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Posts posted by TheGreatAndMightyWalrus
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I would look at other code around this for the missing parentheses. I notice this
(winPosX, winPoxY)--, ImGuiCond.FirstUseEver)
has an extra one.
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This mod would change the autogeneration of NPCs to 70% thin attractive women and another 10% women in general, leaving 20% male.
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deleted by user
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LOD means level of detail, and typically refers to how much detail is shown at various distances. So you won't see textures in full resolution if the object is far away. This is used to strike a balance between performance and image quality. Also because sometimes the full texture actually looks terrible from far away due to rendering fewer of its pixels. From the name, increase LOD would let you see more of the detail of distant objects.
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I, too, want people to work for me for free.
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The fastest way is to cut your mod list in half. Cut and paste half to a different directory, try the game. If it works you know it's in the half you cut. Rinse and repeat. Shouldn't take more than a few of these to narrow it down.
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Whatever locations the player has killed humans and then comes back later there's a small chance for vengeful spirits to attack (a chance that decreases with the number of kills so it doesn't get tiresome)
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Recently on Slashdot: After a ransomware attack CDPR refused to pay the ransom. The stolen source code was then sold.
Pretty meta.
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Nothing yet but i am not loosing hope!!!
they just release official mod support along with recent patch
even it's not easy to use like skyrim creation kit still need a lot of skill to navigate
but yeah that's a good starting
Not really, but it's a start. A full fledged creation kit may be too much to ask for but at LEAST we need:
Image and wireframe locations, compression, and loading mechanism
Animation loading
Location and item manipulation
Asset conflict resolution
Complete quest information, including injection of all of the above
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Yes! In the absence of sane cops we should at least have petty crimes not happen.
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Am I missing something? What about Realistic Needs and Diseases 2.0? It requires eating, drinking, and sleeping or your stats degrade to the point you can't do anything. I also use Keep it Clean (for bathing requirements), Diseased Extended (currently in beta, MUCH better than any disease mod out there), and Frostfall.
You're looking for the Skyrim forum. It's over there --->
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It would be great if there was a repository of knowledge on how the game handles all the everything. Obviously a lot is going to change with the upcoming DLC's, so hex locations and such won't be useful just yet. But it could include things like:
- A comprehensive guide to injecting console commands
- A description of image source selection for PC and NPC clothes
- Item data storage locations for inventory, NPC inventory, container inventory items and so forth
- Data locations for game locations
- Data locations for NPCs
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I want mods for NPC clothes! I can't possibly be the only one thinking it given the massive number of downloads of that sort of mod for other games.
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Unfortunately many, many doors and locations are unavailable just because they weren't made at all. It's going to be a LOT of work to fill up those giant towers!
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Is there a tutorial for modding to change quests? Is that even possible?
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Actually, even if there are no cameras around, the police can know everything: they can have microphone gunshot sensors around town, (they exist right now in the US in some cities) also most of the people have cyber tech installed on their bodies, so technically anyone can call the police immediately.
basically you attack someone, his bio-monitor tech detects foreign induced damage and automatically calls/connects to authorities.
Of course not everyone should have has this tech, and it must not work on every occasion!
Im saying that the current system is not necessarily unrealistic. It is quite plausible but definitely needs refinement.
The whole game is cut and unfinished piece of garbage tbh, because of lame corpos in CD Project Red who rushed the release. Blame them, not the actual devs!
If that's the lore, put it in the lore! But it still needs extensive modification to the whole police system. He hit someone with his motorcycle! kill him!
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I'm pretty sure they left flashlights out because older gen consoles would go on strike if they added one more lighting feature. Too bad they opted for green haze and lens flair over being able to SEE THE FLIPPING GAME
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Those unusable beds are positively a bug.
As for the idea, the mod should optionally remove the health restoration effect from food and drink.
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We have a plethora of slider sets for V. Let's make better use of them! It may take some doing but it should be possible to add those slider sets to the auto-generated NPC list, such that some NPC's look like that.
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There are lots of mods that fiddle with gamma, and adding a flashlight may be pretty difficult. In the mean time I would greatly appreciate a mod that somehow sets a minimum brightness for all areas of the game.
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This mod would let you designate a container for each workshop and put clothes and armor in it. Over time settlers there would start wearing the clothes themselves (chosen at random from the container) and the same number of items would be taken from the container. Possibly weapons and stimpacks too.
Is there any way to use mods if you play the game with Geforce Now?
in Discussion
Posted
Sorry, bro. You're out of luck. To mod you need to either be running it locally or on a service that lets you run custom stuff.