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TehBuddha

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Everything posted by TehBuddha

  1. I try it too. Dont work :( Same here, I have the scripts in the right file paths, its just the myholdlocation property not setting -_-
  2. It'd probably help to tell us what the mod is, and what you want done specifically. :thumbsup:
  3. Sounds like you've either installed it in the wrong place, or its saving/you're moving the .esp's to the wrong folder. You've got to install the GECK to you Fallout 3 folder, not the Bethesda Softworks folder. Try moving your .esp from the Bethesda Softwoks folder to you Fo3>Data folder.
  4. You could put an xmarker in the cell, make it the enable parent of whatever objects you want to disable/enable and disable/enable the xmarker in your script. Saves giving all the objects their own reference IDs.
  5. Im not sure a follow package would work, I was thinking more a 'travel' package. With the object you want them to travel to as the target. Make the NPC's linked reference the object, and when you have the destination window up, check the linked references box. Linked reference explanation on this page.
  6. That would be an AI package, not a script - http://geck.bethsoft.com/index.php/AI_Packages_Tab A travel package on the NPCs would work, as long as you have a proper condition to make them run there at the time you want.
  7. Sorry, wont be able to finish it tonight. I may be able to do it during the week if Im not too busy.
  8. I think what Rydan was getting at is you can take the meshes and textures from the mods. You don't actually have to use the .esp :thumbsup: Yes and what I meant was: Those mods don´t have teutonic rags coats of arms and flags. Only templar stuff and teutonic gear. I´d lean how to create meshes and textures myself but I´ve enough to learn for reallife in the moment. I hope you´ve understood now: There´s NO MOD that adds TEUTONIC flags coats of arms and rags. Only the gear! The rags, flags and coats of arms in those mods are TEMPLAR STUFF! THX for trying to help anyways! Oh! Sorry, Thought the second one was Teutonic. -_- I'll start on it in an hour then. Shouldnt take too long after that.
  9. I think what Rydan was getting at is you can take the meshes and textures from the mods. You don't actually have to use the .esp :thumbsup:
  10. They really cant, you cannot just take sounds from random movies/games ect even if you find them on the net, They would have to recreate the sounds themselves or find some that allow them to be reused (giving credit is not enough to use any sounds/assets) Sure I can.I do it all the time.Who cares? You can, as long as you keep it to yourself. You can't upload it.
  11. You could try this - http://www.newvegasnexus.com/downloads/file.php?id=35161 From what I can tell, it fixes quite a few of the iron sights issues in the game. Not sure if it fixes your rifle for you though, haven't tried it. If not, theres plenty of automatic rifles on the nexus that have properly aligned iron sights. :thumbsup:
  12. F1 opens the Stats menu, F2 opens the Items menu, and F3 opens the Data Menu, I think. :thumbsup:
  13. Yeah, Just fixed it yesterday, Need yer' account address though :p
  14. Nothing much, Need your MSN again so I can re-add you though, old account was hacked >.<

    Yourself?

  15. Not sure whats going on with the handle of the nightstick, whichever side of the handle ( the one on the side) Im looking at in Nifskope turns completely transparent, and I can see through to the other side of it, Its just strange. Heh.
  16. Thanks, Its about midnight now, so they should both be done tomorrow.
  17. I can probably do the nightstick and rifle case too if you upload them :P
  18. I went ahead and did the pistol case, The lighting in the cell I put it in was a little off, so you cant see the detail on the side of the case well, and for some reason, the top of the one on the right looks brown here, but whatever. Heh. http://i906.photobucket.com/albums/ac266/TehBuddha1/PistolCase.jpg Download link - http://www.megaupload.com/?d=0RCCOEUC P.S - Sorry for not being able to do the match weight on the Desert Eagle, I just couldnt get the two textures to, well, match. >.<
  19. Yeah, extract the mesh from the .bsa, you dont have to extract the entire meshes.bsa though, and you also dont have to package the mesh with your mod. :thumbsup:
  20. Sounds like an archive invalidation problem. Try this - http://www.newvegasnexus.com/downloads/file.php?id=35935
  21. That's because he probably used masterupdate on them. ;) Ahh, alright. Dont use Fo3Edit myself. Heh.
  22. Not sure why its crashing, then again, I dont recognise some of the mods there. As for your questions though: -Yes, the unnofficial patch still works. -Yes, Weapon Mod Kits and MMM have no compatability issues with each other, I use them together myself. -Yes, thats the correct version of FOSE You mentioned you have the game on steam... how are you launching it? Ive never used a bashed patch before, to my knowledge, its only needed on large load orders. Dont quote me on that though. My load order is somewhat similar to the one you're planning on making, and I only crash rarely. And one more thing, Which version of MMM did you download? I have the latest, and none of the DLC plugins are in esm format.
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