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TheGreatAndMightyWalrus

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Everything posted by TheGreatAndMightyWalrus

  1. Sorry, bro. You're out of luck. To mod you need to either be running it locally or on a service that lets you run custom stuff.
  2. I would look at other code around this for the missing parentheses. I notice this (winPosX, winPoxY)--, ImGuiCond.FirstUseEver) has an extra one.
  3. This mod would change the autogeneration of NPCs to 70% thin attractive women and another 10% women in general, leaving 20% male.
  4. basegame_NVag.archive is this mod: https://www.nexusmods.com/cyberpunk2077/mods/1869/
  5. LOD means level of detail, and typically refers to how much detail is shown at various distances. So you won't see textures in full resolution if the object is far away. This is used to strike a balance between performance and image quality. Also because sometimes the full texture actually looks terrible from far away due to rendering fewer of its pixels. From the name, increase LOD would let you see more of the detail of distant objects.
  6. The fastest way is to cut your mod list in half. Cut and paste half to a different directory, try the game. If it works you know it's in the half you cut. Rinse and repeat. Shouldn't take more than a few of these to narrow it down.
  7. Whatever locations the player has killed humans and then comes back later there's a small chance for vengeful spirits to attack (a chance that decreases with the number of kills so it doesn't get tiresome)
  8. Recently on Slashdot: After a ransomware attack CDPR refused to pay the ransom. The stolen source code was then sold. https://www.engadget.com/cd-projekt-red-cyberpunk-2077-source-code-hack-ransomware-sold-202610194.html Pretty meta.
  9. they just release official mod support along with recent patch even it's not easy to use like skyrim creation kit still need a lot of skill to navigate but yeah that's a good starting Not really, but it's a start. A full fledged creation kit may be too much to ask for but at LEAST we need: Image and wireframe locations, compression, and loading mechanism Animation loading Location and item manipulation Asset conflict resolution Complete quest information, including injection of all of the above
  10. Yes! In the absence of sane cops we should at least have petty crimes not happen.
  11. You're looking for the Skyrim forum. It's over there --->
  12. It would be great if there was a repository of knowledge on how the game handles all the everything. Obviously a lot is going to change with the upcoming DLC's, so hex locations and such won't be useful just yet. But it could include things like: A comprehensive guide to injecting console commandsA description of image source selection for PC and NPC clothesItem data storage locations for inventory, NPC inventory, container inventory items and so forthData locations for game locationsData locations for NPCs
  13. I want mods for NPC clothes! I can't possibly be the only one thinking it given the massive number of downloads of that sort of mod for other games.
  14. Unfortunately many, many doors and locations are unavailable just because they weren't made at all. It's going to be a LOT of work to fill up those giant towers!
  15. Is there a tutorial for modding to change quests? Is that even possible?
  16. If that's the lore, put it in the lore! But it still needs extensive modification to the whole police system. He hit someone with his motorcycle! kill him!
  17. I'm pretty sure they left flashlights out because older gen consoles would go on strike if they added one more lighting feature. Too bad they opted for green haze and lens flair over being able to SEE THE FLIPPING GAME
  18. Those unusable beds are positively a bug. As for the idea, the mod should optionally remove the health restoration effect from food and drink.
  19. We have a plethora of slider sets for V. Let's make better use of them! It may take some doing but it should be possible to add those slider sets to the auto-generated NPC list, such that some NPC's look like that.
  20. There are lots of mods that fiddle with gamma, and adding a flashlight may be pretty difficult. In the mean time I would greatly appreciate a mod that somehow sets a minimum brightness for all areas of the game.
  21. This mod would let you designate a container for each workshop and put clothes and armor in it. Over time settlers there would start wearing the clothes themselves (chosen at random from the container) and the same number of items would be taken from the container. Possibly weapons and stimpacks too.
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