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blitzen

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  1. You can get a list of npc's and id's using a console command: "save funclist 1" It writes all the data to a file and, for me, also opens notepad. There may be more than one occurrence of an NPC's name so keep looking until you find the correct ref id.
  2. I always disable the custom memory management in Engine Fixes, since it has caused crashes for me across multiple Skyrim installs on different computers. I don't know what mods any of you are using, but if you ran out of file handles you would get stuck in a loading screen. There is a MaxStdio value defined in the Engine FIxes configuration file which I believe defaults to 512. Set it to 8192 or at least 4096. See if that helps. There is also a property for maximum save file size. I think it's a boolean that should be true but defaults to false. That fixes problems with large save files.
  3. You should try "The Ordinary Women". There is also another mod available for LE that I converted for SE years ago. It changes many female NPC's. I was using it in combination with The Ordinary Women. I don't remember the mod name, but the .esp plugin was named NPS_female. Those two mods were easily the best for changing a large number of NPCs and having some variety. I can try to find that second one, but it would probably need to be processed with the cathedral tool to use safely in SSE. Update: The LE mod is called "Women's Faces". It's much better than the screenshots would lead you to believe, depending on what textures you have installed.
  4. This is what collections are supposed to be for. I don't know if there are any that have exactly what you are looking for. There might be. I was looking at some in FO4 and it was predominantly people posting their entire load order, which completely misses the mark. Those collections are more useful for seeing what mods people are using that you don't know about yet. If you want to try something simple, start off with Noble Skyrim. If you don't like the snow, search nexus SSE using the word "snow" and sort them by endorsements. I've been using Nordic Snow but there are others that are popular. I recommend looking at Natural View Tamriel for an enb preset. I have Water for ENB installed, but the water isn't opaque enough. It's so transparent and colorless in some places that white water sections can look like foam floating in air. Its main advantage is that it doesn't edit cells like Water 2 does, so you don't need a series of patches for conflicting mods.
  5. LOOT is built into Vortex. Your plugins were already being sorted, unless you disabled it.
  6. There is a No Disarm mod that I used because of this problem. I believe it was from LE Nexus. I was using it in SE, but I most likely did something to port it.
  7. If it's a replacer, the meshes are already in the game, and you are removing meshes from a mod archive that would otherwise override them. The original meshes are still there.
  8. This mod's comment section exists to help with issues like this: https://www.nexusmods.com/skyrimspecialedition/mods/49130?tab=posts
  9. A replacer can be just a mesh without any corresponding plugin changes, depending on the nature of the change. You have to check the archive for meshes and textures.
  10. You can see what mod has added or modified most in-game assets using More Informative Console: https://www.nexusmods.com/skyrimspecialedition/mods/19250 You can also install https://www.nexusmods.com/skyrimspecialedition/mods/21294 to get a crash log with a lot of information that usually allows you to determine what is causing a game crash, or at least the general nature of the crash. You can get help interpreting the crash log at https://www.nexusmods.com/skyrimspecialedition/mods/49130?tab=posts It does have some requirements and I don't know if everything has been updated for AE.
  11. You mean using windows explorer copy/paste on the entire file system? It might work. I'm not sure. You can't do that with Wndows Apps because of permission problems. It should work as long as you don't run into permission failures. I don't know if Steam does anything with permissions or ownership. I've only copied system drives, so I had to use disk imaging software for that. You can't just copy over a system drive. You may be able to do it with a pure data drive without system files. There may be something I'm not thinking of. I have to do something similar. I just got a second SSD drive for data and will move some Steam games (that aren't modded) to it after I install it. You could try the copy. There may be some way to tell it to log any errors to a file in case there is a problem. You can also check the entire file system size when it's done and compare it to the original.
  12. I'm not sure which of the things I mentioned you are asking about being safe. I would recommend trying to image the full disk onto the new one.
  13. Steam allows you to change the install folder for a game, so I assume you can switch drives like you can with WindowsApps games from the Windows store. It won't know about your mods, but your mod manager will. I haven't tried any of this, but there is probably some way to reactivate the mod profile at the new location (using Vortex terminology). It may depend on which mod manager you are using. You shouldn't have to reinstall Skyrim though, just move it. The other option is to copy the old drive to the new one using software created to do that. Then you just pull out the old one and put the new one in, making sure the drive letter hasn't changed (you can reassign the letter back again if necessary). This isn't the same as copying files over. It's an exact image of the drive. That would "move" all of your games to the new one. Much more efficient than reinstalling everything.
  14. I had seen that issue over several years. It did not have any effect on the saves. They worked perfectly. It looked like the image was always off by one save. There was a topic posted about this within the past year. It didn't have any resolution the last time I read it.
  15. The speedmult value is odd. If you update it with the console or SkyTweak, it doesn't go into effect until something triggers it. For example, drawing a weapon and putting it back causes the new value to take effect. If you update it for a mount you are riding, you have to dismount then remount to see the new speed. Using setav allegedly causes the value to reset at some point (I think when you logout). I always used "modav" to increase it.
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