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project1x

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  1. Hello all. I'm currently trying to export a model from DS3 into Skyrim. I've been able to extract the model and texture but I'm having trouble loading the texture into 3DS max. I'm using Max2016 and when I try and load the DDS into a material I get an error: "Invalid Image File header". My understanding is that the DS3 DDS files are a different format than Skyrim's, so I need to convert them, but what format/version am I converting it to? Any knowledge on what the correct format for Skyrim is or tool to do the conversion for me would be appreciated. Also, if anyone is still trying to figure out how to get their NIF files into Skyrim then ask away, I can help. EDIT: Nevermind, got it working. The information posted by Silksong was very helpful. Some notes: 1. To convert the DDS files, I just opened them in Gimp and saved to a new DDS file. Not sure if there are any other settings so I left them as "uncompressed" since the images were noticeably sharper. 2. Gimp couldn't open the file for normals, I even installed gimp's extension for normals but no luck. Instead I opened the normals file in Visual Studio (2017), opened a similar DDS texture from Skyrim and used the same settings, then saved as a DDS file. Not sure if the data is actually correct yet, but at least I can assign it to a material in Max. 2. I originally used FLVviewer to export the FLVER files to DAE but something was messing up the face normals. The extracted .ASCII files from Bloodbourne.exe gave perfect results, I just had to install the latest version of blender and use the XPS addon since I couldn't find any other way to convert the ASCII file. 3. Still can't open Bloodbourne.exe's DX10 textures, tried all the programs and pluggins the internet recommended to me but none worked. I must be doing something wrong but I can manage for now. Thank u'all for the valuable posts.
  2. I get the crashes with immersive patrols too. Haven't tried a fix yet (hence how I found this thread) but will post if I find a fix.
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