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freddy_farnsworth

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Everything posted by freddy_farnsworth

  1. Hello! I know 1 setting: In GECK under file - preferences - render window tab . Uncheck allow render window cell loads. That will keep it from loading cells while you zoom-scroll around. I just delete the extra cells when I am done, by using FO3edit. on adding cells: enable cellborders "B" key and scroll there and drop some kind of junk to set the cell. freddy
  2. Hello! Just for anyone reading, it is the memory usage, for that cell. If you look at the blue bar on top of the window - it says 108% of 100% used, that is a busy cell allready. I have taken some cells to 208mb on modern hardware w/no ill effect ingame... That cell had a default cap of 157mb according to the topbar info. at 85 - 90% it is yellow below that it is green. C:\ya freddy
  3. Hello! Working Great ! Thank You for the info ! I have another one bugging me out, I have need to make beer and steaks taken off a table by sandboxing NPC's respawn in a wasteland worldspace, or restack from a container that is in a separate interior cell, using some script from DantheGeek's Underground Hideout (i have permission) I modified it somewhat. His uses activators, mine needs to be ingestables for the NPC's to grab. here is what I have: SCN axxFoodShelfStockScript Begin OnActivate ;FOOD axxBrahminSteakREF1.SetPos X 65947.7109 axxBrahminSteakREF1.SetPos Y -82067.4688 axxBrahminSteakREF1.SetPos Z 10682.8311 axxBrahminSteakREF1.SetAngle X 0 axxBrahminSteakREF1.SetAngle y 0 axxBrahminSteakREF1.SetAngle Z 0 axxBrahminSteakREF2.SetPos X 65947.6484 axxBrahminSteakREF2.SetPos Y -82045.2891 axxBrahminSteakREF2.SetPos Z 10682.8311 axxBrahminSteakREF2.SetAngle X 0 axxBrahminSteakREF2.SetAngle y 0 axxBrahminSteakREF2.SetAngle Z 0 axxBrahminSteakREF3.SetPos X 65947.1250 axxBrahminSteakREF3.SetPos Y -82022.4531 axxBrahminSteakREF3.SetPos Z 10682.8311 axxBrahminSteakREF3.SetAngle X 0 axxBrahminSteakREF3.SetAngle y 0 axxBrahminSteakREF3.SetAngle Z 0 axxBrahminSteakREF4.SetPos X 65970.5234 axxBrahminSteakREF4.SetPos Y -82065.9219 axxBrahminSteakREF4.SetPos Z 10682.8311 axxBrahminSteakREF4.SetAngle X 0 axxBrahminSteakREF4.SetAngle y 0 axxBrahminSteakREF4.SetAngle Z 0 axxBrahminSteakREF5.SetPos X 65970.2969 axxBrahminSteakREF5.SetPos Y -82043.9531 axxBrahminSteakREF5.SetPos Z 10682.8311 axxBrahminSteakREF5.SetAngle X 0 axxBrahminSteakREF5.SetAngle y 0 axxBrahminSteakREF5.SetAngle Z 0 axxBrahminSteakREF6.SetPos X 65970.3672 axxBrahminSteakREF6.SetPos Y -82021.9063 axxBrahminSteakREF6.SetPos Z 10682.8311 axxBrahminSteakREF6.SetAngle X 0 axxBrahminSteakREF6.SetAngle y 0 axxBrahminSteakREF6.SetAngle Z 0 ;Liquor axxBeerREF1.SetPos X 65949.2344 axxBeerREF1.SetPos Y -82129.8984 axxBeerREF1.SetPos Z 10688.1309 axxBeerREF1.SetAngle X 0 axxBeerREF1.SetAngle y 0 axxBeerREF1.SetAngle Z 0 axxBeerREF2.SetPos X 65948.9922 axxBeerREF2.SetPos Y -82120.0938 axxBeerREF2.SetPos Z 10688.1309 axxBeerREF2.SetAngle X 0 axxBeerREF2.SetAngle y 0 axxBeerREF2.SetAngle Z 0 axxBeerREF3.SetPos X 65948.7188 axxBeerREF3.SetPos Y -82110.3672 axxBeerREF3.SetPos Z 10688.1309 axxBeerREF3.SetAngle X 0 axxBeerREF3.SetAngle y 0 axxBeerREF3.SetAngle Z 0 axxBeerREF4.SetPos X 65948.7969 axxBeerREF4.SetPos Y -82101.4453 axxBeerREF4.SetPos Z 10688.1309 axxBeerREF4.SetAngle X 0 axxBeerREF4.SetAngle y 0 axxBeerREF4.SetAngle Z 0 axxBeerREF5.SetPos X 65948.8984 axxBeerREF5.SetPos Y -82092.4219 axxBeerREF5.SetPos Z 10688.1309 axxBeerREF5.SetAngle X 0 axxBeerREF5.SetAngle y 0 axxBeerREF5.SetAngle Z 0 axxBeerREF6.SetPos X 65957.4141 axxBeerREF6.SetPos Y -82124.9688 axxBeerREF6.SetPos Z 10688.1309 axxBeerREF6.SetAngle X 0 axxBeerREF6.SetAngle y 0 axxBeerREF6.SetAngle Z 0 axxBeerREF7.SetPos X 65957.3438 axxBeerREF7.SetPos Y -82115.0469 axxBeerREF7.SetPos Z 10688.1309 axxBeerREF7.SetAngle X 0 axxBeerREF7.SetAngle y 0 axxBeerREF7.SetAngle Z 0 axxBeerREF8.SetPos X 65957.2813 axxBeerREF8.SetPos Y -82105.1953 axxBeerREF8.SetPos