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piotrmil

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Posts posted by piotrmil

  1.  

    I have read the description (on creation kit wiki and other tutorials) of various options for Quest Data, Quest Reference Alias tabs and Package Templates, but there are some things still not very clear to me and I hope somebody could help me understand.

     

    - What the "Run once" in the Quest Data tab acually does? When is it needed?

    - And "Warn on alias fill failure"?

    - Can I choose any value for the quest priority or should I keep it below some level?

    - In the Reference Alias when do I need to tick "Option", "Reuse in quest" and "Allow Reserved" and when to leave them as is?

    - What is "Force into alias when filled"?

    - In a ForceGreet type package, what's the difference between "(forcegreet)" and "(hello)" topics?

    - Do I need to set a quest owner for the package?

    - In a ForceGreet type package, should I keep the radius below some value?

     

    Thanks.

    • Calling Reset() will not work. When the quest is completed or stopped, you can't reset it.
    • Mostly unused, one would think this does what it implies, but I personally don't know.
    • I'm taking a guess here: When an NPC is attached to more than one quest, this number determines what order the starting dialogue options for the quest appears in. Higher priority = this is the quest to be initiated.
    • I don't understand "Reuse in Quest", but Allowed Reserved makes it so there is no conflict with the alias that is already reserved in another quest, as otherwise the alias will not be filled due to the NPC or object being reserved in another quest, when Allowed Reserved is not check.
    • Seems to be the same as ForceRefTo() although I am not sure, as I mostly use ForceRefTo() when trying to force something into an alias(if I need papyrus)
    • Not really sure.
    • Yes, or the quest will either not start, or the package on the alias will not run.
    • Not really sure.

     

    >warn on alias fill failure

    >mostly unused

     

    Are you kidding me, bethesda?! You add a debug tool that doesn't work?!

  2. Nothing works. She just keeps saying "more mines! More tesla coils!" How do I finish this without resetting entire fight?! INB4 find the tapes, yeah found them, and I need master perk to hack the terminal.

     

    Edit: nothing worked, had to reload entire damn fight

  3. Some Map Markers have unique names. Others do inherit their names from the location they are in. So it really depends on what kind of map marker you're dealing with

    Can you give me an example of such map marker that inherits the name? Because when you set up a map marker you have to choose type (what icon it is) and that enables the name, and if you leave it empty, it looks empty on the map.

  4. Yes quite right. Btw, the creation kit docs description of placeAtMe says specifically that mapmarkers won't work - doesn't quite seem to match the behaviour you've seen, but probably means it won't work for someone at some point so best avoid using it. https://www.creationkit.com/index.php?title=PlaceAtMe_(Papyrus)

     

    Your best bet is to have a copy of the mapmarker you need in each worldspace it could appear in, just disabled. You should be able to move it to the new location an enable/disable it as needed.

    Well, I'm not using placeatme, I have a disabled copy of map marker in Riverwood and just move it. Now comes a question I raised in another old thread: can map markers be renamed? https://forums.nexusmods.com/index.php?/topic/3969845-changing-map-marker-names/

  5. *threadcromancy*

     

    Is there any known way of renaming a map marker via script? I tried F4SE's setName once, but that doesn't work. I think I tried setDescription, too. Via quest alias, maybe? Has anyone else ever tried doing this?

    Doing it right now in Skyrim. None of the above works, SetName, SetDisplayName, etc, both via alias or objectreference :/ Have you found any solution?

  6. Go to the General Data tab, and then pick a race in "Morph Race" and "Armor Race", under "Copied Data". You can use this to pick both a head and a body respectively, so you can create a half-orc half-khajiit aberration. As for allowing multiple hairstyles and eyecolours to be selected in the character creation, I don't know...

    Oh, dude, you are a lifesaver!

  7.  

     

        ObjectReference myMarker  ; use a script variable here
    
    FUNCTION someFunction()
        IF ( myMarker )
            myMarker.DisableNoWait()
            myMarker.Delete()
            myMarker = None
        ENDIF
    
        myMarker = PlayerREF.PlaceAtMe(TWMapMarker, 1, TRUE, False)  
        myMarker.MoveTo( PlayerREF )
        myMarker.Enable()
        myMarker.AddToMap( TRUE )
    ENDFUNCTION
    

    That didn't work at all. What's weirder is that if I place the object into new objectreference, the myMarker, game doesn't even prompt me that "map has been updated". If I do it the way it is done in the TWTentKitAdd, it at least prompts that, though the map marker is still not placed.

     

    Also, I tried placing the mapmarker in Tamriel, instead of warehouse cell, and it didn't help.

  8. In response to post #75828978. #76889328 is also a reply to the same post.


    SMB92 wrote: Man y'all must really love this new premium advert/interruption. Y'all ought to apply for staff member status or join the marketing and pr team. Y'all must of seen that ad for the first time and been like, "man, what a great addition to the nexus experience this is, never have I seen such a glorious wonder. Surely I will champion this for all the days to come".

