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RoyalGuard1945

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  1. Country: USA Internet Service Provider (ISP): WOW Average Download Speed (non-Nexus downloads): 34.5MB's Download tests: Amsterdam: 430kb's Prague: 380kb's LA: 630kb's Chicago: 970kb's Miami: 840kb's Premium CDN: 1.2MB's Paris: 400kb's Singapore: 318kb's Download Links: Large File: https://miami-premium.nexus-cdn.com/3712/23/LE1%20Community%20Patch%20v1.2-23-1-2-1639096375.7z?md5=F-71XpjgGwGu5gf7qmQwjw&expires=1647985851&user_id=18289704&rip=69.1.24.28 Small File: https://cf-files.nexusmods.com/cdn/3712/2/ME3Tweaks%20Mod%20Manager%207.0.6%20(Build%20124)-2-7-0-6-124-1644701189.exe?md5=KQyvF4SkpX-kO64x-7pFQg&expires=1647988224&user_id=18289704&rip=69.1.24.28 TraceRoute Results: Microsoft Windows [Version 10.0.19044.1586]© Microsoft Corporation. All rights reserved. C:\Windows\system32>tracert files.nexus-cdn.com Tracing route to files.nexus-cdn.com [185.246.209.245]over a maximum of 30 hops: 1 3 ms 7 ms 4 ms 10.0.4.1 2 * * * Request timed out. 3 16 ms 15 ms 24 ms user-69-73-5-81.knology.net [69.73.5.81] 4 18 ms 16 ms 12 ms dynamic-75-76-77-122.knology.net [75.76.77.122] 5 15 ms 12 ms 16 ms static-24-96-2-120.knology.net [24.96.2.120] 6 39 ms 29 ms 32 ms user-24-96-153-9.knology.net [24.96.153.9] 7 44 ms 39 ms 43 ms 143.59.255.198 8 38 ms 38 ms 37 ms dynamic-75-76-35-117.knology.net [75.76.35.117] 9 35 ms 35 ms 38 ms atl-b24-link.ip.twelve99.net [62.115.144.12] 10 54 ms 53 ms 53 ms chi-b24-link.ip.twelve99.net [62.115.138.109] 11 52 ms 52 ms 53 ms datacamp-ic337370-chi-b22.ip.twelve99-cust.net [213.248.70.98] 12 51 ms 52 ms 56 ms vl203.chi-cs1-dist-2.cdn77.com [138.199.0.233] 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 * 47 ms * unn-185-246-209-245.datapacket.com [185.246.209.245] 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. 21 * * * Request timed out. 22 * * * Request timed out. 23 * * * Request timed out. 24 * * 59 ms unn-185-246-209-245.datapacket.com [185.246.209.245] Trace complete. Looking for help on how to fix this, thanks.
  2. Greetings, I'm wanting to do two things for remastered that I may upload on Nexus if they are successful. First, I'm wanting to completely overhaul the starting classes. Second, I want to add or increase the enemy spawns on all levels for pve to actually make the game hard. I do not want to rely on the CE for the classes to work and instead have it function like a normal downloadable mod. I found something called Wulfs tools that's used for editing classes mentioned on some forums but I have not been able to find a working or living link for it. As well as any information on how I could mod the game with increasing enemies, I would appreciate it. Thank you
  3. hey there, the version of FOMM I use is 0.13.21. I'll try out that fork version and see if that works. I do have FNV4GB patcher installed and it is working and yes, I did install the rifle and pistol stances and installed both.
