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GorillaCZ

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  1. Hello everyone.. I update simple mod Quarry 7 for Newest version of rimworld. Just simple ovveride things in Quarry.xml - It will help. <?xml version="1.0" encoding="utf-8" ?> <ThingDefs> <ThingDef Name="BuildingBase" Abstract="True"> <category>Building</category> <soundImpactDefault>BulletImpactMetal</soundImpactDefault> <selectable>true</selectable> <drawerType>MapMeshAndRealTime</drawerType> <placingDraggableDimensions>1</placingDraggableDimensions> </ThingDef> <ThingDef Name="QuarryBase" ParentName="BuildingBase" Abstract="True" > <eType>Rock</eType> <thingClass>Mineable</thingClass> <altitudeLayer>Waist</altitudeLayer> <designationCategory>Production</designationCategory> <passability>PassThroughOnly</passability> <castEdgeShadows>false</castEdgeShadows> <fillPercent>0.3</fillPercent> <coversFloor>true</coversFloor> <selectable>true</selectable> <neverMultiSelect>true</neverMultiSelect> <rotatable>false</rotatable> <saveCompressible>false</saveCompressible> <pathCost>88</pathCost> <filthLeavings> <RockRubble>1</RockRubble> </filthLeavings> <holdsRoof>false</holdsRoof> <blockLight>false</blockLight> <mineable>true</mineable> <statBases> <Flammability>0</Flammability> </statBases> <building> <isNaturalRock>false</isNaturalRock> <isResourceRock>true</isResourceRock> </building> <terrainAffordanceNeeded>SmoothHard</terrainAffordanceNeeded> <constructEffect>ConstructDirt</constructEffect> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>StoneQuarry</defName> <label>Stone quarry</label> <graphicPath>Things/Buildings/StoneQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up stone. Mine to acquire stone.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>5000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>5000</WorkToMake> </statBases> <building> <mineableThing>ChunkGranite</mineableThing> <mineableYield>1</mineableYield> </building> <researchPrerequisite>BasicQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>MetalQuarry</defName> <label>Metal quarry</label> <graphicPath>Things/Buildings/MetalQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up metal ore stone. Mine to acquire metal.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>6000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>6000</WorkToMake> </statBases> <building> <mineableThing>Steel</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>RefinedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>SilverQuarry</defName> <label>Silver quarry</label> <graphicPath>Things/Buildings/SilverQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up silver ore stone. Mine to acquire silver.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>7000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>8000</WorkToMake> </statBases> <building> <mineableThing>Silver</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>RefinedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>GoldQuarry</defName> <label>Gold quarry</label> <graphicPath>Things/Buildings/GoldQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up gold ore stone. Mine to acquire gold.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>6000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>10000</WorkToMake> </statBases> <building> <mineableThing>Gold</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>RefinedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>UraniumQuarry</defName> <label>Uranium quarry</label> <graphicPath>Things/Buildings/UraniumQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up Uranium ore stone. Mine to acquire Uranium.</description> <rotatable>false</rotatable> <statBases> <MaxHealth>6000</MaxHealth> <Beauty>-10</Beauty> <WorkToMake>9000</WorkToMake> </statBases> <building> <mineableThing>Uranium</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>AdvancedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> <ThingDef ParentName="QuarryBase"> <defName>PlasteelQuarry</defName> <label>Plasteel quarry</label> <graphicPath>Things/Buildings/PlasteelQuarry</graphicPath> <graphicClass>Graphic_Single</graphicClass> <graphicOverdraw>false</graphicOverdraw> <description>Dug up plasteel ore stone. Mine to acquire plasteel. REQUIRES SOME MICROMANAGEMENT!</description> <rotatable>false</rotatable> <statBases> <MaxHealth>10000</MaxHealth> <Beauty>-5</Beauty> <WorkToMake>16000</WorkToMake> </statBases> <building> <mineableThing>Plasteel</mineableThing> <mineableYield>35</mineableYield> </building> <researchPrerequisite>AdvancedQuarry</researchPrerequisite> <designationHotKey></designationHotKey> </ThingDef> </ThingDefs>
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