I have been using the CBBE skin mesh on my custom armors but for some reason when i export to nif I gain verticies, so i can make _0 and _1 that blend. It just freaks out in game cause the vert count is different. Can someone help me with this please? Edit: I have figured it out, i had to export the skin as .obj from nifscope and import it into 3ds max and copy paste the skin weights from the CBBE nif file.