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mort82

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  1. Is there an intrepid modeler out there who could "fix" the book mesh for a mod I'll be working on once the toolset is out? (Already doing the texture side of things) Right now both book models have a gouge down the middle. It'd be great if someone could fix it (and preserve the uvmap). The nif is BurntBook01.nif and BurntBook02.nif (both look the same to me, both work with the same textures, obviously only one would need the mesh fixing). http://i.imgur.com/JMDb3ta.jpg http://i.imgur.com/SERmZyE.jpg
  2. Hey all, Is there anyone who can help me with exporting a few custom models? I'm not looking for someone to export them for me, rather someone who might be able to hop on Steam and talk me through how to do it. I've tried following the only video tutorial I could find relevant to 3ds max, and it was terrible. All other tutorials I've found deal with armour, which involves rigging and such; something I don't think clutter involves? Alternatively if anyone has any links to decent tutorials dealing with 3ds max exports, I'd love to have them (unless it's the tutorial videos by "LipStudios", which is the aforementioned terrible one). Edit: In case anyone wonders, the issue I'm having is, after exporting and loading up in GECK the model isn't "invisible"; like it's not there at all but there's no red <!> missing object, it's just a blank space. I have no idea what I'm doing in Nifskope, no tutorials that I found on that. Edit2: Also moments after I post this, I discover Basic Guide: From Modelling to GECK. :pinch: Note: The guide really is basic, too basic. I'm lost :confused:
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