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Cabot house as a player home - mod request
JayCowell1 replied to JayCowell1's topic in Fallout 4's Mod Ideas
now that the CK is available, can anyone make this possible? -
Request: Bring life back to the commonwealth (Factions)
JayCowell1 replied to neraevar's topic in Fallout 4's Mod Ideas
just someone make a joinable triggerman faction already... when the GECK finally gets released of course, whenever that will be- 1 reply
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Triggerman Commander Mod - Request
JayCowell1 replied to DrownedPeasants's topic in Fallout 4's Mod Ideas
this mod better be made... -
sounds like something I'd like.. hope someone can make it.
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I agree, reputation would open up more options with mods that could be made, like a triggermen faction, or raiders, or even introduce a new faction mod, reputation would allow them all to interact like FONV's reputation system.
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What do you think of being able to distribute any chems you make or weed you grow via caravans in settlements? Make enough caps and become a Boston king pin.
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I'm sure some old fans want a karma of some kind. I agree. I just feel it gives your character a bit more depth as well as more roleplay opportunities. Let's see what happens when the GECK is out. Might see a totally new Karma system. Thanks for your replies man
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I suppose that could make the concept of the mod a lot simpler. After all the karma system on FO3 and FONV was quite pointless... I do like the idea of a Mafia quest mod. Maybe it could be reworked for a separate mod? Just a thought.
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I liked the idea from fallout 2 were you can choose between i think 3 mafia families to join, all with their own benefits. Boston used to be a slight mafia orientated place, and there are also hints at mafia/mobsters in Fallout 4 currently. (quest in diamond city with Malcolm Latimer, and the triggermen) I would like to see some sort of mod based around the mafia, possibly introducing new weapons, clothing such as suits and fedoras, or even followers. possibly even make the Triggermen a joinable faction, in which you can rise the ranks and eventually become the Don. I was glad to see some reference to mobsters/mafia in the vanilla game but felt it could have been built on a bit more. For the Karma system, there isn't really much choice when it comes to being a good guy or bad guy in the vanilla game, and if the mod idea above gets noticed, a Karma or reputation system would fit well into the role of a mobster. Building a reputation as someone important in the game and not just a freak who crawled out of a hole and made best mates with a stray dog. The ideas above will also bring more RP to Fallout 4, which i feel it lacks a bit. Share any thoughts you may have below.
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Cabot house as a player home - mod request
JayCowell1 replied to JayCowell1's topic in Fallout 4's Mod Ideas
Cheers Clintster, if you could get a mod like this on the nexus I will be sure to download and endorse. -
Cabot house as a player home - mod request
JayCowell1 replied to JayCowell1's topic in Fallout 4's Mod Ideas
maybe this would be possible to do once the creation kit is available. -
i would like to see some sort of luxury player home... not some shacks you have to build.. using mods like homemaker have caused my game to CTD so i would like to see a fancy player home without the need to build it. i do like the idea of having the cabot house as a player home, mainly because of its interior.