Jump to content

TehBuddha

Members
  • Posts

    537
  • Joined

  • Last visited

Posts posted by TehBuddha

  1. I SOLVED IT!!!!

     

    Install the Creation Kit (Steam > Library > Tools > Creation Kit). That will create the folders I mentioned.

     

    Enjoy!!!

     

     

    I try it too. Dont work :(

     

    Same here, I have the scripts in the right file paths, its just the myholdlocation property not setting -_-

  2. Sounds like you've either installed it in the wrong place, or its saving/you're moving the .esp's to the wrong folder.

    You've got to install the GECK to you Fallout 3 folder, not the Bethesda Softworks folder. Try moving your .esp from the Bethesda Softwoks folder to you Fo3>Data folder.

  3. Im not sure a follow package would work, I was thinking more a 'travel' package. With the object you want them to travel to as the target. Make the NPC's linked reference the object, and when you have the destination window up, check the linked references box.

     

    Linked reference explanation on this page.

  4. Replacing the vanilla fighters guild stuff is no option. Then the fighters guilt was teutonic, too and I don´t want that. I just need the meshes and the textures and the rest would be done by myself...

     

    I think what Rydan was getting at is you can take the meshes and textures from the mods. You don't actually have to use the .esp :thumbsup:

    Yes and what I meant was: Those mods don´t have teutonic rags coats of arms and flags. Only templar stuff and teutonic gear.

     

    I´d lean how to create meshes and textures myself but I´ve enough to learn for reallife in the moment.

    I hope you´ve understood now: There´s NO MOD that adds TEUTONIC flags coats of arms and rags. Only the gear! The rags, flags and coats of arms in those mods are TEMPLAR STUFF!

     

    THX for trying to help anyways!

     

    Oh! Sorry, Thought the second one was Teutonic. -_-

     

    I'll start on it in an hour then. Shouldnt take too long after that.

  5. Replacing the vanilla fighters guild stuff is no option. Then the fighters guilt was teutonic, too and I don´t want that. I just need the meshes and the textures and the rest would be done by myself...

     

    I think what Rydan was getting at is you can take the meshes and textures from the mods. You don't actually have to use the .esp :thumbsup:

  6. VO's can be taken from the movies,games like COD e.c.t

     

    They really cant, you cannot just take sounds from random movies/games ect even if you find them on the net, They would have to recreate the sounds themselves or find some that allow them to be reused (giving credit is not enough to use any sounds/assets)

     

    Sure I can.I do it all the time.Who cares?

     

    You can, as long as you keep it to yourself. You can't upload it.

  7. Not sure whats going on with the handle of the nightstick, whichever side of the handle ( the one on the side) Im looking at in Nifskope turns completely transparent, and I can see through to the other side of it, Its just strange. Heh.
  8. I went ahead and did the pistol case, The lighting in the cell I put it in was a little off, so you cant see the detail on the side of the case well, and for some reason, the top of the one on the right looks brown here, but whatever. Heh.

     

    http://i906.photobucket.com/albums/ac266/TehBuddha1/PistolCase.jpg

     

    Download link - http://www.megaupload.com/?d=0RCCOEUC

     

    P.S - Sorry for not being able to do the match weight on the Desert Eagle, I just couldnt get the two textures to, well, match. >.<

  9. Not sure why its crashing, then again, I dont recognise some of the mods there.

    As for your questions though:

     

    -Yes, the unnofficial patch still works.

    -Yes, Weapon Mod Kits and MMM have no compatability issues with each other, I use them together myself.

    -Yes, thats the correct version of FOSE

     

    You mentioned you have the game on steam... how are you launching it?

    Ive never used a bashed patch before, to my knowledge, its only needed on large load orders. Dont quote me on that though. My load order is somewhat similar to the one you're planning on making, and I only crash rarely.

     

     

    Fallout3.esm

    Anchorage.esm

    PointLookout.esm

    Zeta.esm

    BrokenSteel.esm

    ThePitt.esm

    Unofficial Fallout 3 Patch.esm

    CALIBR.esm

    Companion Core.esm

    Wasteland Whisperer v2.esm

    Mart's Mutant Mod.esm

    Mart's Mutant Mod.esp

    Mart's Mutant Mod - DLC Anchorage.esp

    Mart's Mutant Mod - DLC Broken Steel.esp

    Mart's Mutant Mod - DLC Point Lookout.esp

    Mart's Mutant Mod - DLC The Pitt.esp

    Mart's Mutant Mod - DLC Zeta.esp

    Unofficial Fallout 3 Patch - Operation Anchorage.esp

    Unofficial Fallout 3 Patch - The Pitt.esp

    Unofficial Fallout 3 Patch - Broken Steel.esp

    Unofficial Fallout 3 Patch - Point Lookout.esp

    Unofficial Fallout 3 Patch - Mothership Zeta.esp

    WeaponModKits.esp

    Action_Boy_hacking.esp

    VDSP-01.esp

    1alexscorpionsnipergear.esp

    FasterMorePowerfulMines.esp

    NotSoFast.esp

    IntoTheDeepWoods.esp

    HeirApparent.esp

    MissingUniqueWeapons-Enhanced-BS+PL.esp

    MissingUniqueArmorClothing-Enhanced-NSF.esp

    TUPAM - Anchorage Addon.esp

    TUPAM.esp

    TUPAM - Broken Steel Addon.esp

    TUPAM - The Pitt Addon.esp

    TUPAM - Uninstaller.esp

    FPS Grenade Hotkey.esp

    FPS Grenade Hotkey - Zeta addon.esp

    Wasteland Whisperer v2 Broken Steel Addon.esp

    Companion Core DLC Addon.esp

    EssentialFollowers+Caravans.esp

    PipBoyLight.esp

    ZL-SVD.esp

    Mart's Mutant Mod - Master Menu Module.esp

    Mart's Mutant Mod - Natural Selection.esp

    Mart's Mutant Mod - Zones Respawn.esp

     

    Total active plugins: 47

    Total plugins: 48

     

     

     

    And one more thing, Which version of MMM did you download? I have the latest, and none of the DLC plugins are in esm format.

×
×
  • Create New...