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ResolveThatChord

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Everything posted by ResolveThatChord

  1. Hey. Glad to hear you're working on new models. For polycount, ideally you want to go as low as possible, but remember that you're making this for yourself, and if your machine can handle it, then that's fine. however, I'd encourage you to aim closer to 5000 triangles if possible. If you've made something very high-poly, duplicate it and make a low poly version, and bake the details on with normal maps, as described in this tutorial. You can get fantastic looking, low-poly models this way. Working in Blender 2.6 is fine. It's simply a better program than Blender 2.4, but it helps to have a copy of 2.4 installed for a couple of useful scripts: the .nif import/export scripts, and the "copy bone weight" script, which saves hours of time when weighting meshes. you can transfer your work between 2.6 an 2.4 using the "append" feature. Or since you already have Max you can export to it from blender, I hear it's better supported for working with .nifs. It's your call what to do about the boots, but I say if they don't work with any mesh other than your own, then you might as well merge them as the same object as the armour. Good luck and have fun. I'm looking forward to seeing your creations.
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