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SwedishTom

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Everything posted by SwedishTom

  1. I concur, would love if the animation could be modded away. The first couple times it is nice, but after 100+ plants it starts to get bit tedious. :tongue:
  2. Darn, the more I read about Vortex the more I wish I had tried and got my hands on a copy to fiddle around with. But I'm not a modder and neither a hard core gamer so never bothered, thought others would be better having one since it was a limited supply of them. Can't wait until the 12th of February to come around though and hopefully get one then, So looking forward to see what all the fuss is about. :tongue:
  3. Is it this one you thinking off: Breezehome FullyUpgradable by Sku11M0nkey
  4. Sorry I can't help you but curious about that map. Is it an actually map mod you using or just a online map over Skyrim with everything marked on it ? Because if it is a map mod it's pretty awesome. :blush:
  5. Hey all, Had something interesting happening to me yesterday. Wanted to have a look and possible play around a bit with the Skyrim Creation Kit and found out it could be downloads through Steam so did that. But it didn't want to start so searched the net and saw it sometimes can be abit tricky and to click on the exe directly instead. Went to my Skyrim folder and got a slight shock (ok, a very big one ! :ohmy: ) the folder was almost empty ! No Mod Organizer, ENB or TES5Edit folder there.. and no SKSE files either.. almost a bare folder. Was going to Restore to a previous version but realized only my C drive was being saved, not my game drive. :sad: Soooo... luckily using the MO so after I installed that one again I could see my missing ESP's from my last save and started downloading them all again and installing them. Finally done now with them all, and hopefully also those that not having ESP's but was in my Nexus download history as well. So... now my question is this... With the entire MO folder and all having been destroyed and now it been reinstalled how will that effect things in my MCM menu, like Timing is Everything where I had delayed Dragonborn and Dawnguard for later levels and other mods. Slightly concerned that if I try and run the game now things might go pearshaped with having lost all mods as descriped above ?? Any advice or is it just for me to take the plunge and hope for the best ?? :huh: Not sure if it is needed but here is the mod list as well, and it all been sorted by LOOT too: Thank you for taking the time reading the above and for any suggestions you might have ! PS: I hope this is in the right part of the forum to ask.
  6. If you have the most recent version of NMM, might want to report that bug. I can't confirm, as I went back to the 0.61.18 version when they messed things up with .19 and .20, and haven't bothered updating since. It works perfectly fine for me, and as they seem to have been basing their recent changes on the way Bethesda is doing things, I don't plan on updating until they fix all the things that were broken in their attempt to follow a broken system (when they had one that worked perfectly fine before hand). I am on the latest version, 0.61.23 and have no problem, each time I start it or add/remove a mod the * stays where it should. I did have same problem as you when the 1.15 patch come out though, that the * vanished. But now it all working just fine, for me that is. If junglerat70 using the latest version and the mod's get disabled, then report the bug, it shouldn't do that now.
  7. As ZombieArron said, it don't help with having the plugins.txt opened, but it has helped me slightly though, as explained below. Hopefully this helps someone though. I have made the plugins.txt file in AppData/Local/Fallout4 to readable, each time (only 2 so far) I installed a new mod I check the plugins tab, they all showing they are ticked but opening the plugins.txt file they are not showing the * infront of each ticked mod. All I have to do is untick the mod I just installed, then retick it and all the mods are ticked back as it should be for me. Incase it matters I using the latest NMM, v0.61.20 and F4SE 0_01_13. Have played a couple hours and so far all good. Ohh and not playing on Survival Difficulty either, incase it makes a difference.
  8. DimosZargarda, thank you for that work around, worked great ! Very much appreciated!! :)
  9. I not posted anything in regards to this Workshop issue, mostly due to I am to new to the modding community, but what I saw him go through no one should have to endure. I love his Arissa - The Wandering Rogue follower mod and the Wearable Lantern mod (which saved me when I was doing Dragonborn and was searching for those Black Books, so much easier with the Lantern on your hip since I not a mage character and some part the shadows could hurt you so yeah, his Wearable Lantern mod was very handy there ! :) ). Another one of his mod's I be going to try out one day is Frostfall, reason I not using it now is that I am still doing my first play through on Skyrim so still learning the game. =) I hope he will be back with the community soon again ! =)
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