  4. Greetings to anyone reading this and I hope I may be able to find help for this issue. When I try to install this mod on FOMM called Weapons Animation Replacer FOMOD, most recent version. I get an error saying an exception occured. The mod may not have been activated completely. Tells me a folder path for the log and that says, System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Buffer cannot be null. Parameter name: buffer at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable) at System.IO.MemoryStream..ctor(Byte[] buffer) at Script.GetImageFromFomod(String filename) at Script.setUpStartForm() at Script.CreateStartForm() at Script.OnActivate() --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Fomm.PackageManager.ScriptCompiler.Execute(String script, ModInstaller p_midInstaller) System.ArgumentNullException: Buffer cannot be null. Parameter name: buffer at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable) at System.IO.MemoryStream..ctor(Byte[] buffer) at Script.GetImageFromFomod(String filename) at Script.setUpStartForm() at Script.CreateStartForm() at Script.OnActivate() No idea what this stuff even means or how to fix it. All I know is my mod list won't work until I get this fixed. I greatly appreciate any help on this. Thanks This is happening on a completely unmodded fresh install of New Vegas. This occurs when I try to active the mod on FOMM. Thanks again
  5. After painstakingly enabling 1 mods at a time and playing the tutorial fully each time, I've found the culprit! If I pull the mask off of it, the mods name is Wind callers Pass. No idea why that was the issue or even how. It's a dungeon mod and on the throat of the world mountain and I have no other mod effecting that area. If anyone else have issues with that mod, please report on here. I'll be reporting to the mods author now
  6. At the moment, I have disabled ALL mods and enabling 3 mods at a time to find the culprit. Which is major time consuming but I don't have a better option for now. I will post if I make a discovery, etc.
  7. Greetings people. Issue with (Skyrim 32bit) or Oldrim. I've spent the last few days working on this issue and this is the best that I have to show for it as I am a newbie for modding games. After going through LOOT and working on organizing the mods from that and how the mod authors wanted them to be, went through Wyre Bash and made a patch and went through the mods and got rid of any red ones, still working on some orange mods. The most I have been able to get done is I can start up the game normally( have another life start mod) I make the character, as the mods load up, the game then crashes randomly. It can be instantly after making the char or about a minute later. It doesn't show an error, puts me back straight to desktop. Opening the Papyrus log, which was on I will have attached below. I'm mainly trying to figure what mod or gang of mods is the culprit or if my load order is the issue. After scanning through LOOT, I will state I did not see any mods actually missing masters, etc. SKSE is fully updated as well. Game, Mod Organizer 2(Which is what I am using to mod Skyrim) along