Z 10688.1309 axxBeerREF8.SetAngle X 0 axxBeerREF8.SetAngle y 0 axxBeerREF8.SetAngle Z 0 axxBeerREF9.SetPos X 65957.1797 axxBeerREF9.SetPos Y -82095.3203 axxBeerREF9.SetPos Z 10688.1309 axxBeerREF9.SetAngle X 0 axxBeerREF9.SetAngle y 0 axxBeerREF9.SetAngle Z 0 axxBeerREF10.SetPos X 65965.4531 axxBeerREF10.SetPos Y -82124.9688 axxBeerREF10.SetPos Z 10688.1309 axxBeerREF10.SetAngle X 0 axxBeerREF10.SetAngle y 0 axxBeerREF10.SetAngle Z 0 axxBeerREF11.SetPos X 65965.3828 axxBeerREF11.SetPos Y -82115.0469 axxBeerREF11.SetPos Z 10688.1309 axxBeerREF11.SetAngle X 0 axxBeerREF11.SetAngle y 0 axxBeerREF11.SetAngle Z 0 axxBeerREF12.SetPos X 65965.3203 axxBeerREF12.SetPos Y -82105.1953 axxBeerREF12.SetPos Z 10688.1309 axxBeerREF12.SetAngle X 0 axxBeerREF12.SetAngle y 0 axxBeerREF12.SetAngle Z 0 axxBeerREF13.SetPos X 65965.2188 axxBeerREF13.SetPos Y -82095.3203 axxBeerREF13.SetPos Z 10688.1309 axxBeerREF13.SetAngle X 0 axxBeerREF13.SetAngle y 0 axxBeerREF13.SetAngle Z 0 axxBeerREF14.SetPos X 65975.5625 axxBeerREF14.SetPos Y -82129.8828 axxBeerREF14.SetPos Z 10688.1309 axxBeerREF14.SetAngle X 0 axxBeerREF14.SetAngle y 0 axxBeerREF14.SetAngle Z 0 axxBeerREF15.SetPos X 65975.3203 axxBeerREF15.SetPos Y -82120.0781 axxBeerREF15.SetPos Z 10688.1309 axxBeerREF15.SetAngle X 0 axxBeerREF15.SetAngle y 0 axxBeerREF15.SetAngle Z 0 axxBeerREF16.SetPos X 65975.0469 axxBeerREF16.SetPos Y -82110.3516 axxBeerREF16.SetPos Z 10688.1309 axxBeerREF16.SetAngle X 0 axxBeerREF16.SetAngle y 0 axxBeerREF16.SetAngle Z 0 axxBeerREF17.SetPos X 65975.1250 axxBeerREF17.SetPos Y -82101.4297 axxBeerREF17.SetPos Z 10688.1309 axxBeerREF17.SetAngle X 0 axxBeerREF17.SetAngle y 0 axxBeerREF17.SetAngle Z 0 axxBeerREF18.SetPos X 65975.2266 axxBeerREF18.SetPos Y -82092.4063 axxBeerREF18.SetPos Z 10688.1309 axxBeerREF18.SetAngle X 0 axxBeerREF18.SetAngle y 0 axxBeerREF18.SetAngle Z 0 ;FOOD If axxBrahminSteakREF1.getDisabled == 1 && EHFoodCrate2REF.getitemcount BrahminSteak >= 1 axxBrahminSteakREF1.Enable EHFoodCrate2REF.removeitem BrahminSteak 1 1 endif If axxBrahminSteakREF2.getDisabled == 1 && EHFoodCrate2REF.getitemcount BrahminSteak >= 1 axxBrahminSteakREF2.Enable EHFoodCrate2REF.removeitem BrahminSteak 1 1 endif If axxBrahminSteakREF3.getDisabled == 1 && EHFoodCrate2REF.getitemcount BrahminSteak >= 1 axxBrahminSteakREF3.Enable EHFoodCrate2REF.removeitem BrahminSteak 1 1 endif If axxBrahminSteakREF4.getDisabled == 1 && EHFoodCrate2REF.getitemcount BrahminSteak >= 1 axxBrahminSteakREF4.Enable EHFoodCrate2REF.removeitem BrahminSteak 1 1 endif If axxBrahminSteakREF5.getDisabled == 1 && EHFoodCrate2REF.getitemcount BrahminSteak >= 1 axxBrahminSteakREF5.Enable EHFoodCrate2REF.removeitem BrahminSteak 1 1 endif If axxBrahminSteakREF6.getDisabled == 1 && EHFoodCrate2REF.getitemcount BrahminSteak >= 1 axxBrahminSteakREF6.Enable EHFoodCrate2REF.removeitem BrahminSteak 1 1 endif ;Liquor If axxBeerREF1.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF1.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF2.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF2.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF3.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF3.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF4.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF4.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF5.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF5.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF6.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF6.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF7.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF7.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF8.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF8.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF9.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF9.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF10.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF10.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF11.