    Stuff the dictionary definition, people paying for supporter status shouldn't have that forced down their throat. That is such poor form. At the very least it should be made much less aggressive for the supporters.
    zzjay wrote: it's not a big deal?

    like they are giving us free money...to buy better PCs and such...i just got a new gpu thanks to those points system they set up.

    This effectively means that if you have released at least one mod with 1,000 unique downloads or more, or several mods that have been downloaded 1,000 times in total, you will no longer be seeing ads on the site. >> this i find it a bit too little as requirement...but i am not the site owner...no idea how much money they make...but if they can survive like this ok...


    >must of

    Just no.
  9. In response to post #75803043.


    1ae0bfb8 wrote:
    They are not PSAs, they are blatant ads. I'd never use Vortex because of it, and if I ever had, I'd find some cracked version on-line that doesn't have them (or maybe you'd just have to block some hosts or w/e). Do not guilt-trip us into buying something we don't need, guys.

     

    A "cracked" version of Vortex, which is 100% open source? Could you elaborate on that particular snippet of absolute gubbins please, and clarify whatever point you're trying to make here?


    Didn't know if it's open source, since it is, I suppose a "fork" is more accurate. It's not "absolute gibbins", it is essential idea behind modding: if something is broken, someone fixes it. And since now you clarified it's open source, now it's even easier.
  10. In response to post #75781843.


    steve40 wrote:

     

    Arguably, the membership and Vortex "ads" are Public Service Announcements, not commercial advertising.

     

    There is and always has been a small banner on the bottom of every mod page that advertises their "Premium" service.
    A full page Ad for a Premium service which offers higher download speeds is not a Public Service Announcement particularly when we were obviously presented that option when we purchased the "Ad-Free" "Supporter" option.

     

    While I interpret "ad-free" in the context of Nexus to mean "no third-party advertising", I can see why some would be annoyed by the ads (yes, I concede that they are) for premium membership on the download pages etc. It's clear that the definition of "ad-free for supporters/mod authors" etc needs to be revised, and ideally, less intrusive advertising of paid services for Supporters/mod authors would be the way to go, given the original promise of "ad-free" with no fine print.


    They are not PSAs, they are blatant ads. I'd never use Vortex because of it, and if I ever had, I'd find some cracked version on-line that doesn't have them (or maybe you'd just have to block some hosts or w/e). Do not guilt-trip us into buying something we don't need, guys.
  11. In response to post #75782248.


    abot wrote: I was pleasantly surprised that for once nexus did return something back to mod makers not making enough big download numbers as modding not top-popular games, it seemed too good to be true. Now I realized, hide the generic ads but pester us more than before with "buy the Nexus special" LOL. What a joke


    And this is why I still use ublock on this site :)
  12. In response to post #74005513.


    OstrixTheOstrich wrote: I hope I'm not the only one that would actually like to be able to continue to see ads to support the community, even if I've reached a status where I don't have to see them at all. If we can get a button to toggle ads to support you guys and other authors, I'd really like that.

    Additionally, I think if you enabled the option, part of the money from the ads could go to the mod author of whom made the mod you're currently viewing. Probably not though, my ideas sometimes aren't very well thought out or whatever. Either way, Nice going, Nexus team!


    >I hope I'm not the only one that would actually like to be able to continue to see ads

    we live in a strange, strange world...
  13. In response to post #73996753. #73997948, #74003048, #74008568, #74033683 are all replies on the same post.


    Yusei0 wrote: Great System Thanks alot! better then Bethesda ever could
    ff7legend wrote: Be careful... Bethesda may lock ES6 modding behind Creation Club/their crappy launcher & therefore lock out the use of an ES6 script extender...
    TheVoidKnight wrote: Not likely.
    Gummiel wrote: No matter how well they lock it down, someone is gonna figure out how to mod it anyway. Just gonna be a matter of it we will see mods after a week, a few months or a year or 2 maybe
    Entoarox wrote: ff7, they cant even lock down f76 modding, at best they can prevent you from using their official servers while using mods.

    It is impossible to prevent a game from being moddable, because in the end it is binary code running on your PC, and nothing prevents you from injecting your own code into it.

    If they do try and lock mods to paid - then it is just a matter of disabling whatever check they put in place to prevent "unauthorised" mods from loading.

    Besides, they would be shooting themselves in the foot if they lock away modding - because they could never provide the sheer amount of content players want, their games would not sell anywhere near as much as a result.


    Yup, no matter what they do, people will find a way to do it for free, without any stupid accounts, etc. This is modding, this stuff is ours.
  14. >You have to built the walls separately to the supporters.

     

    Yeah, but if you look closely, you'll see Levitating windows on disabled walls that weren't enabled.