with the downloaded mods are all on a SSD with 60GB's of extra space. My mod load order list is also listed below. Specs GTX 1070 i5-6600k 16GB of memory windows 8.1 2K 144hz resolution monitor Drivers fully updated, tried full updated and rollback(nothing worked) Game is playing at 2K res, maxed settings with the Real vision ENB along with the Series .366. The enb worked fine with no ctd before I modded the game. Tried to read the papyrus log and it just hurt my brain in confusion. Made no sense to me. Was reading it in Notepad ++. Thank you and I greatly appreciate any help. Thanks again. Mod load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 arnima.esm 7 7 LCOA.esm 8 8 notice board.esp 9 9 AzarHair.esm 10 a ETaC - RESOURCES.esm 11 b BSAssets.esm 12 c Falskaar.esm 13 d Campfire.esm 14 e JSwords.esm 15 f Wyrmstooth.esp 16 10 ApachiiHair.esm 17 11 Sanctum of the Fallen.esm 18 12 BSHeartland.esm 19 13 BS_DLC_patch.esp 20 14 moonpath.esm 21 15 RealisticWaterTwo.esp 22 16 Vivid Weathers.esp 23 17 HighResTexturePack01.esp 24 18 LostGrimoire.esp 25 19 HighResTexturePack02.esp 26 1a HighResTexturePack03.esp 27 1b TheEyesOfBeauty.esp 28 1c Immersive Dragon Sounds.esp 29 1d ForgottenCity.esp 30 1e RealisticWaterTwo - Wyrmstooth.esp 31 1f HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp 32 20 treehouse_larger.esp 33 21 RaceMenu.esp 34 22 DeadlyCombat.esp 35 23 HarvestOverhaul_SkyRe_Patch.esp 36 24 BetterQuestObjectives-AlternateStartPatch.esp 37 25 MzarkWonders.esp 38 26 CCO - Permanent Birthsigns.esp 39 27 CerwidenCompanion.esp 40 28 Vivid Weathers - Falskaar.esp 41 29 3DNPC.esp 42 2a Grass_On_Steroids_SFO.esp 43 2b MoreShipwrecksV1_3.esp 44 2c Weapons & Armor_TrueWeaponsLvlLists.esp 45 2d BetterQuestObjectives-AMBSkyforgePatch.esp 46 2e EMCompViljaSkyrim.esp 47 2f Clothing & Clutter Fixes.esp 48 30 SkyRe_EncounterZones.esp 49 31 Equippable Tomes.esp 50 32 Skyrim Immersive Creatures - DLC2.esp 51 33 iHUD.esp 52 34 BetterQuestObjectives-AFTPatch.esp 53 35 Realistic Running Speed.esp 54 36 Chesko_WearableLantern.esp 55 37 BFT Ships and Carriages.esp 56 38 Hothtrooper44_Armor_Ecksstra.esp 57 39 DovahzulwahJoorzul.esp 58 3a SkyRe_SIC Crossbowfix.esp 59 3b Skyrim Flora Overhaul.esp 60 3c OBISDB.esp 61 3d SoS - The Dungeons.esp 62 3e SkyRe_StandingStones.esp 63 3f Mortal Enemies.esp 64 40 SoS - The Wilds.esp 65 41 RealisticWaterTwo - Legendary.esp 66 42 AmazingFollowerTweaks.esp 67 43 RND_Dawnguard-Patch.esp 68 44 AnIdealSkyforge.esp 69 45 Apocalypse - The Spell Package.esp 70 46 OBIS Loot.esp 71 47 TKDodge.esp 72 48 Brevi_MoonlightTales.esp 73 49 BlackHorseCourier.esp 74 4a Fantasy Soundtrack Project.esp 75 4b AncientTonguesGreatSword.esp 76 4c SoS - Civilization.esp 77 4d Immersive Patrols II.esp 78 4e RLO - Exteriors.esp 79 4f FCO - Follower Commentary Overhaul.esp 80 50 Artifact Disenchanting.esp 81 51 IceBladeOfTheMonarch.esp 82 52 CCO - Dynamic Skill Progression.esp 83 53 ETaC - Riverwood.esp 84 54 DeadlyDragons.esp 85 55 Artifact Disenchanting - Dragonborn.esp 86 56 RealisticWaterTwo - Waves - Wyrmstooth.esp 87 57 SkyRe_EnemyAI.esp 88 58 DeadlySpellImpacts - Two Fire.esp 89 59 Marriable Serana.esp 