So, I'm trying to make a new creature. Just a blue skinned goblin. So I made a new folder in the data/meshes/creatures and data/textures/creatures called "icegoblin" and copied all the vanilla texture, meshes and animation files to them so I don't overwrite any vanilla assets. I opened the textures and recolored the skin blue and saved it back as a .dds with DXT3 compression and mipmaps. Then opened the meshes in NifSkope and changed the textures to my new ones. Looks perfectly fine in NifSkope, but in game and in the CS... Have I done something wrong? Did I miss a step? Please help.