     

    use

     

    player.additem 030031c5 1

    player.additem 0300319e 1

     

    (assuming HF is at the position 03 in your mod list). That should enable the 1st and 2nd floor walls.

  15. > Vortex might not be suited for people who...

    > ...have massive, stable load orders, which they maintain manually or with another mod manager.

    > ...prefer to do their sorting manually.

     

    Thanks for being honest with us, at least now I know I don't have to bother with it :D

  16. In response to post #64312911. #64313051, #64318821, #64319546 are all replies on the same post.


    ff7legend wrote: My main concern is migrating my MASSIVE Skyrim SE mod installation over to Vortex. If anyone remembers the infamous NMM 0.60+ migration debacle that literally destroyed many a user's modded game install, you'll know what I speak of here. Nearly the entire SOT TEAM (The Way of the Dovahkiin - Sands of Time authors) lost their modded game installs & had to re-install from scratch. Just ask tonycubed2 about said debacle. I'm not about to play Russian roulette with my massive mod install. I will not make the switch until Vortex is proven not to destroy an entire modded game installation. As the old saying goes, "If it ain't broke, don't fix it".
    Dark0ne wrote: We even say this in the very news post you're commenting on:

    If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.


    The inherent issue is that NMM is so bad and so..random..in its failings that it's nigh on impossible to make an importer that is going to 100% work in every single situation. It works for the vast majority of people, but there are going to be some NMM installations/mod setups out there that are so screwed, no importer would be 100% effective.

    Hence why we are telling people to only move if (1) they want to and (2) they have little to lose.
    ff7legend wrote: Yes, I read that but there will likely come a time where the user will be forced to migrate over to Vortex since NMM support will likely be cut at some point. Just like we were forced to migrate over to the new Nexus Mods website format that looks more like a smartphone interface than an actual website. Don't get me wrong - I like the new Nexus Mods layout, though it took quite a bit of getting used to. However, I really wish various websites would stop going for the smartphone-like interface. I don't own a smartphone & can't stand smartphones to be quite honest. Not only do smartphones cost way too much money, but half the features of a smartphone I would never even use. Don't even get me started on those ridiculously expensive data plans/data overage charges/throttled down streaming speeds either. I have no intention of making the switch to Vortex unless I'm forced to do so, which is a likely eventuality at some point.
    Dark0ne wrote: We cut NMM "support" two years ago. We no longer support it! But it is software, and it will continue to work unless a major new Windows OS comes out that breaks it.

    There is no way we can force people to stop using NMM. All we can (and will do, at some point in the not too distant future) is turn off the web hooks that NMM uses. That doesn't break NMM or prevent it from performing its main function, which is managing mods, all it prevents is the ability to download automatically from within NMM and see new version updates. Adding new mods to NMM would then require a couple more clicks, downloading mods manually and then using the "Add file" functionality from within NMM.

    That is, of course, unless someone updates NMM to work with our new API. In which case, all it will require is users to download an update.

    Either way, we can't force people off NMM, even if we want to.


    Honestly? Don't even bother migrating. MO2 is far superior than NMM or Vortex, so for Bethesda games, there is very little incentive to use Vortex. For other games - perhaps.
  17. In response to post #64110961. #64111471, #64111571, #64111716, #64111811, #64111971, #64112271, #64117736, #64118191, #64119421, #64121421 are all replies on the same post.


    piotrmil wrote: I'm still not satisfied with how you talk about people who use adblockers - these programs are, by definition, blocking something we don't want to see. Something no one wants to see, either because of annoyance or in rare cases danger of letting some alien script run in one's browser. So, we shouldn't be punished at all for using a tool that makes browsing internet better.

    That being said, you could have done much worse, so at least there's that.
    lyoko1 wrote: But you are viewing this wrongly, this is not punishing the use of adblock, but rewarding the not using of it, as 1MB was the non premium download speed all, now they provide an extra 1MB to make 2MB to people that supports this page either by watching ads, having a premium subscription in the past or purchasing the supporter rank.
    people that use adblock still gets the speed that they where always capable off.

    Even if you dont want to see a ad, servers are not cheap, and servers the size of nexus are very expensive, they need to pay for it, and it is payed whit the ads, the supporters and the premium, so this is not punishing adblock, this is rewarding the people that helps maintain nexus, is a very very different point of view, if you always have used adblock nothing is going to change for you.
    piotrmil wrote: >this is not punishing the use of adblock, but rewarding the not using of it,

    One's floor is another person's roof. We could get uncapped transfer as well, but just because we use some piece of software we suddenly can't.
    lyoko1 wrote: Is not about you using a piece of software, that is egocentrically point of view, is about rewarding ppl that go a step further to help maintain nexus, if this was reducing bandwith for adblockers to 500KB and keep supporters and ad viewers to 1MB then you would have a point, but it is not, this is leaving the ppl that use adblock the same speed always was avaliable and rewarding the people that HELP maintain the nexus whit a extra 1MB of transfer speed making 2MB.
    piotrmil wrote: That's why I said in another post that at least they're not pulling that stuff on us, so they could have gone way worse route. And given how many of us are there, it's not really egocentric at all.