90 5a OBIS.esp 91 5b BellyachesNewDragonSpecies.esp 92 5c Alternate Start - Live Another Life.esp 93 5d BetterQuestObjectives-DBForevertoMisc.esp 94 5e Vivid Weathers - Wyrmstooth.esp 95 5f HarvestOverhaul.esp 96 60 Undeath.esp 97 61 ORM-Arvak.esp 98 62 LeftHandRings.esp 99 63 UniqueBorderGates-All.esp100 64 Dr_BandolierDG.esp101 65 Weapons & Armor_TrueOrcish&DaedricWeapons.esp102 66 RealisticWaterTwo - Falskaar.esp103 67 SkyrimCoinReplacerRedux.esp104 68 SkyRe_Main.esp105 69 Fantasy Soundtrack Project - Combat.esp106 6a flaho_shi_eagles_nest_ENG.esp107 6b Marriable Serana HF.esp108 6c aMidianborn_Skyforge_Weapons.esp109 6d SkyTEST-RealisticAnimals&Predators.esp110 6e ElementalArrows.esp111 6f SMIM-DragonbornTernFix.esp112 70 ETaC - Rorikstead.esp113 71 Hothtrooper44_ArmorCompilation.esp114 72 The Huntsman.esp115 73 Weapons & Armor_DragonPriestMasks.esp116 74 RealisticWaterTwo - Waves - Dawnguard.esp117 75 CCO - Oblivion Carry Weights.esp118 76 RealisticNeedsandDiseases.esp119 77 AncientTonguesSword.esp120 78 Skyrim Immersive Creatures.esp121 79 SMIM-SolitudeDocksFixes.esp122 7a RRR_3DNPC-Patch.esp123 7b summersetisles.esp124 7c SkyrimsUniqueTreasures.esp125 7d SMIM-RiftenDocksRopesObjectFix.esp126 7e SkyRe_Survivalism.esp127 7f PP_WindcallerPass.esp128 80 Tribunal Maskes by Zairaam.esp129 81 SkyTweak.esp130 82 RLO - Effects.esp131 83 aMidianBorn_ContentAddon.esp132 84 Frostfall.esp133 85 SMIM-FarmhouseFlickeringFix.esp134 86 High Level Enemies - SIC.esp135 87 Religion.esp136 88 RND_HearthFires-Patch.esp137 89 SkyrimSewers.esp138 8a SFO - Dragonborn.esp139 8b Vivid Weathers - Summerset.esp140 8c Vivid Weathers - Extended Rain.esp141 8d SMIM-ShackRoofFixes.esp142 8e dD-DG-DB-Immersive Creatures EBT Patch.esp143 8f Randomized Word Walls.esp144 90 Immersive Weapons.esp145 91 SL99Exchanger.esp146 92 ScopedBows_ArrowTweaks.esp147 93 dragonslayer.esp148 94 middenexpanded.esp149 95 GoldenVendors.esp150 96 High Level Enemies - SIC Falskaar.esp151 97 TakeNotes.esp152 98 Immersive Jewelry.esp153 99 ScopedBows.esp154 9a BlackreachOverhaul.esp155 9b Thieves Guild Requirements.esp156 9c KK_Lola_companion_wolfdog.esp157 9d Weapons & Armor Fixes_Remade.esp158 9e Fudou Myouou.esp159 9f ScarletDawnArmor.esp160 a0 Helgen Reborn.esp161 a1 DeadlyMutilation.esp162 a2 RealisticWaterTwo - Dawnguard.esp163 a3 BetterQuestObjectives.esp164 a4 dD - Realistic Ragdoll Force - Reduced.esp165 a5 XPMSE.esp166 a6 DeadlySpellImpacts.esp167 a7 JSwordsDistributionBalancePlugin.esp168 a8 KS Hairdo's.esp169 a9 FISS.esp170 aa RSPatch.esp171 ab private_singular_quivers.esp172 ac SkyUI.esp173 ad RND_Dragonborn-Patch.esp174 ae Complete Crafting Overhaul_Remade.esp175 af MoreBanditCamps(Explorer'sEdition).esp176 b0 Run For Your Lives.esp177 b1 SkyRe_Races.esp178 b2 ReProccer.esp179 b3 CCO - Diverse Races And Genders.esp180 b4 MoonAndStar_MAS.esp181 b5 WetandCold.esp182 b6 RealisticWaterTwo - Waves.esp183 b7 LeftHandRings - Dawnguard.esp184 b8 Character Creation Overhaul.esp185 b9 HarvestOverhaulCreatures.esp186 ba SabreFurBag.esp187 bb notice board - dragonborn patch.esp188 bc ShowRaceMenuAlternative.esp189 bd RaceMenuPlugin.esp190 be SkyRe_Combat.esp191 