Great job on the first release! Will be watching it from now on :) 1) Definitely! Already doing that, and aside from some building interiors that's how I plan to keep it. :thumbsup: 2) Hm, good idea. I'll have to look into it, not sure how to accomplish this. I'm not a Skyrim modder but did fiddle with Oblivion, Morrowind and Fallout. By looking at the current companion packages like Lydia, should be easy enough to change a nav point to your town? But I think you may need to create all-new navmeshes for the companions to roam your town. 3) Yup yup. Some upgrades will be purchaseable, others will require quests (some of which may very well consist of gathering rare materials, while others will be more interesting). :thumbsup: 4) Definitely happening. Being exterior, dragon attacks are already a possibility. I also plan on bandit raids and other scripted events being part of the evolution of this mod as well. :thumbsup: 5) There will be enough storage to keep things somewhat organized, which is to say far fewer chests and the like than most player home mods have (which really just put too damn much in, I think!). Weapon racks etc. will be common. Mannequins a little less so, just because I find them a bit creepy, but still enough to display your nifty armors. I find mannequins creepy too... the face... Perhaps another, more creative way to show armour. Eg an "invisible" mannequin or a new model that is a wireframe holding up the pieces, just like how our museums today show plate armour. In any case, I find that from my travels, named weapons tend to hold a more special place in my heart than a piece of armour, hence my preference for weapon racks. Armours, perhaps only to display unique shields like the city guard shields. Though a few can't hurt, in reality if you had a whole town to own and play with, instead of a mannequin I much rather have my town guards wear that armour (as mentioned in this thread). Actual NPCs wearing my armours and holding weapons forged by my town, way way better.