Hello? Yes, this is script. Im not 100% sure about this approach, and cannot test atm, but i do think it should go something like this. At the on end fragment, in the topic info which should end the conversation with the npc becoming a follower, do this; - Add a comment first so you can edit properties properly ;Make speaker a follower - Press ok to close the topic info. - Open it up again. - Add 2 faction properties called, for example, factCurrentFollower (set value to CurrentFollowerFaction) and factPotentialFollower (set value to PotentialFollowerFaction) - Go back to script fragment and add this under the comment line;
akSpeaker.SetFactionRank(factCurrentFollower, -1)
akSpeaker.SetFactionRank(factPotentialFollower, 0)
- Compile, ok exit etc. and try it out.