bf Vivid Landscapes.esp192 c0 The Paarthurnax Dilemma.esp193 c1 BSHeartland - Meshes.esp194 c2 Dr_Bandolier.esp195 c3 MageBackpack_byTumbajamba.esp196 c4 RLO - Interiors.esp197 c5 sandboxcylinderheight.esp198 c6 Inigo.esp199 c7 dD - Enhanced Blood Main.esp200 c8 GuessDistance.esp201 c9 RealisticWaterTwo - Waves - Falskaar.esp202 ca Traps Are Dangerous.esp203 cb imp_helm_legend.esp204 cc WetandCold - Ashes.esp205 cd AMatterOfTime.esp206 ce Item Recycling.esp207 cf Vivid Weathers - Bruma.esp208 d0 Convenient Horses.esp209 d1 zMirai.esp210 d2 RND_AnimalLoot.esp211 d3 ETaC - Dawnstar.esp212 d4 ETaC - Darkwater Crossing.esp213 d5 SMIM-FurnitureChestSnowFix.esp214 d6 RealisticWaterTwo - Dragonborn.esp215 d7 RealisticRoomRental.esp216 d8 Artifact Disenchanting - Dawnguard.esp217 d9 SMIM-ShackRoofFixesDragonborn.esp218 da SkyRe_EnemyScaling.esp219 db BetterQuestObjectives-SkyRePatch.esp220 dc BSHeartland - Textures.esp221 dd TTYM - Think to Yourself Messages.esp222 de Immersive Citizens - AI Overhaul.esp223 df dD-Medium Script Range.esp224 e0 dD - Realistic Ragdoll Force - Realistic.esp225 e1 RealShelter.esp226 e2 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp227 e3 Bashed Patch, 0.esp228 e4 moonpath_questdata.esp
  8. Hey, there is a mod that does such a thing but it does involve more than just that. It's called SNHardcorePlus . Go ahead and try it out, you can edit the character stat limits in the config.json file in the mod folder to your liking plus a lot more options.
  9. Greetings all, I'm wondering if anyone knows or has a mod that is capable of altering all of the food items in the game like cooked, salted fish and water. I thought it would be nice to have since I've seen no mods on Nexus for Subnautica that actually edits the food. There is a really nice food mod that adds new foods and recipes but still. I have a tiny bit of modding experience with Skyrim and the Fallout series but I'm unfamiliar with json files so I can't do it myself as for the reason I am here. If anyone knows how to do this, has a mod in the works like this, please respond on here. Thank you. Even a guide on how to do so would be greatly appreciated and I would try that.
  10. Hello everyone, I've currently finished installing mods for my play through and I'm wanting to edit most of my mods from FNVEdit to change weapon damage, mag size and price. Examples would be Book of Earache, Weapons of the Millennia and Asurah S.T.A.L.K.E.R Weapon and Armour Pack as well as Vanilla game weapons. I know it's fully possible to do this but I'm wanting to know how to actually edit the mod. I can't find the option to do so. I've tried using the GECK but it just crashes from everything and anything so it is unusable. I greatly appreciate any help on this topic. Thank you.
  11. So, if you want to be realistic in your harcore survival game. Makes no sense why even with your tons of armor pieces that are on you and your weapon, why do they still take up space in your carry capacity? Is there a mod that makes any weapon and armor that is equipped currently 0 weight or adds the same weight the items weigh back to your maximum carry capacity?
