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SoulAdm

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  1. Since we can use ranged weapon to do melee damage, it would be cool if there is a model for the weapon that like what we have in the gear of war.
  2. and btw if there is a exploding effect and a shock wave effect i wish to add on
  3. Remember the lighting drop from sky when cast a storm call? it looks cool so i had the idea to put that effect on a weapon as contact effect, i have been playing around with CK on this project but didnt get it work anyhow So i guess some smarter people will be glade to give me some advise regards... p.s: oh i only need the lighting effect, not the weather change and such, so i deleted them when moding the effect in the script sector i am not sure if this is related Cheers everyone Help me :pinch:
  4. Same, here i can hear and knowing people talking about it, and Shatter has lost 2 daughters and his wife, according to the walk through it suppose to be the fourth murder next, but the girl just dont die. I now the Thane of the windhelm after helping the imperim finished the reble and the related NPCs all alive but just cant get the quest started
  5. I have got a few mod for new lands and player home, but they seems so quiet, so is there a mod to set companions or NPCs to a new loacation as their home
  6. as above here is the log Trace file has been created: TraceLog20111128220957.txt Mod Manager Version: 0.12.10.0 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Determining Game Mode: (From Selection Form) Skyrim Game Mode Factory Selected: Skyrim (Skyrim) Creating Game Mode mutex. Looking for Skyrim. Asking Game Mode... Checking: HKEY_LOCAL_MACHINE\Software\Wow6432Node\Bethesda Softworks\Skyrim\Installed Path Found C:\HH\Games\The Elder Scrolls V Skyrim\ Found: C:\HH\Games\The Elder Scrolls V Skyrim\ Game Mode Built: Skyrim (Skyrim) Installation Path: C:\HH\Games\The Elder Scrolls V Skyrim\ Install Info Path: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Installed Mod Path: C:\HH\Games\The Elder Scrolls V Skyrim\Mods Mod Cache Path: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\cache Mod Download Cache: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\downloads Overwrite Path: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Installed\overwrites Scanning for read-only files... Initializing Mod Repository... Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\ScriptTypes Checking: Antlr3-2.Runtime.DotNet20.dll Checking: Antlr3.Runtime.dll Checking: AntlrUtil.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType Discovering Game Mode Specific Script Types... Looking in: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\GameModes Checking: Skyrim.CSharpScript.dll Initializing: Nexus.Client.Games.Skyrim.Scripting.CSharpScript.SkyrimCSharpScriptType Checking: Skyrim.XmlScript.dll Initializing: Nexus.Client.Games.Skyrim.Scripting.XmlScript.SkyrimXmlScriptType Found 3 script types. Registering supported mod formats... Discovering Mod Formats... Looking in: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Checking: OMod.dll Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat Found 2 formats. Finding managed mods... Discovering Managed Mods... Looking in: C:\HH\Games\The Elder Scrolls V Skyrim\Mods Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\077614.rar Registered. Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Beautiful_Girl_Nude_V2_Hairy-1072-1.rar Registered. Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\BSAopt-247.7z Registered. Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Ebony_lace_revised-1572-1-12.zip Registered. Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nexus Mod Manager-0.12.10.exe Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Nude_Females_v1-3_-_Full_Download-70-1-3.7z Registered. Found: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Psiijic-Retexture-1854-1.rar Registered. Found 6 managed mods. Initializing Install Log... Checking if upgrade is required... Path: C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Installed\InstallLog.xml Loaded from XML. Initializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: C:\HH\Games\The Elder Scrolls V Skyrim\Data Found: C:\HH\Games\The Elder Scrolls V Skyrim\Data\Skyrim.esm Found: C:\HH\Games\The Elder Scrolls V Skyrim\Data\Skyrim.esm Registered. Found 1 managed plugins. Initializing Active Plugin Log... Initializing Plugin Order Log... Initializing Plugin Manager... Initializing Activity Monitor... Initializing Mod Manager... Initializing Update Manager... Upgrading replaced Mods... Uninstalling missing Mods... Loading mods that are queued to be added. Loading Plugins into Plugin List: 1 Loading: Skyrim.esm (C:\HH\Games\The Elder Scrolls V Skyrim\Data\Skyrim.esm) (False) Setting up listener on Nexus Mod Manager-SkyrimIpcServer/SkyrimListener at 2011-11-28 22:13:08 Running Application. Checking for new client version... [file:///C:/HH/Games/The Elder Scrolls V Skyrim/Mods/Psiijic-Retexture-1.rar] Adding Mod to AddModQueue [file:///C:/HH/Games/The Elder Scrolls V Skyrim/Mods/Psiijic-Retexture-1.rar] Starting Add Mod Task. [C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Psiijic-Retexture-1.rar] Adding mod from archive. Crashdumping an Exception: Exception: Message: The process cannot access the file 'C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Psiijic-Retexture-1.rar' because it is being used by another process. Full Trace: System.IO.IOException: The process cannot access the file 'C:\HH\Games\The Elder Scrolls V Skyrim\Mods\Psiijic-Retexture-1.rar' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at Nexus.Client.ModAuthoring.ModBuilder.DoFromArchive(IModFormatRegistry p_mfrFormats, String p_strArchivePath, ConfirmOverwriteCallback p_dlgConfirmOverwrite) at Nexus.Client.ModAuthoring.ModBuilder.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Running Threads (1) 3 ()
  7. I kept trying to mod NPC's combat style over console, like turn a fighter into mage or both, but kept failling, just wondering if anyone have achieved any positive resault
  8. er~~~ i should have record it down, but how do you activate the mannequins again? what was the console order?
  9. forgive me about my english but i didnt get your first question, so start from the second: no if just the editor, no problem should be caused, you r using the ingame editor now lol, about the patches, could be, and depends, so just like SirX mentioned, becaureful where, what and how you build or mod your house, if future patches very "luckiiiiiily" include an Necessary Object (such as house reletive to mission) yes, it could cause some problem, usually it should just overwirte what you have already done there, which means it could just wipe your hard build estate away and replace with whats in the patch, though no promise there wont be other effects. so best way is build underground you can expend your basement very deep (try not to build wide) ofcourse, if someone work out how to build portals and create testing space (such as qasmok) we will have no trouble then. do remember F5 is gonna be your best friend
  10. Well~~~ it is a magical world you know~~~lol i wonder if they still have the teleport portals like in Obl mages'tower, that would make more sence but untill now i havenet find any and yet i am struggling trying to re-style my npc wife (also my follower) into a mage combat rather then bow or swords
  11. yes, you got that right, we are rich and whealthy we are not happy about manno we want an estate
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