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testeure

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  1. get 0.63.6 first then update to 0.63.14 Skyrim Special Edition and Skyrim are separate in NMM
  2. more classes (barbarian ? chevaliers riding horses ? witches of the wild :D ?) qunari race for PC level system of spells/talents. Exemple : each time you level up you get a ''spell and talent'' point and also a ''level up spell and talent''. The first one is choosing one of the many spell/talents and the second one is adding level to one of the spell/talent you already have. remove all possible exploits. Exemple : Golding in origins by selling greater mana potion or runes in awakening kills the game. Balace all DLC items (either they should cost 10x time more gold or they should be nerfed) and don't put them directly in inventory... And for christ's sake, give the possible future archdemon 10x more health and give the one-shot-one-kill darkspawn 20x more health cuz the last mission of origins was so damn easy, even on nightmare mod :/
  3. Not to mention that sims 3 is really well optimized compared to sims 2. i have a 920 core i7 , a lot of RAM and 4850 radeon and I still lag and get like 5-10 FPS in mode ultra fast in sims 2, but in sims 3 I don't lag at all.
  4. I'm wondering if anyone out there ever thought the idea of having a Warrior Weapon and Shield with max magic... The idea behind this is that a max dex tank is only useful in middle game, in the beginning you don't have enough defence and the end game you have so much boost that you can easy get 150+ with only 26 base dex. Constitution tank is not useful in origins, unless you're using shale but that's another story. Magic increase the healing effects of health poultices. In the beginning of the game, you have the possibility of doing at least 30 lesser health poultices (either you are mage or the one you get before entering the tower, or maybe your warrior/rogue have herbalism...?) And versus bigger bosses with unavoidable skills, it should be better having instant health replenish than hoping he misses you the next time he attacks you, or relying on a mage to heal, or wasting too much potent/greater health poultices. Plus magic gives a nice mental resistance which is kinda useful versus those nasty darkspawn genlock mages who tries to block your healing.
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