  12. So I would hope anyone reading this has played DayZ because I will be adding a new mechanic to Fallout 4. Simple version: I want to remove the HP part and add a custom blood bar. Complex version: The blood bar will show how much blood you have in your body. You lose all of your blood and you die. You start at 12,000 blood at level 1. Unlike your old HP, you will not gain blood everytime you level up. Any attack on your body, gun shots, scratches by animals will cause you to lose a certain amount of blood and start bleeding. Bleeding will be an extremely dangerous enemy to the player. If they can not stop the bleeding in time, they will quickly die. Bandages must be applied to stop the bleeding and if they want to replenish their blood, like in real life. Eat some food or use a blood bag. There is NO passive blood replenishment over time, I would allow an alternate download with that for the mod. A blood bag will always bring your blood to the max 12,000. Bandages will always stop the bleeding and increase your blood level by 500. Damage now do blood damage, causing the blood to drop and a percentage of bleeding or not. There will be multiple stages of how your player will act depending on how much blood you have. Stimpacks now do not heal any of your blood, they will now only heal your limbs and give you a temporary buff. Thick Skin, giving you a 35% chance increase of not bleeding when hurt for 1 hour. I would love to be able to add PaddyGarcia's mod Wasteland Wound Care, Link below as a requirement for this mod. I know that there would be some complications with this mod, the lifegiver, Medic perk and Solar Powered. I would think we could change them to fit the blood system. Life giver will be changed to. First rank. Bandages now give you 1000 blood instead of 500 blood. Second Rank. You now gain more blood from eating food. Medic will be changed to only stimpacks heal your limbs from 60%, 80% to completely healed and radway part is left unchanged. Solar Powered. First rank is unchanged. Second rank is unchanged. Third rank will add 150 blood replenishment per second. I know radiation decreases your old HP bar but I want it to not interfere with your blood count. Have it standalone like the past Fallout games? I don't know how possible or hard that would be. Stage 1-12,000 Blood. No side effects. Healthy Stage 2-<9,000 Blood. 1% chance of being knocked out by any attack. Knock out lasts 1 second. Screen goes dark and fades back like normal. Stage 3-<3,500 Blood. 1% chance of passing out randomly. Will last 5 seconds. Screen goes dark, waits 5 secs and fades back with player fallen on floor. Stage 4-<1,800 Blood. Intense blurred vision, Near total loss of any saturation, Volume is almost impossible to hear. Stage 5-<0 Blood. Instant Death As you can see, this will be an intense hardcore survivalist mod. I was suprised there was no mod like this on the Fallout 4 Nexus so I would like this mod to become a reality, if possible. I am often on Nexus and I am fully open to chat to anyone who wants to help me make this mod. I am open to possibly needed changes due to attraction by players or Game Engine problems. PM me on Steam if need be. Steam username is Warthog 177, Profile name is Fallen Knight Dante. Thanks to anyone reading this and wanting to help. I will mention I do not have any modding skills, I played a bit around with the creation kits for FO3, FONV and Skyrim. If you want to solely make the mod yourself, that's fine but I do want the credit for the idea of the mod but you will get the credit for making it. I am also okay with alternate versions of the mod. Cheers everyone. http://www.nexusmods.com/fallout4/mods/12597/?
  13. So I have a large list of mods that I am trying to install so I can play Fallout 4 again but NMM is giving me issues. NMM is at version 63.13 which the latest one. I have 189 mods I am trying to install but I can only install 123 of them before I get problems. I get the problem occurred during install every single time. Even if it's a simple 1kb mod or a 1GB mod. I have the latest version of F4SE and all the folders correctly made so I can mod the game. I have made several posts of this problem on Fallout 4 Steam discussions but no one will answer it. I was hoping someone could help me here. Just in case, I will give my specs. Thank you for any help. I just want to play Fallout 4 again with these mods. GTX 960 4GB i5-6600k Win 8.1 8GB of DDR4 3200 Memory
  14. I remember back in Skyrim where you had the First Person mod. You could look down, see your weapon, armor, shield, legs and hands. I have not seen any mod like that for Fallout 4. Is that impossible for FO4 or is someone already working on it and it's a really long process? Thank you for reading this.
  15. Hey guys and girls, I can't fully use nexus because my computer fails when I download the new .net framework version 4.6. Every time I download it, it stops and says it cant. I did a hard reset on this computer and nexus worked fine a few days ago. I have tried fixers but they do jack s#*&#33;. I have many games that need mods but I can't use freaking nexus. Can anyone help me? looked through all the forum discussions and none talked about this problem. I am using windows 8.1. I did my hard reset because my pc got loaded with viruses. Thank you,
  16. Alright, I have been using NMM for a long time now and i have the most recent NMM up to date. I am unable to play my mdded games because NMM will not open. I have pinned it to my taskbar and when I click it to open, the symbol looks like it is opening then it just closes. It gives no screen and I do not know what to do. I do use windows 8.1. My computer is a AMD A85545M APU wuth Radeon HD Graphics 1.70 GHZ, 8GB of Memory and 64 bit OS. Can anyone help me so I can play my beloved modded games?
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