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Drarack

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  1. The CS wiki is down but I found this one very useful. I think it might even have more info relating to obse and scripting. I found it invaluable. https://cs.uesp.net/wiki/Main_Page
  2. That's one of those pictures that are worth a thousand words. Going by that, Mutibounds will be a good idea for this project since the performance issues in Pilgrim's Landing is not caused by the grass, terrain, and the 10 or so NPCs active in that area. Thanks a lot edit: Didn't see your message. It had occurred to me that someone must have thought to do this before and there was some issue or there was little effect. Even Bethesda just to get it to run on consoles. I will experiment a bit and see if there is any advantage. But expectations have been managed. Thanks again for the info
  3. Thanks Jimbo. Not sure what the other guy was getting at there. Probably meant well. I know what you mean about the light sources. Especially the flickering types. I'll look into this more. If you or anyone else has any tips or resource links on doing this kind of thing, please share. Can't find much on occlusion planes
  4. Thanks for the answer. I do have some concern about other mods. Though for fallout 3 anyways, I don't think there are any that edit the structures I'm thinking of. It's the shopping area I was thinking of editing. What I was thinking of doing: In parts where I find it hits fps hard like when in the area where the carnival wheel is or directly outside looking in from the boat, was to put occlusion planes on this walls so that nothing that is behind them will render. I didn't see occlusion planes in these areas in the GECK. Would Occlusion planes affect activators etc? I thought it would only affect rendering.
  5. Hi, Pilgrim's Landing is a disaster performance-wise. I'm thinking of trying to improve this. I have only ever made script mods and have no experience editing the game worlds. I have came across the concepts of MultiBounds and occlusion planes. I can't find much info on occlusion planes. Could someone with the experience and/or knowledge, as briefly as you like just explain what I would need to do and whether I am in the right ballpark in regards to improving performance here? Maybe some dos and don'ts or a link to a good tutorial video or article. Thanks
  6. Hi, Pilgrim's Landing is a disaster performance-wise. I'm thinking of trying to improve this. I have only ever made script mods and have no experience editing the game worlds. I have came across the concepts of MultiBounds and occlusion planes. I can't find much info on occlusion planes. Could someone with the experience and/or knowledge, as briefly as you like just explain what I would need to do and whether I am in the right ballpark in regards to improving performance here? Maybe some dos and don'ts or a link to a good tutorial video or article. Thanks
  7. I hope you do. Players of this game don't get much anymore. Regarding the meshing and texturing, and what you didn't mention, new locations etc. The Wastleland and DC is more than enough as a backdrop. It's an under-utilized interesting grim environment that just needs more storytelling like what you're suggesting. New weapons etc, who cares really? Most uninstall after finishing quest mods anyway. If you make it, I'll surely play it. If you want, I could try to help with scripting, sound editing, and notes/terminal writing. Can't do much else atm. Thanks for your efforts so far.
  8. Really appreciate the work here. "Black Isle / Obsidians Fallout design and Bethesda Fallout design are NOT contradictory......These things can be combined for the best of both worlds" And some well-thought-out reasons on how to do it. Quest modders would benefit from reding your guide before the writing process.
  9. Hi, I don't know if this is still an issue for you, but, is it that you want to cap the skill at 1 and be at 1 in-game? or is it that you want the negative value to be there in-game but just display at 1 in the Pipboy/level-up screen? Would you want to edit the VUI esp's scripts or create a separate esp with a script to do this? Have you determined if this can be done in one of its XML files? It might be possible to limit the display of numbers below 1 in XML but it wouldn't affect the in-game values effects. I'm not sure about the XML idea though. Just a thought. Regards
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