Jump to content

cancausecancer

Premium Member
  • Posts

    115
  • Joined

  • Last visited

Nexus Mods Profile

About cancausecancer

Profile Fields

  • Country
    Denmark
  • Favourite Game
    Fallout3, Oblivion, Halo

cancausecancer's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Since I had no luck in the CPU threading department I upgraded from Catalyst 3.1 to 3.4, then to 3.5 Beta hoping to gain some performance and instead I lost 6% frame rate (3.4 and 3.5 Beta were equal.) After upgrading the drives I thought I'd test the various CrossFire modes to see if I could gain there. I couldn't gain there. Here are the average frame rates for the CrossFire modes from Fraps. I benched using the opening scene from when the text was first displayed until the cart entered the fort. CrossFireX Modes: NO HT: iNumHWThreads=4, all threaded, XFire Default CCC 13.5 Result: Frm, Time (ms), Min, Max, Avg Result: 4636, 139808, 14, 60, 33.160NO HT: iNumHWThreads=4, all threaded, XFire AFR CCC 13.5 Result: Frm, Time (ms), Min, Max, Avg Result: 3530, 137718, 14, 58, 25.632NO HT: iNumHWThreads=4, all threaded, XFire 1+1 CCC 13.5 Result: Frm, Time (ms), Min, Max, Avg Result: 3647, 137656, 15, 56, 26.494NO HT: iNumHWThreads=4, all threaded, XFire Skyrim CCC 13.5 Result: Frm, Time (ms), Min, Max, Avg Result: 4484, 138436, 17, 62, 32.390NO HT: iNumHWThreads=4, all threaded, XFire Disabled CCC 13.5 Result: Frm, Time (ms), Min, Max, Avg Result: 3529, 137624, 15, 54, 25.642Upgrading from Catalyst 3.1 to 3.4 fixed a shadow flickering issue I had so I won't roll back the driver and will have to search elsewhere for performance (shadows & AA probably)
  2. Is it possible the new game profiles changed your AA settings? I updated from 13.1 to 13.4 today and an existing Skyrim shadow flickering issue I had vanished. Unfortunately I lost a 6% of my Skyrim frame rate also so I now have to hunt down what changed in the new Skyrim profile.
  3. Hi all, I benchmarked changes to iNumHWThreads, Hyper-threading and some of the bUseThreaded* values to see if I could benefit from tweaking them on my system and I didn't find any benefit (using the benchmarking method I used.) My benchmark system: i7-920 @ 3.6Ghz / Rampage II Gene AMD Radeon 5970 (dual GPU) Skyrim + Win7 Pro on a 512GB SSD DDR3-1600 12 GB (9-9-9-24T) I benchmarked using Fraps to record the FPS and min/max/avg from the start of the opening scene when the text is first displayed until the cart entered the fort. The first 3 benchmarks were done with Hyper-threading enabled in the BIOS and the last 3 with Hyper-threading disabled. I chose 2 & 6 for iNumHWThreads expecting so see a difference that I could then tweak further. I enabled all of the regular bUseThreaded* variables in the benchmarks except in benchmark 3. and 4. In 3. and 4. I turned the below bUseThreaded* values off to see if there was any effect: MultiThreadMovement=0 bUseThreadedMorpher=0 bUseThreadedBlood=0 bUseThreadedAI=0 The results show the Hyper-threading state in green, the count of HWThreads in red and the average FPS in blue. Here are the results of the benchmarks: HT: iNumHWThreads=2, all threaded = 1 Result: Frames, Time (ms), Min, Max, Avg Result: 4842, 139262, 19, 61, 34.769HT: iNumHWThreads=6, all threaded = 1 Result: Frames, Time (ms), Min, Max, Avg Result: 4810, 139324, 12, 62, 34.524HT: iNumHWThreads=6, no blood thread, no morpher thread, no AI thread, no movement thread Result: Frames, Time (ms), Min, Max, Avg Result: 4729, 138763, 13, 62, 34.080NO HT: iNumHWThreads=6, no blood thread, no morpher thread, no AI thread, no movement thread Result: Frames, Time (ms), Min, Max, Avg Result: 4932, 138529, 18, 62, 35.603NO HT: iNumHWThreads=6, all threaded = 1 Result: Frames, Time (ms), Min, Max, Avg Result: 4804, 139137, 15, 61, 34.527NO HT: iNumHWThreads=2, all threaded = 1 Result: Frames, Time (ms), Min, Max, Avg Result: 4894, 139153, 16, 62, 35.170I'm satisfied with the results and will just have to look elsewhere for low hanging fruit. [edit] Added note about colored text.
  4. I was having crashes whenever I attached a Script to a new Quest. I googled and the outcome from a few people (I wish I could give them credit) was to open CK and immediately save it to create a new .esp, then create the Quest without adding Scripts, save the Quest and then edit that newly created Quest and add the Script.
×
×
  • Create New...