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Feltsuit

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  1. I know this is in the UPK file under XGTechTree but I don't know how to change it. Can anyone offer some insight? The last post about this was a "nvm fixed it" occasion. Here's the line. function BuildGeneTechs() { BuildGeneModTech(1, 53, 240, 15, 50, 4); BuildGeneModTech(2, 47, 144, 10, 20, 20); BuildGeneModTech(3, 51, 240, 15, 20, 28); BuildGeneModTech(4, 44, 72, 8, 15, 155); BuildGeneModTech(5, 13, 72, 4, 10, 30); BuildGeneModTech(6, 13, 72, 4, 10, 38); BuildGeneModTech(7, 58, 168, 10, 25, 42); BuildGeneModTech(8, 50, 240, 10, 20, 148); BuildGeneModTech(9, 46, 168, 12, 20, 50); BuildGeneModTech(10, 48, 168, 15, 30, 45); //return; }
  2. When the Creation Kit comes out, will it be easier to customize the game music than to go through the process of converting files and unpacking the BSA? Or will it always be that way? I wanted to know because I'm trying to decide on whether to wait or not when it comes to the matter, if I should mess around now when it may be a lot more simple later.
  3. Been thinking about getting all of the New Vegas DLC, but I've had a modded, non-DLC affected game on Steam for a while. If I went and installed all of the DLC, would it cause catastrophe, i.e massive incompatibilities? I can take a picture of what mods I currently have installed if I have to for someone to help answer this.
  4. Yes, that would be correct. There are two meshes that make up the mask. I guess I will have to wait then, I was starting to come to that conclusion. It's not too big of a deal, I am very patient;) Thank you for your time in reaching a conclusion to this matter.
  5. Ok. Then the only issue is that only half of the mask is working. The hair from the mask mod is working. But, the face of the mask, the head itself with the false face, is not. The mask's hair is there, but the normal face of the character is in the place where the mask face would be, and the neck of the normal character is showing as well. Simply put, the hair is replaced, but not the face and head itself, for the most part, so I wondered if there was a texture problem. The mask mod itself uses a Wooden Mask originally, though, one of those "hums with energy" kind, so maybe it won't work with something like the Dragonscale Helmet? Or maybe I've renamed something wrong. There are only two files for the Mask, this is fine, right?
  6. Thank you for the quick reply, but I've only made progress halfway. I can get the hair and part of the jawline to appear as the normal mask I'm using, but the normal character face is still there and not the face of the mask(It's probably more specific if I said head, because the neck is also part of the default character.) Any more suggestions? I'm guessing I'll have to rename textures of the mask as well, or is it strictly just for the meshes folder? Considering it's a mod using a mod and not what is already in the game, it might be necessary?
  7. I want to switch the model of a helmet to something else, another mod that I downloaded which is a mask. I want the helmet to pretty much be the mask but still have the qualities it has in vanilla. In this case, I want to replace the Dragonscale Helmet to something else but still keep it like it is the normal armor piece, enchantable etc, just want to make it look like the mask. Can I do this without the Creation Kit or do I have to wait?
  8. I'm looking for a mod that makes character faces like the Mystic Elf's, very smooth and detailed. Want to use it for the Ainmhi race, any suggestions aside from using "Beauty Faces"? Also any suggestions for more hair mods that look as good as/better than Ren's? I've been away from Oblivion Modding for a very long time so taking in all of the new content is exhilarating. I should have made a better title, I also wanted to ask about best mods to start with, like if there are any good animation replacement all in ones, the dual wielding mods that have shown up, etc. If anybody wants to answer this particular question for me, it would be appreciated! My machine is powerful so I'm looking for hardcore mods.
  9. I had to re-install FONV last night because of constant crashes due to mods or some other factor I still am not aware of. When I reinstalled and retrieved all of the mods I liked and wanted to keep, I was able to play for a while before I crashed again, and now my game is reverting back into that old routine. I'm on the Steam version, by the way. I know that FONV has issues with Memory Leaks, but this is happening far too often for it to have a chance at doing something like that. I can only play for at least ~10 minutes before it crashes, and I'm wondering if someone can tell me, if any, what the problem is. At first I thought it was a problem with a mod, but even after disabling the suspected ones prior to my re-installation, I had no luck. I will post my mod list in the order it appears in my FOMM, and for what it's worth, each time I crash the Fault lies with FalloutNV.exe. [FalloutNV.esm] [shojo Neko.esm] [Active Wasteland.esm] [AWorldOfPain(Preview).esm] [NV Child - Shojo Headgear.esm] [More Perks.esm] [More Traits.esm] [FOOK - New Vegas.esm] [Lings.esm] [shojo Race Vegas.esm] [Readius_NV.esp] [FOOK - New Vegas.esp] [slave In Pose NV Edition.esp] [FOOK - No Loose Files.esp] [FOOK - Lings.esp] [More Perks Update.esp] [More Traits Update.esp] [Active Wasteland - Vanilla Replacements.esp] [FalloutNVCheatTerminal.esp] [Cat Outfits Vegas.esp] [Nidaoutfitv1.esp] [Jmod Bullpup Pack.esp] [NWghostbodysuit.esp] [PipBoyAmber.esp] [noautoaim.esp] [Clanf_BT.esp] [Faster Terminals.esp] [Custom Lighting II.esp] [Depth of View IE Middle.esp] [FNVEnhancedShaders - AA-DOF Enable.esp] [Western Sky.esp] [FewPosesMore NVedition.esp] [Pipboy100.esp] [shilohDS-Color Maps and Icons.esp] [Armory_of_Xzax.esp] [A Unique Weapon Pack.esp] [NVLevelCapByDandys.esp] (Raised Level Cap to 45) [shogo_laser_katana.esp] Also, for FOMODs, I have Shiloh DS in that form, the NV Child - Shojo Headgear too. I'm also running NVSE 1.7. My last suspicion is that I have put too much on my character using the Cheat Terminal, on my "fun run" character. I leveled it up to 45 and have lots of perks on it, as well as adding in thousands of all types of ammo. Could that be a reason it crashes? I really need to know any possibilites. Perhaps my Load Order is bad? I have numerous amounts of Retexturing mods, but I doubt that those would cause this kind of thing. Please help me and give me some tips on what I should do. I've seen people with a lot more mods than this running more stable.
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