where as one of them needs a new wood tex on it. Thanx \m/
  2. Hey there everyone, can anyone explain how its possible to change reload animations? as I would like to take 2 AK models from Heffys mod and give them vanilla reload animations. Link to a tutorial would also do the trick. Cheers
  3. You´re gonna need something like Gimp or Paint.net and Nifscope....do you know your way around these programs?
  4. It ain´t a glitch or other, just that the animation of a custom weapon is cool but real slow ( animation is also custom ), and in GECK one can´t change the speed....you are able to change the value but it´ll have no effect in game. Be a shame if this is a problem which can´t be solved....been at it for days.
  5. Hi there everyone, this question has probably been asked before but still I have found no answer to this problem.... does anyone know how to change the reload animation speed? or who can point out a tutorial....cus its abit anoying that a gun takes to long to reload...as if you had smoked something! Can it be done with Nifskope? help would be much appreciated, thanx
  6. Hi there everyone, is there someone who could make a t-shirt version of the dragonskin armor without the vest? Cheers
  7. Gave it a go but it just crashes both the game or GECK or it didn´t work....I´ll see if I find another way and if all else fails I´ll take you on your offer and send you the modells. Thanx for the help.
  8. Die BSA files hättest du nicht enpacken brauchen, nur die mods manuell installieren hätte ausgereicht...wobei benutze den FMM der macht alles automatisch...nur NVSE mußt du dann selber machen....dann müßte alles funzen apropo, hast NVSE? den brauchst du glaub ich für einige deiner mods im zweifel mußt du alles runter schmeißen und neu istallieren, kann sein das sich irgendwo ein fehler eingeschlichen hat.
  9. Es sollte recht egal sein, aber ich mach das alles ja manuell und ohne mod manager....also, du hast für ein mod ja texture, mesh files und ab und zu andere ( sound, landscape usw...) und eine esp. datei....der einfachste weg ist wenn du denn mod mit zip7 enpackst und die datein kopierst und in den ordner rein machst wo falloutnewvegas ist...scripts und andere sachen sollten im spiel dann funzen....rein von ding, wenn du denn "data" ordner auf machst sollte es so aussehn: Backup Meshes Music Shader Sound Textures Video und dann alle bsa, esp und esm dateien kannst du alles selber machen, hab ich damals bei oblivion auch gemacht und es geht ganz gut:-) P.S. sorry this is in german, its quicker to explain this way.
  10. the models are from other mods, and I´ve tried a new save games...same problem then:-( @ghostrecon123, thanx for the offer, but that would be quit a couple of models...don´t want to hassle you with so many.
  11. You need gimp or paint.net, nifscope and a dds. converter, that is if you are wanting to make your own custom posters?
  12. Moinsen, du solltest die ordner neu anlegen, heißt das da wo die bsa dateien sind du einfach meshes, textures, sound usw neu machst....sollte auf jeden fall dann funzen:-)
  13. Hey there everyone, been making some containers for weapons etc...by just editing an existing container and changing the model, but in game as soon as I enter the cell they fall or fly alover the place and you can grab them....so how can I make the containers act like static objects so they stay where I put them? thanx.
  14. hahaha crap forgot to say didn´t I, well lets say I want to place a belt from one armour into another using copy/paste, it will show in game with Fallout but when I do that with Oblivion armours it won´t show or they are huge and all over the place(in game)...in NifScope itself it looks fine.
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