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spookyu

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Everything posted by spookyu

  1. Hrmm so no luck, I must be missing something. I tried changing some ore and a few harvestables to encounter zone NoZoneZone so that they'd reset every time the player re-entered the call but it doesn't seem to be working. Edit: Alternatively how would I go about just using a script to do the cell reset? I've not messed with papyrus (that's what is used in the creation kit right?) scripts before but am not unfamiliar to coding, so I assume it's not that big of a leap...
  2. Awesome info guys, thank you! I'll see if I can go about implementing this now.
  3. Hello! I've not posted on these forums much at all but I figured you'd be the bunch to talk to. I have been working on a mod for a while and I need some info on how cell resets work (I know it's probably a trivial topic but I've not dove into modding much beyond world creation). This is my mod here - http://www.nexusmods.com/skyrimspecialedition/mods/2741? or here - What I'm having trouble with is mainly how do I cause things like ore veins and other harvest-able objects to reset in a timely manner (I'm thinking like half the time of default) while still preserving protected player chests/mannequins/displays/placed or dropped items? Any guidance you could give me would be invaluable, thank you.
  4. Awesome job guys. Honestly Bethesda is kind of being dicks about modding right now, this is uncharacteristic of them. I understand the reasoning behind it, but purposely cock blocking like that isn't cool man.
  5. One last question, then I'll post what I've been working on so you can see what you've helped me with. Is there anyway to fix the problem of mannequins randomly appearing "dark"? It's as if they aren't reflecting any of the ambient light, removing or adding a piece of armor usually fixes it, but it's pretty annoying.
  6. Awesome info man! You pretty much ironed everything out for me, so many thanks. Now I just need to put it all in practice. I really appreciate it man.
  7. I have 3 questions, hopefully a modder with more experience should be able to answer these no problem: 1) So this is kind of a stupid problem, but it really ruins the ambiance of a mod I'm cooking up. For some reason certain lights I've placed flicker on and off as you approach them, both in the creation kit and when I load the mod in game. The only thing I can figure is there's a cap on how many lights you can have in a certain area active at one time, it seems to happen where there's a large concentration. Could anyone give any insight on this? 2) Then on an unrelated note, I've got trouble's with my weapon and shield racks. I've set them up correctly, they activate with no problems....but for some reason all the weapon racks on a 90 or 180 degree axis place weapons upside down and a couple feet off of the rack. The ones on a 0 degree or 270 degree axis work perfectly. 3) I have got no idea how to make nav mesh work so companions work with the mod (it's a run of the mill play house). Could anyone point me toward a tutorial or briefly explain what I need to do? I appreciate any and all responses, thank you for your time!
  8. Just wanted to add my two cents. Suddenly started having this problem today, as well, but it wasn't limited to autosaves. I noticed it happened MOSTLY when I quick saved (f5), and a couple times during a normal save. The important thing to note is last night I JUST installed that proudspire mod, so I'm inclined to say that may have been the cause. Removed it and seems to have fixed the problem, though only time will tell. Time to hunt down a new proudspire mod though, gonna try that dragonborn edition, proudspire manor is terrible without a mod. Good luck to all, will report back if anything changes!
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