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF11.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF12.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF12.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF13.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF13.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF14.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF14.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF15.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF15.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF16.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF16.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF17.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF17.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif If axxBeerREF18.getDisabled == 1 && EHliquorFridgeREF.getitemcount Beer >= 1 axxBeerREF18.Enable EHliquorFridgeREF.removeitem Beer 1 1 endif End Activator switch integrated in table they are on. seems once they are taken the ref is gone,,, Thank You, freddy
  4. Hello! Tried a new one, plays the end anim and quits. scn axxDomeDeathRaySCRIPT short init Begin GameMode if init == 1 set init to 0 if IsAnimPlaying 0 axxDeathRayREF.playgroup forward 0 axxDeathRayREF.playgroup left 0 axxDeathRayREF.playgroup backward 0 axxDeathRayREF.playgroup right 0 endif endif END Still need help... Thank You, freddy
  5. Hello! Do not know if you tried this... works for me. New Install of Fallout 3 to custom folder C:\GAMES\Bethesda Softworks\Fallout 3 Fallout 3 and ALL the DLC's Game of the Year CDset is best. (GOTY) Bethesda 1.7 patch (even if GOTY is v1.7 run the patch) - http://www.fallout3nexus.com/downloads/file.php?id=8216 If you downloaded the DLCs, move them from: Documents and Settings-Your User Name-Local Settings-Application Data-Microsoft-Xlive-DLC (Windows XP) or Users-Your User Name-AppData-Local-Microsoft-XLive-DLC (Windows Vista & Windows 7) to C:\GAMES\Bethesda Softworks\Fallout 3\Data folder. you need to install FO3 here for best results... You can use Disable Live - Link: http://www.fallout3nexus.com/downloads/file.php?id=1086 to move the content. One way or another get it out of the Program files folder ! C:ya freddy
  6. Hello! I am trying to make this animation run when you enter a worldspace, it is a 8x8 grid using center 5x5 for the action. Exterior Wspace. scn axxDomeDeathRaySCRIPT Begin GameMode axxDeathRayREF.playgroup forward 0 axxDeathRayREF.playgroup left 0 axxDeathRayREF.playgroup backward 0 axxDeathRayREF.playgroup right 0 End It does not do anything... I want it to loop and loop always, It is on the activator object. any Help :) I have another one to fix but I want to see what I learn on this one first. Thank You, freddy
  7. Hello! In FO3 we used FOMM to load the game, it has a button in its main menu "saved game list" highlight a save in the list and it will tell you what modules were loaded at the time it was saved. Yellow saves are missing something, Green are OK. Does not mean it will not run if missing, just you will lose content at the least. I do not use vegas, it think it is the same however. freddie
  8. Hello! this works for me, big nukes that miss buildings have to hit somewhere... sometimes it is them heheh. Occasionally Brotherhood Outcasts will become flagged as hostile to the player, even if the player hasn't committed any crimes against them. Here is a series of console commands you can use to fix this, and reset the Outcast faction to friendly with your character. Some of these may be redundant, but for the sake of being thorough use them all. player.removefromfaction 00033089 ; (removal from Outcast enemy faction) clearfactionplayerenemyflag 0001d3ff ; (clear Outcast crimes) clearfactionplayerenemyflag 00030520 ; (clear OutcastGeneric crimes) setally 0001b2a4 0001d3ff 0 0 ; (sets player faction and Outcast friendly) setally 0001b2a4 00030520 0 0 ; (sets player faction and OutcastGeneric friendly) freddie the wiki is your friend.
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