    But I do understand your point of view, try understanding ours.
    lyoko1 wrote: Yeah but what i mean, is that this is not punishiment whatsoever, i get why use adblock, but this is for people that are okay whitout using it, there are people that really don't care that much about ads, and that are inteligent enought to not fall on ad scams, for those people and for supporters, this is a reward, a thank you, sience those people help to pay the page, and as such they obtain more resources out of it, because those resources cost money.
    And for the people who can't or dont want to help, they still obtain what was always avaliable.
    So this is not a bad thing, this is a good thing, this is not a punishiment for adblockers but a reward for ad watchers and supporters
    piotrmil wrote: >that are inteligent enought to not fall on ad scams,

    It's not being about being intelligent or falling for any ad scams. I still vividly remember when I first encountered my properly horrible ad on-line. I just had my PC fixed, I turned on one of the news sites, and then the screen went black. Completely, without any means to recover, no cursor, just black. I had heart in my throat, and then, when I was about to scream, an image of some new brand of car appeared in the middle of my not-so-dead screen via a full-screen flash ad. That day I switched from IE6 to Firefox, and never went back.

    So it's about preventing the browser doing something you definitely don't want to, and if you do search a bit, you'll learn they can do much worse than that. If nexus has some ways of preventing such malicious (or just annoying) activities, then it's all and good, but their promise (or their ad providers' promise) is not enough for me, I have to make sure it's on my end as well.
    JoseSnake wrote: This is 2018, and ads are constantly hijacked and used as malware. So using an ad-blocker is a no brainer, as much as I would like to support website X or Y, my personal security is not worth the risk.

    I won't even mention the privacy concerns involved, as ads tend to tag you with an ID cookie and track you around the web.
    BeneathThePlass wrote: You might just consider grabbing the supporter rank, then. I totally get where you're coming from, given how dangerous ads can be these days. I also get where Nexus is coming from. We are, no matter what we do, costing them money as long as we're using the site. If the 1mb speedcap is really a bother, throw a couple bucks at them, and you'll never have ads again, so long as you're logged in.

    Otherwise. Eh. Personally, I never even noticed the speed cap. And as nice as having it at 2mb for myself is now, I probably still won't notice it unless I'm downloading something super huge. So. It is what it is?

    Edit: Also, I know it's not always as easy at throwing a couple bucks at a site. I'm disabled and have no income, so trust me, I get it. But if you get the chance, it might not be a bad idea.
    silencer711 wrote: @piotrmill: Haha I remember ads being pretty bad in the early 2000’s and as far back as the 90’s when they were the most used of all time (IMO). There existed such sloppy code to make those things and you never had an easy [ X ] or fancy maneuver to close out of them at the time.

    Back to your main concern — privacy/security risk with using an Adblocker. I would always go with what ensures the security of self and others, so don’t compromise on that.

    The target audience for this announcement is Supporters & Premium subscribers. Everyone else —Nothing has changed, business as usual. This was an update for supporters but viewable by the masses. There is no loss or gain for non-subscribers. There is no change for that tier. Treat this as nothing happened to you because just that—nothing happened to you. Business as usual. Your stance on this is on the defensive, but since there was no “deficit of bandwidth” issue before this announcement, there was no “offense” side to unbalance the scales out of your favor. Your argument is contextually-irrelevant.

    @lyoko1: I get what you’re saying, however, I’m laughing inside at how you said it: “...this is not punishing the use of Adblock, but rewarding the not using of it...” lmao at how I’m going to take this concept and use it for personal gains (comedically of course) when debating with friends & family :D
    ghaladh wrote: I am an adblock user, but after realizing that by using such software I am preventing Nexus to get a little income from my navigation, I decided to whitelist this site. I wouldn't disable adblock on anyone's site, but since I am using Nexus regularly I though it would be nice of me to do so.
    Alas, I don't have a credit card so I can't buy Premium membership, otherwise i would.

    To be fair, I think that too many people on internet are too self-entitled, demanding the best free services at their conditions, without even taking into consideration the possibility to give some financial support for the expenses that a internet site has to afford. The common mentality is often "why should I pay?" or, even worse, "why should I get less of those who pay?". I am not saying that's your case, OP, yet you are rising a sterile polemic.


    @JoseSnake: exactly my point.

    @BeneathThePlass: probably not any time soon.

    @silencer711: one one hand, you seem to understand where I come from, one the other you think my argument about ads in discussion about ads is irrelevant. Okay.

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